tid242

tid242

Joined Last seen Member # 3164446
25 Posts 263 Replies 3,448 Reputation

Now that I'm thinking about it... The quest cost should probably be scaled by two factors: Research Rate Progress in the game. I realized after typing my reply that it really only applies to the types of games that I play, whereby I generally meet the first AI civ in the first 10-20 turns (sometimes sooner, but always by turn 20, I'd say). At this point in the game I usually have no money, no cash flow and can research Univ Trans in <1

6 Replies 11,597 Views

[quote who="SchismNavigator" reply="3" id="3851842"] I do see where you're coming from in regards to the cost value of the private option being poor. Would reducing the cost be the way to go to make it more appealing? [/quote] That's probably part of it. IIRC it also takes 10 turns to get, which is longer than it takes to research it yourself. I don't find myself ever being in a position to be able to afford the 600bc and even with slow research pacing i

6 Replies 11,597 Views

[quote quoting="post"] Wanted to see if others have noticed this, or if its just an anomaly. Last 3 games I tried small sector sizes, even with normal nebula rates. I had 0 promethion sources in all 3 games for the entire sector, had to use the bazaar for my entire supply, was even rarer than Elerium. Anyone else experiencing that? [/quote] Promethion tends to be one of the rarer resources in my experience. Not sure about the sector size aspect of it.

8 Replies 38,958 Views

[quote quoting="post"] After Turn 365 i was unable to continue the turn. uninstalled game reinstalled load saved .. same out come [/quote] Do you have a savefile of this game? - hard to do something with this bug report without one. Dropbox, Google Drive or Discord (if you have nitro) are convenient ways to get your file to the devs. cheers, -tid242

2 Replies 3,507 Views

[quote who="Okies9691" reply="2" id="3851225"] that's correct. Not all modules are on the build list for the military base, and for the mining bases, it's only the Support Field Stabilization that's missing that gives +2 to your zone of control, and I can't see the reason to why I can't build it. I had to settle for building a culture starbase just to be able to nab all resources between an AI faction. [/quo

6 Replies 5,867 Views

Turns 60-65: Turn 60: Before continuing on with this relationship, we should have a serious discussion about money. It was bound to come up sooner or later, but when our population is an endless sea of criminals who are prone to stealing ... borrowing things it really makes our relationship with money fought. It should be clarified that the Xeloxi are a c

19 Replies 71,063 Views

Not sure about the lack of support field stab for mining bases, that might be intentional. There was (is?) a bug with military starbases where they cannot build all of the correct combat modules. I suspect that this is what you're experiencing..

6 Replies 5,867 Views

[quote who="SAMarcus" reply="10" id="3850831"] Have you stress tested your GPU recently? It could be failing. Not anything anyone wants to hear, but it's a sad reality of computers. Most testing software is free so you might want to look into that and see if there's a physical issue affecting your gaming experience. And before you say other games run fine, also remember that each bit of software out there will run somewhat differently than another. So maybe GC3 runs smooth as silk on you

17 Replies 52,758 Views

[quote who="SchismNavigator" reply="15" id="3851100"] Really solid stuff this AAR tidi. Definitely going to be sharing on our socials this week. Note: I have added some tags for screenshots and canonical play. Feel free to change them if they're inaccurate. [/quote] Ah thanks Schism, yea that's cool, I didn't realize that's how the tags were to be utilized until other people started doing it the right way. I'd inserted into the 'search tags' area of the post

19 Replies 71,063 Views

Definitely "J" - It's been bothering me for some time where the mouth is. Hopefully at the conclusion of this game we will know the answer to this, either via autopsy or a fantastical revelation! As an aside, I'd vote for Fred, but don't think I actually want to know what he's been up to... oo

33 Replies 85,652 Views

[quote who="eride" reply="10" id="3851000"] I've really been enjoying this, especially because I haven't had much time to play the game because of work. This is a fun way to learn some more about the mechanics and ways to approach a game versus reading the guides and explanations that have been posted. I just wish Frogboy would post some more of his, so we had both of your content rolling in. [e digicons]:)[/e] [/quote] Yea, I hea

19 Replies 71,063 Views

Turn 59: Similarly, it's useful to see what war tech the Altarians are investing in also. It's nice to know that my own fleet of a single ampu-toad and single jock-strap ship isn't really outmatched by the Altarians. All of these types of information may possibly be useful as the turns roll onward - because this type of intel can inform yo

19 Replies 71,063 Views

Turns 49-60. note: so there's a bunch of post overlap here for some reason. I must not've saved it at the end of turn 50 last playthrough? I'm usually better about this. Anyway, I must've queued up the next tech at turn 50 last time too, but I haven't been reporting every one as some have been just fillers.. It was several days ago that I last played this game. Anyway, no big deal, we'll just play it out... <p

19 Replies 71,063 Views

[quote who="gypsy2299" reply="8" id="3850960"] But, but, but, collecting "Goody Huts" is 99% of the fun in 4X games😁 [/quote] Actually, when they're "off" there are actually still a small number just around all the homeworlds. The survey ships are all done collecting them all by turn 50. It actually works pretty well. I also think it spawns no yellow or red ones. I actually like it...

10 Replies 11,279 Views

[quote who="gypsy2299" reply="6" id="3850955"] Quoting Zuell, reply 4 Did they fix AI surveying Red nodes with no survey just scooping them up with single medium ships? Those are like +10%manufacturing reward each. There are several rewards from Reds not just the one. Rewards of th

10 Replies 11,279 Views

[quote who="Dirty Jack7410" reply="2" id="3850948"] Thanks for answering. Ok I'll take that into account but I feel like i have to restart again :weary:. What exactly is the trick to it? Enemy on the right has a tone of planets so I thought that might be it, but the one on the left doesn't have that many and still have power in the thousands wheres I'm only 400. (i only have 4k money cause one random AI just gifted it to me. I only now managed to make profit o

10 Replies 11,279 Views

[quote quoting="post"] So I've restarted a game like I don't even know how many times and was constantly trying to improve my game. I'm playing on Normal difficulty but it always seems like the AI is sky-rocketing leagues away from me in terms of basically everything. To the point where were some were not only 10s but 100s of times stronger navy, already have planets making resources in the 10s and are travelling across the systems before I even completely surveyed my own syst

10 Replies 11,279 Views