But how mit still works even if there is no shields? If it bypasses mit then its crazy.Not only does it kill ships with their shields up but has the highest damage in game. Even with 40% for tec most of that is mit.I looked thru the files and compared it to the subverter which actually bypasses mit. The modifiers are diff. sub-buffEntityModifierType "ChanceToIgnoreShieldsAsDamageTarget" research-modifierType "WeaponIgnoresShieldsAdjustment" <
MindsEye
Thats hilarious siddy[e digicons]:rofl:[/e] butyou are right. I have ended many games with the nov. How I think it would be very expensive to put a sb at everyworld and up it with aux gov. Not to mention even if you did it still can kill 100% pop for a very long time. It would take 10 shots to kill a planet with advent sw.(I have never seen this sw in a mp game)
Wow jj I bet you have the most games played on ico.
I think mines cost should be cut in half cause they are to expensive to be used in mp. I havent really seen anyone use them. Just so you know I really dont like the fleet system either. I like the idea about a base % that scales in part by the amount of ships you own.
If a guy upgrades all the health on all his planets and puts 25 turrets on all his worlds it would dramaticly increase the time in the game. Trust me people will do it just to waste your time. Games are already long enuf.
Also a guy whose income goes way up from losing his fleet could start dumping massive amounts into defense on all his planets delaying his defeat even longer.
I think in part it helps mp games go faster. If you beat a large fleet he cant just start spamming and hold out forever becuse his income went back up while yours stays the same.
[quote]I must say, multiplayer turned out to be what I feared it to be: a race to kill other players using the same combination of units. For Advent, that is Progenitor mothership with Illuminators and Drone Hosts; for TEC, Marza and LOTS of LRMs; Vasari, colony cap ship (I don't know the names of any of the Vasari caps) and LOTS of Assailants.[/quote] Its also cause you and who you have played with might not have the experience to counter correctly. If someone came at me with lrf you
I have to agree that grey could be tier 1.
Replay Added btw
I would like to have more control over the ai. Like being able to tell it to build a sb here or at my hw. To upgrade the sb instead of leaving it basic. I played a game where I asked my ally to build a vas sb at my roid where I had a pji and he quit. Well he never upgraded it and the ai didnt either. So when the enemy got there they just destroyed it and didnt engage my sb and moved on. Very annoying.
Yeah I see your point. I always forget bout the tp on a sb. Especially on a choke point i want it to be battle ready.
Why doesnt the tp auto the longest chain? I thought it was spose to do that?
8 was my major choke point and i had 3 frig facs for fleet replacement and build. I ended up losing 9 cause I attacked at one point and didnt really build a sb there.Whenever they attacked my empire 6 got leveled(they came from the roid). Yeah i see your point tho. Their center guy was the one i mbx2. He eventually built a flak fleet of about 80. Then when i got to him he had 30 kodis.It was a major build game for me I never really lost any battles but I ended up with about 50 lf which is mos
Great 3v3. One of the most fun 3v3 I have played. Slow beginning but then the battles the rest of the game. I ended up with 2 level 10 caps and 2 marzas with mb[e digicons]:drool:[/e] . Check out the battle at the very end at the pirate base. 30 kodis and 80 gardas get double mb[e digicons]:grin:[/e] . I had all 3 enemy fleets inside my empire attacking my worlds at one point the n turned it around with 6 novs. http://www.sendspace.com/fi
DOH
Haha tyr..I love the clan games toooo but based on that last one I think the 5v5 should be on a premade map and not a random.
Anyway there can be 2 seperate tournys if need be. One with and without teams.
I understand this but you cant find out who is the best if he is playing with a team of varying skill. All levels have to be even.
1. Fix the empire tree from being completely unusable.(wished for in every patch since I have owned the game) 2.Much more depth on the mission system. 3.Ability to give ships and other goodies. 4.Ability to ask for things.(tributes,ships,planets,surrender,ect) 5.Neutrals to be owned by militia with defenses and ships added over time is kinda cool idea. 6.More depth on planet developement.Planets need major overhaul they do nothing but income.
well I sayin 1v1 no teamates to fail you. You pick your best race or whatever you want. On one of the premade maps so everything is even and your at your best. A tourny of pure skill.
Wondering if there has been one for sins and why not?Would be interesting to see who the best sinner is...Now that replays work I dont see why we couldnt have one and really get the competition fired up[e digicons]:andrew:[/e]
I would call the ability to move into a fleet and target 12 at once mass killing.
Advent bomber=75hp and 1 armor build time 19sec Vas bomber=140hp and 5 armor build time 33sec Y dont you post a replay and some proof of what you are talking about. I have beaten a vas sb like this with a fleet.Regardless of what you say I have shown proof that bombers can survive long enough to do major damage to a sb and you still say it isnt true. Not only did I kill the sb I killed all his caps and fleet with just bombers and his 25 flak couldnt stop them. Yeah if he
OK here is a replay for you. Check out my battle at 1hr 20 min in and you can see that he had 25 flak defending his sb and my bombers lived long enuf to kill the sb and everything else. It wasnt a fully upgraded sb but my point of bomber survivabilty is made.BTW I had 2 beam upgrades and less than 40 squads and I was able to kill the repair bays and all constructors. http://www.sendspace.com/file/wmarla