Haha beat you to it anny[e digicons]:P[/e]
MindsEye
Fighters counter fighters,lrf,and bombers. HC counter lrf and everything but structures.They are hard to get in numbers in time.By the time you can get 10 there is usually 30 or more lrf. Shield miti negates a percentage of all damage that is being done to the ship.It goes up for a certian amount of damage and then goes back down.It suppose to help with ff but it doesnt.Basically fire from 2 ships will raise miti and from 1 wont.So 1 ship will do 85% of its damage but 2 w
I just got around to watching you 4v4 where everyone left.That was a good game.Crazy.You changed fleets like 2-3x and barely survived a few times.I thought you managed your cap very well to survive to level 6.Good replay to watch thanks.
Kortuls and radiance level 6 abilities are actually pretty good.So is the kols but it doesnt destroy stuff like the other 2.Its more to help the kol survive better.Basically the GRG and the radiance 6 shouldnt get hit by miti imo.
So these guys are in the worst shape of them all.Some say revalation has the best siege ability but by the time I get one and it reaches level 6 I never need it.Its level 6 ability imo is just pitiful.Its completely dependant on your enemy having all his worlds completely leveled in hp otherwise it sucks.It should be reworked so its useful in all situations imo.Its disable ability is really good and is the only ability I like this cap for.Its spy ability is something that should be on a frig
[quote]except on carriers.The am is pretty close to where it should be imo.Thing is if you go carrier heavy you need to get am regen upgrades then they rock.They dont really need a base upgrade The problem currently is that they aren't stacking up to capital carriers. A lot of players never touch cruiser carriers until late game (for sheer mass) now that the capital variety offers a more reliable alternative. Perhaps a cost decrease instead then? Maybe they will be fine if the othe
I have always loved animosity but hated it because all the other player has to do is give the ships a command and animosity is nullified.It just makes this ability useless.Other than that the radiance needs a shield,hull,armor buff along with dps and it would be good. I suggest for the kortul a dps buff along with hull shield and armor.Prob is with ps this ship might become op so I would suggest take away its damage bonus from ps and just leave its shield regen. Imo the kol sh
So the kol sucks.Dont get me wrong flak burst and finest hour are great but this ship is just lacking in all other areas and badly too.It gets damage reduction which is good to but why kill it?GRG sucks hard. Other thing is I would like to see an increase in hp and sp of all battleships.I mean they are hardened for straight combat.All caps hulls and shields are to similiar.These guys should stand out.They should stand out in firepower as well.Now the kortul is the best one imo.If anim
While shield restore is awesome for keeping 1 ship alive how many overseer is it worth?Its only 1 ship with 1 am reserve so its not like healing itself would be rediculous.I would say 2 maybe 3 overseer = level 3 shield restore.Oh ya with range of emp blast raised to 8000 tec could have a counter to subs to which is badly needed for tec.As of right now the only thing tec has to combat repulse and subs is mb which is not enuf.
Actually I use to be 99% advent player but I find myself playing tec and vasari more than advent.Dont forget to bring a few flak and frigates with your kortul.It wont win entire battles but tank huge amounts of dps for you fleet.
You have to deal with each ship differently.2 skirantra would work well against 2 haly but not 2 kortul.For any race if there is 2 carrier cap cmin you have to deal with at least 1 ships bombers.Either getting flak or fighters.Kortul will tank 3-5 bombers with ps long enuf for you to chase him away.
I agree with darvin except on carriers.The am is pretty close to where it should be imo.Thing is if you go carrier heavy you need to get am regen upgrades then they rock.They dont really need a base upgrade.I think the am tec work fine.For the skirantra I wouldnt mind if scramble used more am and spawned a number of squads at one time.I like darvins idea about makin the replicate forces work on a fleet supply basis instead of a number f ships.
[quote]Every situation is different, thus I play every situation different. But I still see no reason why the attack on an attack ship should be far greater than the heal of TWO support ships[/quote] Agent its like this.The heal ability is not super strong byitself ok.Think about this tho.Say you get hit with mb and all 50 kanracks are getting killed.You pop heal ability and all 50 get healed.You save your entire fleet and heal like abagillion hp.You see the difference here.The sova c
[quote]I find it hard to believe that a kortul will stand up to a carrier with bombers, both ships being at the same level, because I tested it against advent halcyons with another player (granted I went for jam weapons, which seems to be the intuitive, sensible thing to do against a carrier).[/quote] Halycons and sovas are different animals.
The point is the dunov is so frail as a support cap you cant pick it first.IT WILL DIE.To be honest I dont even like getting it as a 2nd cap anymore unless I have mb cause there is no way to protect it.Everyone always ff on it first and it dies.Other support caps such as progen and skiratra heal themselves with their heal ability so why not the dunov.Other ships can heal infinite amounts of hp as well while the dunov is reduced to 1 ship for one cost so its very limited in its support role.Th
[quote]I actually disagree with this. The fact that the Dunov can't heal itself should be its strategic liability. I'm up for suggestions as to how to buff this cap (it definitely needs something, but it shouldn't be pushed too far)[/quote] Its still a liabilty it doesnt do much damage on its own at all.When I get a dunov to support my marza people just ff it and kill it really fast cause it doesnt have much.Its easily killed.It cant support very well for this reason.There is no point
Yay to de. Hey deciever how bout throwing in some capship stuff for the next patch?Why wait?Caps like the dunov,kol,revalation,and maybe the antorak need some buffing dont you think.I think battleships in general could use some buffs too.They dont stand out from others and are not to damaging besides the kortul with ps.
https://forums.sinsofasolarempire.com/366181 Here you go
Each refinery meets 1 quota.Refineries reach out 1 jump to surrounding extractors.So you have an ice planet and you ut down 3 refineries.You will have met 3/3 quota and all planets 1 jump will have too.So its best to place these were you can reach the most extractors.Like 4 ice connect to 2 or 3 other planets with 3 or 4 extractors on them as well. There is no way to tell which sides do damage that I am aware of besides looking in the files themselves.Starbases have 4 guns so 100
So Darvin has some nice ideas about capships.I agree with them mostly and it got me thinking about the dunov.It is a horrible first cap and is hardly ever used.So why not make the shield restore able to cast on itself?This would greatly buff the ship but not its combat damage making it maybe viable as a starter cap and inline with some of the others.
Astax you still playing online I havent seen you around?
Just so you know mp is played with all settings to fast with quickstart and no pirates.Also normal fleet sizes.So get use to the speed and be very aggressive.Defences are a last resort sort of thing in mp except for repair bays as darvin says.Keys things in mp are scouting out your opponent and know what ships counter each other.You need to know when to go civic labs and when to go military labs.Also learning how to use cap ships is important.Keeping them alive and using their abilities to ge
Have you tried a kortul?Even 2 kortuls since you had a 2v1 there?A level 2 or 3 kol will be pretty nasty against a sova.Eliminating its am or disabling sc while it heals itself and deals good damage to the sova.A kortul and a skirantra would be awesome as well.
Thats what I was trying to say.As fleets grow the sova becomes less and less effective whereas a skirtantra becomes more.
Darvin I really like the changes to the caps you prupose but I dont know about such an increase to dps to the battleships.I think a 40-50% increase and then hull and armor increase.Right now all caps hulls and armor are pretty similiar which I never understood.Anyway I think a carrier cap would slaughter all other caps based on dps no abilities involved.I think it should be that way but at least battleshups shouls stand out for durability and straight dps.I like the huge am reserves for suppo