diplomacy works tho
MindsEye
Cant log onto entrench but I can on diplo.
Bah I use them all the time.Best works with tec and hoshis.I can tell you will do pretty good if all he spams is ilums and all u spam is flak if your ecoes are similar.You should end up with many more flak then he has ilums.If you get skirantra then your fighters will help big time.
People like cykur know the game very well.They know the limitations of all units and know exactly how to handle them.They also think much farthur ahead in the game and have a plan if not 2 or 3.They do things like build large scout armies to make you think you should build lf while secretly building ilums to crush your lf army after you build it.They can handle ships perfectly to take minimal losses.They RARELY lose caps.Also their strategy on empire level is superb.If you have 1 hole in any
You should have went massive flak if all he was spamming was ilums.Assailents will get you killed if you dont have enuf to take out his progen and then yoou will be taking losses.Also navs will work.If all he was spamming was ilums you should have won.Ilums will take out an un upgraded sb pretty quick.You will need at least one health on all sb and thats why it isnt always a good option.3-4 Carriers would have been devastating to an all ilum fleet as well and I dont see how they are to expens
Hey deciever I havent seen you post anything about the fighter issue.Are you considering utting it up or no?
Agent most likely the devs wont touch mag clouds anyway but since it isnt or wouldnt be a major issue and most people would like to have it then why not try to lobby for a change.Thats what this thread is all about.Improving the game to make it more fun.I didnt vote because I really couldnt care less about that issue either way.To me mag clouds are a bit of a safe haven as is.I know there will be nothing waiting for me there(sb,mines) and no fleet killers(mb). Darvin I dont always res
More realistic would be (to me at least)when pirates are in a well they can steal all income and make all buildings inactive.Also you cant make ships or anything at said well.It would be cool too since they take that well hostage that you can pay them ransom to leave.
I know mow mow its just unrealistic to me.Now I like the universal translator tec.Thats pretty common.I could see needing this to feed someone resources or maybe until you unlock a tec maybe resource understanding that other player only recieves a percentage of what you fed him because he would need to refine it for his technologies.Also for creds maybe need a tec to make your money worth as much as other players.Like converting dollars to pounds.Would need diplomacy and maybe propaganda for
Well for me the idea of pirates taking over a military ship is a bit far fetched.Also in a game would be very annoying as your battling they are stealing ships.I mean there have been hate threads that the rapture cap ship can do it at level 6.
Ya maybe the reasearch could be geared more for improving your diplomatic skills with another race instead of unlocking stuff.Its kind of weird you have to unlock feeding to another player.I know they are trying to change the game and all but what would be the reason for not accepting resources?
Only prob with moving overseer to tier 3 is sb rushing.Its a pretty radical change.Moving enforcer to tier 4 is radical too.Thing about gaurds is they are really only effective if you have a progen.They have a ton of shields but once they are gone it takes forever to rebuild them.So they are one of the few supports that can be come nearly useless. I been thinking about fighter issue and flak.Right now flak does a pretty crappy job at killing bombers so what if flak did less damage to
Maps yay to ice/vol
Prob with small fleets is it makes sb stronger.Much more resources to kill a sb.
Yes well soon as he switches to lf start building lrf its a circle based on how good each player is to determine who will win.There lies the fun of the game[e digicons]:ninja:[/e]
Yes but faster you expand the faster your income will grow leaving the rush window smaller then before.
I think flak do really well against ilums cause you can place right in the enemy fleet and soak up side beams while doing fair damage to lrf.It depends on situation and who your up against.I find that if its mixed flak and lrf you need something similar.I play advent alot and about 20 defense vessels along with 30+ ilums does well.As tec you could go hoshis with ALOT of flak.
lol ya I thought of star trek after I wrote that.
Carriers being the backbone is not out of line imo.Backbone of the navy is the carrier today.Most space faring shows put great importance on sc in battles.Anyway thats my take on it.Certianly makes more sense then scouts and lf being the backbone of fleets.Carriers are very diverse.They can counter lrf,hc,sb,structures,caps,fighters,and bombers.They also counter these things without themselves being in harms way.This is where it becomes difficult to balance them in accord with the carrier.Fig
I liked balance much better then too.Only thing I really hated was the build rates of fighters.You could never supress them until they ran out of am.
Advents beam range is highly useful to the ilum when using repulse.
Nice Ideas sanchezz
Dont tell me you beat 9 with nothing but scouts?
I would even be for a increase of initial build time and better speed upgrades for later.Point is orky becomes most useful for sieging worlds that are heavily defended not rushing hw at start of game..This comes into play later game.Yay for inbound warnings.