dolynick

dolynick

Joined Member # 3162142
0 Posts 31 Replies 2,301 Reputation

[quote who="Fockewulf8" reply="1122" id="2493982"]Hi, I first want to say I'm having a lot of fun playing as Wraith in the mod. I hope down the road more textures and skins get put in I currently have been getting a number of, what seem to be, random crashes for sins with this error message: Runtime Error! Program:...f a Solar Empire/Sins of a Solar Empire Entrenchment.exe This application has

1,775 Replies 3,772,486 Views

[quote who="Star Dragon" reply="1119" id="2492539"] original post It may also be necessary to edit your user.setting file and increase the MaxParticleCount setting (default value is 6000).Just curious, but what's the optimal value, here? 10,000? [/quote] I would guess that depends on your particular system. Best answer I can give you. -dolynick

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Alright. I've posted download links to the latest versions of the mod. Pretty much some bug clean-up but here are the patch notes: [quote] e1.02.05 Changes: ============== -Fixed bug where ship names were not being displayed on capital ships and star bases. Ancients: --------- -Increased research prerequisites for Nanite Cloning on Tantillus Cruiser. Asgard: ------- -Increased research prerequisites for Ragnarok Collossus acc

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[quote who="TheRezonator" reply="1114" id="2486731"] ahh, well thats very nice of you though its alot of work... most people release the mod they want to... anyway so assuming i like extra features you recommend i use SGRaces or SGGalaxy? and i guess i have to download volummetric and bailknights seperately right? last question is are these mods verified for entrenchment 1.041? sorry for all the questions, but its early here so im not thinking straight<br

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[quote who="TheRezonator" reply="1112" id="2485150"]im sure its been asked before but is there a reason the mod is in like 4 parts? [/quote] It's not in four parts. It's four different mods (one of which isn't even my creation but that I've been updating with patches so I have a workable version for the combo versions that are always requested), with a merged version (SGGalaxy) available for convenience since certain mods cannot just be stacked in manifest and work correctl

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[quote who="Cheif50" reply="1109" id="2480570"]Dolynick is there a new version coming out soon that fixes the missing names? Among many things. [/quote] Yeah, I actually have a 1.04.05 version put together that fixes a few things like that (no new content). I had hoped to playtest it with some buddies on a game night the other week but it we ended up not using mods. I need to do some basic testing on the SG-Races version at least and then upload it as well (SGGalaxy i

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[quote who="Mike Snyder" reply="1106" id="2470770"]hey dolynick, i downloaded and installed ur mod 'dolynick_SGGalaxy-e1.0.2, enabled it, got this checksum number 111953671, but nothing changed when i went to play the game. now, from reading on here, it should have changed the whole game to where i could choose some other raceslike (wraith, ancient....) besides teh vanilla ones of the TEC, advent and Vas.. also, what do u mean by...'Manifiest friendly'? i chose this one

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UB Spit is usually a real pain when I play the rook. You can buy the item to nulify it, but he can spit every 5 seconds or so if he has the mana. That's a ton of money you have to waste just fending off spit. The favor item that also nullifies does not have a cooldown timer that can keep up either. I typically have 1 level of structural transfer and will feed off of one my towers to minimize spit damage, but that's only effective while UB's spit isn't doing 100+ damage

47 Replies 9,065 Views

[quote who="VarioDraco" reply="1094" id="2444210"] Quoting dolynick, reply 1091 Quoting VarioDraco, reply 1086I'm especially grateful, you're offering a version of sins plus compatible with Entrenchment, dolynick. However, everytime I play, the terran planets look really weird. Their texture appears with violet areas like clouds all over the side facing the sun, whereas the dark side looks normal. I've already tried red

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[quote who="Cykur" reply="1087" id="2443007"]Hey, I was playing around with the mod the other day and I tried playing TEC vs some of the other races. I found my repair bays were not working reliably..sometimes I had ships sitting next to them in need of repair and the repair bays were not autocasting on them. Has anyone else seen this? I have not noticed the problem when I was playing with other races using this mod, just as TEC. Certainly not a huge is

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[quote who="VarioDraco" reply="1086" id="2442938"]I'm especially grateful, you're offering a version of sins plus compatible with Entrenchment, dolynick. However, everytime I play, the terran planets look really weird. Their texture appears with violet areas like clouds all over the side facing the sun, whereas the dark side looks normal. I've already tried reducing the details and looking through the textures, but I just cannot find out, what's wrong.

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[quote who="akkan117" reply="1082" id="2440534"]hey dolynick, Long time no talk! Looks like the mods is going well. Hey um i stuble upon a problem that cant really understand. Im am combining one of your mods (Sg races) with one of my own which includes mearly a few new ships with some new recherche and particle effects. The stacking order was Sg race then my mod (Called it (Tech 2) and i got a mini dump (Hate those things )Also the mods by them selfs work perfectly fine

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[quote who="killforcash" reply="1077" id="2434699"]is there a way to combine just the sg races and galaxy mods? [/quote] It's already done. It's called SGGalaxy and it's available for downloads in the thread OP. It does include the planet size mod as well though. -dolynick

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[quote who="JTAYLORPCS" reply="1070" id="2422030"] Actually I beg to differ . The destiny class would be a perfect replacement for the "FrigateAncientsFortification" The ship that deploys spacegates, hangers & etc. It only makes sense b/c the destiny already does that!!!! Also it should be the mine layer , b/c the "FrigateAncientsNanotech" is a tier 5 or 6 research entry, and other races can produce mines much quicker. Just

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It's a switch you added to the boot.ini file in WinXP using the /3GB switch. I'm not quite sure where it is located in 32bit Vista off hand though. If I recall you can force it on by enabling DEP in a certain way or something. It's been quite a while since I looked into as I switched to 64bit Vista quite a while ago. There is a catch though. Enabling 3GB isn't all that helpful unless the application process is also set up to run as a 3GB process. With Sup

78 Replies 47,445 Views

Better late than never I guess. Name - Stargate Races PoC - dolynick URL - https://forums.sinsofasolarempire.com/314779 Info - Adds new Stargate series races to the game. Currently includes the Ancients, Asgard and the Wraith. Includes full custom research trees and some new custom models. Link - https://forums.sinsofasolarempire.co

71 Replies 272,558 Views

For the record, I am still maintaining my own copy of the Sins Plus mod in the Stargate Races thread. Since I use it to combine with SGRaces to create the combo SGGalaxy mod, it made sense to keep a version of Sins Plus which I update with the patches myself. It is basically Sins Plus but with Ship Graveyards removed since they caused problems. I don't think there are any other changes of note. The mod is cal

1,334 Replies 3,522,441 Views

[quote who="dwono" reply="1067" id="2420133"]Hey Dolynick, not sure where to post this since its about your planetsize and fleetsize mod, but do they work with other modifications in general or will they conflict? I really like the fleetsize and planetsize. thanks. [/quote] Problems stacking with other mods occurs when both mods modify the same game files. In those cases you have to create a combination mod in order to get everything to work. That's why there is an SG

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[quote who="Turak" reply="1064" id="2418145"] For example, can three normal frigates take on the random pirate defenders of a planet? I've overcome some rather large amounts with just three of the Ancient's firgates. Dolynick: Thanks for mentioning that. Now that you say that, I remember seeing that in the instuctions of another big mod in the past, but I figured it was unique to that mod. Thanks. I lowered the textures and now i

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[quote who="Turak" reply="1060" id="2417110"]Nope, probably not a memory issue. I have 6 GB of ram and the game is only using around 1.7 GB. I've not seen the game reach the 2 GB mark which can cause issues on 32 bit systems, though I am running 64 bit. Who knows. My graphics card also has 1 GB of ram, so I'm probably not running out of video ram. I guess I'll try lowering the graphics settings though, since I probably won't notice the difference. Not the g

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[quote who="Infinitarx" reply="1052" id="2412011"]dolynick i love your mod to stargate fans like me this almost has everything in it. even though your modeling skills lack, but everything else checks out fine but as for the destiny.... its a nice ship but because you are using a modern alteran fleet it wouldnt fit. i think you should wait for the SGU first season to be over before you begin working on a destiny addition, just so you can get some facts down, also check out http://en.wikipedia.

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[quote who="EternalRequiem" reply="6" id="2410996"]Yes... you did... but don't feel left out! we are all geeks here And you are right, FTL is basicaly faster then light... it could be another term for hyperdrive. Even if the Destiny is older then Atlantis, it's the Anicents we are talking about, the Super powerful race that seeded life in the milkyway in the Stargate series, any of their technology that ACTUALLY worked of course is extremely powerful [/quote] Yeah. What I w

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[quote who="ColonelShadow" reply="1049" id="2410730"]why not have it like this the ancients recovered destiny and update with a hyperdrive new shields and weapons [/quote] That begs the question though... Why would the Ancients use what is sort of their equivalent to the Space Shuttle when they have all kinds of other ships that are far more advanced? Wouldn't they have come up with something better to use as a scouting capital ship during the time for advancement between D

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Hah. I think in the last episode they said something like half a million or a million years old. I wonder if they will eventually make up their mind on it's age before the series goes on much longer. I am pretty sure that Destiny has to be millions of years old though... The first episode of Stargate Atlantis shows Atlantis leaving Earth for the Pegasus galaxy with the caption "Several million years ago". Destiny has to be older than Atlantis, given how much

13 Replies 10,667 Views