OliverFA_306

OliverFA_306

Joined Member # 3163627
0 Posts 12 Replies 10,060 Reputation

[quote who="Daynarr" reply="19" id="3344779"] I'd add my support for this. Consistency is BADLY needed for modding of FA and LH. It's probably the biggest obstacle for many modders who just don't have time to learn quirks of all different files that behave differently. Making things easier for modders would increase number of mods and their quality/content by large margin and that would in return attract more players and increase game's appeal (more sales if you will). A

21 Replies 40,977 Views

[quote who="mastroego" reply="37" id="3344792"] The reason I'm not very happy about this expansion, is that it seems more of an overhaul than an expansion. At this stage (second official addition to the game) I would have expected flying units, item crafting and all the things we never got with Elemental or FE. Instead, we get another rules overhaul. Granted, heroes at least needed the overhaul, and that's good, but when do we get expanded things

54 Replies 70,163 Views

I also support this suggestion, as it would open (again) a whole range of possibilities for modding (and also for an easier way to add new features in next expansions). I tried to just make a type of trained unit that would produce 1 mana per unit in the group, but found that's impossible to do via abilities. Autocast of strategic spells would be the solution.

10 Replies 10,170 Views

[quote who="Heavenfall" reply="1" id="3344515"] Calculations can only reliably be used in spelldefs.[/quote] That was what I suspected. So no way to scale an ability depending on the group units at the moment. [e digicons]X([/e] Thanks for your answer Heavenfall [e digicons]:D[/e]

2 Replies 2,792 Views

Not sure if you have already solved it. Just in case, that's how I would do it. If I understood correctly, you want a quest that once accepted enables one or more "sub-quests" to appear as random events. One of the triggers for events is FactionResourceLevel (you can find it in the new CoreRandomEvents.xml file). I would créate a special hidden resource called something like "QuestPath" and after accepting the star

6 Replies 7,593 Views

[quote who="NaytchSG" reply="6" id="3343985"] As far as city levels, I wish there would be a +1 essence pick for each level of any city type so I could settle more interesting spots on the map w/o gimping my essence. More essence = more fun Peace on Earth = Purity of Essence... oh wait... that's a movie. [/quote] Awesome idea! So, if I understand correctly, in addition to the three buildings and extra option would be to get +1 essenc

9 Replies 12,904 Views

After playing a little while without encumbrance, my first impressions are not very positive. In my humble opinión, the game is now a bit less deep. Weapons that before were a bit of a choice (Am I willing to assume the weight for the damage?) are now less difficult to figure. As Queen Procipinee I have found myself using the huge mace that never could use due to her limited 15 weight capacity. Also, traits are less different now. The trait that before gave extra weight c

54 Replies 70,163 Views

Hi all, there have been some comments in the forum from people who would prefer to recruit champions at their own time instead of being forced to do it when they reach the Fame threshold. This mod provides that ability. When the Fame threshold is reached, instead of having to choose a champion you are awarded a spell called "Recruit Champion" that does the same. I have given this spell a very high AI priority to encourage the AI to cast it. I have uploaded the mod to the WinCu

10 Replies 57,828 Views

I think that the problem here is the spell conception. If I am not mistaken, a Level 1 non-wizard casting this spell does the same damage as a Level 20 wizard. It does not make sense to picture a rookie hero channelling 10,000 mana. IMHO the damage formula be should something like: Player mana / 10 / HeroFactor where HeroFactor is smaller for high level wizards and higher for low level non-wizards.

26 Replies 32,860 Views