Dafeaz

Dafeaz

Joined Member # 3164808
1 Posts 14 Replies 232 Reputation

[quote]I would like to see capships staonied in a colony planet gravity well increase the planets population growth rate... kinda like real life[/quote] ^---meant to quote that. I fail at these forums.

36 Replies 46,119 Views

How do you beat Illuminator spam as TEC? If he doesn't have Repulsion, simply use your economy to outproduce and outtech him. And use Kol/Marzas. As soon as he has Repulsion, invest into a Dunov (which I typically make my third capital ship, after my Akhan and Kol) and learn the EMP. Manually target his Guardians (preferably clustered) and let loose with EMP bursts. Not only does it drain shields (which is always win, as Advent go light in the armor department), but it drains antimatter as well.

21 Replies 23,887 Views

[quote]...so you should change your name to DisillusionedToddler then? -- Retro[/quote] Make it a new research ability in the expansion. --- "Shore Leave" New shipboard practices raise the morale of any capital ship crew in orbit of a friendly planet, increasing its hull repair rate and weapons cooldown by X. In addition, any planet with a friendly capital ship in its gravity well will have its population growth rate increased by Y. --- Also

36 Replies 46,119 Views

I'm in the middle of a 1 on 3 hard AI game (sitting as a saved game on my PC at home) and I'm doing quite well. I found that by going with the Large, Multi-system random map you have a lot more breathing room. As a TEC player it gives me the freedom to set up my ideal trade route along the system's outer edge as all three of my opponents are in neighboring systems. I may have gotten lucky in planet placement (the AI either goes to my terran planet neighboring the star or to the pirate base, whic

21 Replies 11,709 Views

Perhaps it was just a fluke, but in a recent Random-Massive-Single-FFA map I played with "Hard" A.I., I found a neutral asteroid belt in the middle of a large enemy trade route and parked a Kol and a handful of Javelis there. After about 15 minutes I noticed a marked difference in enemy production on the front where my main fleet was assaulting, and my scouts never found a buildup to try and take out my raider fleet. *shrug*

27 Replies 49,463 Views

Point defense. Why is it every futuristic civilization has forgotten the core basics of naval warfare - hurt the enemy and keep the enemy from hurting you. As LRM spam is the tactic of choice it seems, it makes sense that at least the TEC would start turning its considerable autocannon count on some of those missiles. But, this would lead to a boon in the production of energy weapons, right? Not really. Lasers, plasma, and other forms of energy have a naturally limited

169 Replies 188,944 Views