I see. But then we are not solving the problem, just avoiding it [e digicons]:'([/e]
OliverFA_306
Ok, I understand (at least I think so ;) ) It's not nice to have the spell book crowded with several copies of the same Summon Spell. Then... what about this? In your example (post #32) you have three different levels of summoning: Basic, Expert and Master. Then, instead of having the three sets of spells called the same way, you could include the proficiency in the name, like: - Basic Summon Earth Shrill: Summons an Earth Shrill that has 1 upkeep cost. - 
But when you reach level 2 the screen with the default paths appear even if you restrict them. Or at least that happened at 0.80. Have not tried to mod it again in 0.90
[quote who="Heavenfall" reply="4" id="3357045"] This is a typical issue when you add more traits for unit design. There's not actually anything preventing Ongr from appearing in the trainable units list, EXCEPT he has too many traits to normally appear (max 4).[/quote] Once again you demonstrate you are a True Master [e digicons]:thumbsup:[/e]
[quote who="Alstein" reply="20" id="3357364"] I think what you could do is make a unique path for each individual champion, though that would take massive work. Would be something nice for a future expansion. Or could be an awesome basegame mod.[/quote] Excuse me, I don't understand how you could do it. Could you elaborate a bit more, please?
^ That¡s great BlackRainZ! [e digicons]:D[/e] Would you be so kind to share with us how you did it?
[quote who="cardinaldirection" reply="35" id="3357238"] Quoting Frogboy, reply 31 Victory in an Elemental game is supposed to be about your civilization. How good of one did you create? It is not about the details of it. It's not about how clever you are in tactical battles. It's not about how precisely you design your units. Those things are modifiers. But they are not, in themselves, the game-enders. It is about your civilization. Then either the game sho
[quote who="sweatyboatman" reply="24" id="3357106"] Quoting tjashen, reply 23But imagine if those numbers could be double or triple what they are now? I'm going to go out on a limb here and say that mods, like MP, only boost sales on the margins (that is, anecdotally). Most people who buy FE/LH will play the content that Stardock provides and nothing else. And it's not like the vanilla game doesn't already provide a ton of replayability.[/quote] <
[quote who="tjashen" reply="23" id="3357098"] While Encumberance is on my list, so is the removal of stat points, removal of boats, removal of Dynasties, how City Building now works versus how it used to work (some good, some bad), the 'hot button' Mana Pool issue (we will forever be divided on this one global versus individual pools), how lairs now work, removal of 'build and train at the same time', removal of separate tech trees for Kingdom and Empire (we went backward
[quote who="Mmrnmhrm" reply="11" id="3356988"] Lol. Thus is the kind of post that could be quoted for a cracked.com article on why gaming entitlement. i love this quote: (1) Boring early game : My opinion on early game of ALL of Stardock's 4X games, with few reservations : unbelievably bad. the question post people will want to know if whether legendary heroes, an expansion pack, is better than falle
[quote who="abob101" reply="32" id="3356987"] Yeah it's a real bummer, you spend half your time stuffing around trying to figure out ways to workaround things. It's one of those things where the basic stuff is real easy to do with the xml, which is great... but once you want to do something a little bit beyond the framework it gets difficult and in some cases impossible. Oh well. [/quote] I couldn't agree more. Let me say again, that I a
Ok, what about this? You have two sets of spells, the full upkeep cost spells and the half upkeep cost spells. You also have two unit stats, called something like CastsAtFullCost and CastsAtHalfCost. The Summoner ability gives the champion 1 point of CastsAtFullCost and the Channeller ability gives 1 point of CastsAtHalfCost and -1 point of CastsAtFullCost. Each spell has two requirements, the ability requirement and the unitstat requirement. Then, you basically have
[quote who="StevenAus" reply="38" id="3356916"] Yes, it certainly had the potential to be a masterpiece right when the beta started, but Stardock has just not given it enough time to become so. I do think they are releasing it early.[/quote] I have the same feeling. At the start of the beta I was very positively impressed, but this impression has gradually fallen down during the process.
Perhaps I am missing something, so excuse me if what I say makes no sense, but... Have you tried calculating the upkeep cost? So instead of giving back the resource you directly take away a smaller quantity of the resource.
[quote who="tjashen" reply="3" id="3356833"] Looking at where the game is now, I can only imagine how cool E:WOM would have been with the current engine and some balancing/tweaking (but not flat out changes). Maybe if I win the lottery or something... So, in my assessment, I think it's time to accept what we can't change, as release is upon us, and start the ideas/suggestions discussion for the next version in a fresh setting. All the while expecting Stardo
Very well written and detailed post kvm1800. I agree with most of what you say, and specially with the feeling that too many efforts have been spent in reinventing the wheel. Yes, that was not the perfect wheel, but there was no need to reinvent it either, specially when other parts of the game where (are) in a lot more need of attention, and there was no need to substitute the old wheel by a new half baked wheel which is again a non-perfect wheel and IMHO an even worse wheel that the one it
[quote who="Anelyn" reply="2" id="3355460"] Women always pay attention to those little things PS: We need more female LEADERS.[/quote] Unless my memory is failing me, I think there were some female champions in FE that I have not seen in LH. Congratulations Parrottmath! It's a pitty that game does not have MP ;)
[quote who="Lord Reliant" reply="14" id="3355086"] It happened! A .90 update coming: https://forums.elementalgame.com/444099/ [/quote] Cool!
[quote who="Gandalftheredskin" reply="215" id="3354883"] That said, I still think the simplest way of "fixing" this, if it needs fixing, would be a slider for total xp, or an on/off switch for the xp split. Anything that gives the player more control over his play experience is a good thing, in my book.[/quote] That would be a solution that would please everybody.
[quote who="moi-meme" reply="205" id="3354840"] What is it to you ? What makes army of doom so much better than stack of doom ?[/quote] Good question. Plus, stack of doom, when well done and well balanced (meaning something that you achieve through good strategy and playing well) is one of the most enjoyable things of strategy games, is like a well deserved reward for your superior strategy.
Is a bit strange to move from 0.87 to release. Isn't it?
Yes, I just got temporally confused anf wrote about the "shared" thing. The only difference between your resource and mine is the . Based on my experiences I don't think that what you see in cities is the resource contributed by that city. It is the whole quantity, because that's the way A_ADDITIVE works. It's a minor nuissance, but I think it's worth it.
I see. Thanks for the clarification! :)
[quote who="moi-meme" reply="179" id="3354748"] I've read in detail the changes between 0.85 which I played and the lastest version. Doesn't feel so overwhelming as to invalidate my opinon. My complaints stay valid. Until you show me the major issues which I missed that change the game so drastically in the latest version. I believe that you're trying to make me irrelevant because I raise real issues about the game; you like the game as it is. I do
[quote who="abob101" reply="20" id="3354740"] Nice one, that works a treat! Only minor bummer being that when you hover over the resource at the top of screen it shows the bonus to the Summons Capacity is coming from the city name rather than "units".... presumably because of the way the way the A_Additive thing works. Not a huge drama though... that's pretty cool and will run with that for now, as I think it seems best to have the limi