[e digicons];P[/e] [quote]Whats the typical late TEC fleet? I usually come out with 1 akkan, 3 sovas, 2 dunov, 30 kodiaks, 30 bots, 20 flak, with a couple stacks of cobalts moving ahead of me. Not a fan of LRF or bombers.[/quote] Depends on what your killing but thats way to many caps for me.If you go marza dont build another unless it will be extremely helpful until it hits level 6.Lrf or bombers could win you the game.
MindsEye
I never noticed a warning of construction
2 kortuls would prolly work as well.When someone goes 2 carrier start I usually get about 10-12 flak.They drastically lower the dps of carriers and are really tough so they survive a long time.Flak will kille bombers eventually.Then you start spamming lrf because flak will help against scouts.If need be keep spamming flak but it takes a carrier awhile to kill one.Egg would be good 2nd cap but u must deal with bombers and without a skirantra you will need to be buying repair bays for it
The skirantra is much more powerful later in the game than a sova if you ask me.The heal ability is so powerful.
Dang I want in on these games.If you guys see me hit me up.I never see you smurfies online.I dont think you should remove maps because they have little neutrals. Spheres of Influence (Darvin) -> REMOVE reason: chokes could randomize magnetic clouds You mean chokes have a chance of being mag clouds?
Very nice dirty I will have these[e digicons]:thumbsup:[/e]
If anybody should learn anything from all this its that you dont need to be afraid your just a simple click away from mp.So just try it already.So what if you lose a few games its just a game.One thing you all need to keep in mind is even tho agent hates mp so much and says so many bad things....he still plays online.That should tell you all about something your missing out on.That is how much better mp is than sp.It truy is.You all have to realize to there is a lurning curve for mp.Just like
Dont think I said that.Mb is one of those things that makes tec unique and it fits them well.The other races would be extremely op with mb on top of all else they have.This is later game.Can you imagine fighting subs with tec?Its a nightmare like fighting repulse.
[quote]I disagree with this and even if it is true, then it indicates a serious balance flaw. If a faction needs a rediculously powerful ability that is far outside the scope of anything else in the game just to remain competitive, then something is seriously wrong.[/quote] Well advent has repulse and battle ball.Vas has moving sb phase missiles and subverters and tec has....Mediocre until mb.The only reason to get another cap is to gain an upper hand somehow.IE sova and rush embargo
[quote]Second question: I'm just curious, why on earth do you think MB should be so powerful, when none of the other abilities (volatile nanites, cleansing brilliance) comes even close? I guess you must have a reason. Is it that you think TEC sucks, and needs such an ability to make them even with the other races?[/quote] To a degree tec needs mb to compete sometimes.If you cant get an eco you better have mb coming online soon.
[quote]Though I did some tests a while ago, and a Missile Barrage loses its power around when HCs become common; all three HCs survive against the ability (Though with serious damage).[/quote] Actually I think frigates survive after some upgrades to hull and also if you have a progen or skirantra you can tank it fairly well so you dont lose ships.Easy counters.I think marza is pretty sweet where it is tho shells could use some buffing it kina sucks. Now 2 level 6 marza is a di
Get ahold of sunny he is interested I think.You 2 can start it off. Since none of the most experienced players are to interested in bein the best maybe a system like whoever posts the most win replays can be the best and then eventually the 2 who have the most can go head to head. In that case whoever wins will be at the top until someone beats you or posts more wins than you.
[quote]But add 25% to the illum bug that everyone screams about and people might think they are facing the death star.[/quote] My point is its not worth the cost.If you consider all the resources and take it and put it into fleet to add to your existing fleet I bet the resulting firepower would be more than a 25% increase in overall strength.Its doesnt work as a standalone option either.The novalith deals an isntant cash back reward cause if you wait till you have 2 or 3 you can kill
Generic Changes: Battleship-class and Siege-class capital ships are generally performing sub-par currently; carrier-class caps have really been taking up the spotlight recently. I propose that the Kol, Marza, Radiance, Kortul, and Vulkoras class capital ships all receive a substantial DPS buff (75%) so that they more seriously match carrier caps as early game rushers. Support-class capital ships have always been on the weak side. I p
- the dunovs awesome 750 instant shield regen [e digicons]B)[/e] and i was talkin bout the armor miti too not the shield.
I dunno elrosh I didnt watch it all but nightmare didnt build a cap until 4 min into the game.Duke easily took him down as he tried to kill his 2 health 2 weapon sb at the desert with a building sb an egg and skirantra all level 1.Then he spammed flak for some reason when all duke had was egg with kanracks.
Well why shouldn't it's heal be on par with the mothership? That would make them exactly the same.I kinda like astax idea and maybe drop the am for hull repair down to 90 or 80.
The novalith doesnt just do damage to eco.If you kill all planets then the other guy cant build anything.Plus you cut his income down by 30-50% maybe.Kostura can kill entire fleets and buildings.Deliverance does what exactly?Knocks allegiance down by 10% on a couple planets.The other 2 sw are not easily countered like the de.They have profound impact on game de does not.The de is not really a sw if you ask me.Its as expensive as the novalith to get and will 90% do nothing to win you the game.
One could argue that since they are beam weapons that the damage over time is realistic.If you think about it a beam capable of cutting thru armor would have to generate enormous amounts of heat and therefor continue to melt the metal a bit after the beam hit doing continuous damage for a time.
Mitigation is much better than a % in hp just like darvin says.
Read the original post I welcome all to play.I said anyone can challenge.Its always been that way.Seems logical to me to put the most experienced and well known players at the top of the list when looking for the best player and work your way from there.If you arent better then them then why are you complaining.You havent mentioned anyone you think is better. I am inviting people for competition and boasting rights. There is alot of smacktalk on ico and people can have a chance to back it up.
I have the same problem darvin.Tho I love taking a crack at him everychance I get.Im always hoping I start next to him when he is on opposing team. Proto do you even play online cause I never see you.You obviously dont know what you are talkin about and unless you are willing to state you can beat jj tyr or cykur 1v1 then su.I have been playing mp for a long time.jj and tyr prob have more like 1500-2000 games in mp.Please tell me who you know on ico that has that many games.Its an ope
[e digicons]:rofl:[/e] funny
The problem is in the design.The counter to repulse gaurds the counter that counters repulse.Main fleets are lrf so lf having the counter ability is dumb.They can never stand a chance to get close.One solution is to bring back carriers so that scouts lrf and repulse arent an issue anymore.Repulse was alot more strategic when carriers are backbone as is now its just an exploit.Carriers were always dealabe with lf and cap ship abilities.
if you wish for scout spam to go away you should vote for fighter buff.