MindsEye

MindsEye

Joined Member # 3172152
4 Posts 308 Replies 752 Reputation

That doesn't exactly guarantee a fair match. The randomness of mines and pirates could pretty easily tilt the scales in one player's favor or the other. In a match as intense as you're asking for, the smallest advantage is going to be exploited. Well they can play a map without neutrals then.They can also play best out of 3 if they think the extractors were uneven beyond that its about as equal as you can get in this game.

51 Replies 125,033 Views

[quote] You have to understand that there is no true limit to the number of squadrons fieldable..within reason...meaning they can be ammassed...and should. 1 fighter to 2 bombers.[/quote] 1 advent carrier is 20 fp and 3 squads.Tec and advent flak is 4 fp.On normal fleet sizes you can have 2000 fp.100 carriers and 300 fighters or 500 flak.You only need about 2/3-3/3 flak to fighters.

913 Replies 1,712,428 Views

Uber if your refering to that replay against rebel guy I dont think it was a fair matchup.He had 8 in eco while you had 2 for awhile.Also he let you kill most of his ilums before he even got flak and only had 6 most of the time.All you did was spam carriers and he didnt build a single lf.Also by the time he had 20 flak you had 40 squads and 2 skiratras and he didnt have more than 10 ilums by that time so ya it was easy to keep his ilums dead.He didnt even keep his ships together.You

913 Replies 1,712,428 Views

Sorry darvin I forgot you made maps as well.lol Sunny had a feeling youd be interested[e digicons]:D[/e] .Desconner noone will put that much time into a 1v1.It not like they have anything to lose just a friendly competition.They will still be the best on ico.Sorry to hear that cyk I was hopin you be interested.I always thought you were underrated and probably the best.Seems like right now is a decent time cause balance is ok.So we just need to hear from Tyr and jj.

51 Replies 125,033 Views

This is what I would like to see. Cykur vs Tyr222 Winner vs JJ Maps shall be premade (from sanchez or astax) and agreed upon by both parties.Both parties shall agree ahead which race they will play.Both parties shall have access to map ahead of time for creation of strategies pregame.Parties may agree to best out of 1 or 3.Winning game replay shall be posted.Winner takes all and is champ. Game will be based off pure map equality and pure strategic and micro ski

51 Replies 125,033 Views

[quote]Here's the thing for me. Flak counter fighters a little harder than say lrfs counter lfs. That may be true. But the trade-off is that fighters can be rebuilt at NO COST. So they're countered harder, but theyre free to replace. [/quote] If fighters c ouldnt do the job the first time there is no reason to think they will 2nd time around.This is after you being put on defense and retreating/losing whatever well you were fighting over. Thanks for putting it up de

913 Replies 1,712,428 Views

[quote]In the little scenario I cooked up (5 carriers vs 10lums/10flak) we're only testing 1 thing: How effective flak are at protecting ships from fighters. No rush situations, reinforcements, planet bombing, cap ships to worry about, docking kiting, launching... nothing except for flak protecting lrf from fighters and the skill of the people using them (the only variable we cant really get rid of). I mean thats what we're talking about right? Flak being too effective? OK, so with that, how

913 Replies 1,712,428 Views

[quote]I'd argue if you sent light frigates into a lrf+flak fleet, you would get a similar result, a couple of flak dead, and the lrfs tearing apart the lfs.[/quote] Yes we all know that lrf-lf may be the hardest counter in the game.The other one that rivals it is flak-fighters.20 flak vs 10 carriers is 80 fp-200 fp.Flak can counter while your own fleet takes minimal losses.80-200!200 fp kills 4 or 5 ships while 80 fp renders them useless for a long period of time.Dont forget 30 squad

913 Replies 1,712,428 Views

Even if you kill half my lrf I will eventually kill your carriers and win the day because once I destroy your fighters You cant ever kill another lrf.So you have 100 fp wasted for the rest of the battle be it 30 min to kill all those carriers.This is why to me its such a critical deal because once they are defeated its over for carriers.Even to retreat and rebuild you lose 200 am on way out and back all the while im killing your stuff....hardly a counter.Keep in mind 10 flak is only 40 fp whi

913 Replies 1,712,428 Views

Deciever I know the hold position tricks for fighters and I use them.Thing is you cant target when you put on hold and you cant kill any ships if they are moving.When someone does that to me I move my flak back and forth to use all guns so your point is easily nullified.If you really want we can play a game where you build nothing but carriers and fighters and I build flak and ilums.Just 1 flak can easily nullify a fighter squad waaay before it can kill 1 lrf.With amount of cost and effort it

913 Replies 1,712,428 Views

[quote]all he did was spam illums, period[/quote] This is what op and entire thread has been about to my knowledge but otherwise I agree with you quar.It can be an endless counter cycle with most skilled winning.Vas seem to have harder time keeping up with the cycel without subs or sb.

20 Replies 21,722 Views

Wel just try it once.One big thing with flak is placement is very important.They fire from all sides so you need to place flak in the middle to use all gunports or keep moving your flak around.Think about it.They have nearly the same dps and both do 75% damage to each other.Flak has much more hitpoints that ilums.So if you can use all 4 banks then you will be dealing out same damage with more hp.Flak is also cheaper.Throw in skiratra with fighters and healing to counter a progen shield and yo

20 Replies 21,722 Views

ok well some skilled people can judge how far away you are before they even see you.If your scout is 1 jump from your hw and you dont see an enemy scout there its a safe bet he is 2 jumps away.Further out you go before you see an enemy scout the further you enemy.1 jump is hard to tell but 2 jumps and no scout I seriously consider plopping down a civ lab or 2.It also depends on you placement on map.Zoom out and see if you have an ally next to you.If not its a safe bet to go all mil cause you

20 Replies 21,185 Views

No I didnt mean it that way.I threw out 2 diff suggestions.I dont want fighter to counter bomber better but lrf better.They need to survive longer.Either buff their hulls or nerf damage from flak.For flak if they become useless over this nerf maybe give them a small buff vs bombers.My main objective is to make fighter viable to counter lrf instead of using scouts all the time.All the scout voting is to make all 3 scouts equal and doesnt fix the main issue that fighters cant counter lrf.

913 Replies 1,712,428 Views