MindsEye

MindsEye

Joined Member # 3172152
4 Posts 308 Replies 752 Reputation

[quote]On a side note I believe that Overseer need a buff to targeting of repair ability, that way you can focous on using these guys, which are not really used much. If they had 360 degree targeting for repair, people would use them and no one would complain about the repair bay.[/quote] You do this then do it to advents sub too.

58 Replies 13,376 Views

[quote]un-upgraded Beam turret with Synergy.[/quote] Isnt synergy its ONLY upgrade.You cant compare 1on1 like that. One has all upgrades and other has none.Tec eventually gets high hull,high armor, and high damage(abilities).Noone ever ups advent hull and reaches armor unless your in ancient stage of game. By then fleets are so large it doesnt matter. Advents abilities and support are based off shields and mit too.Not to mention sc in advent well virtually roam free. If you buil

104 Replies 187,241 Views

Well if we are gonna talk about support structures and ships then we should add sub to advent which add 25+30=55 Tec gets 20 from hos and 40 from repair=60 Vas get 15 from repair 30 from skirantra and 250 from overseer=47(one overseer =250 hull\120sec cooldown-~2)/Add in frig hull ability-12 for skirmisher=59 and 18 for enforcers=65 Advent really only works for caps because the sub has to face the ship and by the time it does a frig is dead.Tec has best

58 Replies 13,376 Views

[quote who="GoldenShadow" reply="5" id="2084011"]I've played Space Empires V. The thing I really like is how un-ending the tech tree is. you can just keep on researching something forever almost. I built a ring world and a sphere world and colonized them. Its fun in a Sim City way. I found the AI to not be clever enough to be any fun though. Its good at the start of a game, but once you've got all of these massive toys to create and destroy entire stars and planets, or create black holes

29 Replies 10,853 Views

jjandrah makes a good point. just todY I WAS PLAYING IN SOME SKILLED GAMES and some of the skilled players were saying how much of an advantage a moving sb is over the others and is one of the reasons they are playin vas. as things are now in a skilled game im scared to waste my resources on advent sb cause it doesnt defend anything but itself. yeah maybe with aux gov but the vas dont even need it. you have to waste a slot on it. thats like the vas get a free slot over the others along with m

104 Replies 187,241 Views

[quote who="firath" reply="20" id="2083197"]well like tec gun have diiferent weapon attachments to increase damage output and i think tec hangers have flak advent only has sheilds and a small increase to damage output so enemy ships can loiter longer [/quote] Exactly the extra shield buffs is equivalent to flak or phase sc. Advent has no anti sc except what they build. tech and vas have it as long as structure is there which is a big diff since build rates g

104 Replies 187,241 Views

[quote]Just expect a lot of carrier spam, as in a lot. And oh yeah they are un-counterable, so expect to lose if you don't build (a lot) of carrier's yourself. This game in multiplayer is all about who can spam the most carriers anytime anywhere the fastest, [/quote] This is so untrue.Dont listen to this. I have countered and beat a 30+ carrier spam with less than 10 carriers of my own and 0 flak.You do need some carriers tho. Key to winning is scouting then building counters.If you s

20 Replies 15,038 Views

[quote] Shield mitigations works against focus fire, but not "massive" focus fire, like hundreds of strike craft strafing the ship. No matter how high you push your mitigation, that's just too much damage to stop[/quote] [quote] you can't push the shield mitigation values very high without making Advent nearly invincible.[/quote] This seems contradictory.At any rate 20% is way to much for what I was thinkin.Maybe 10%.Advent has the upper hand on mit but others can cripple so i

87 Replies 204,142 Views

[quote]Yes, I had my fleet there to protect it - it didn't do any good. [/quote] Did you have a skirantra healing it along with overseers healing it too?Did you upgrade it with vortex and deflector shield?Did you have a kortul to protect it from sc?If you dont have proper counters to his fleet it wont work.Building a sb in an enemy well is disatrous for the enemy it shouldnt be something that is easy.Also you might try dealing with his fleet first before trying to build a sb.

31 Replies 17,215 Views

Do cap ships not always fire at 3 different targets at once?Or am I misunderstanding how this works.Seems like sb dont always either.

4 Replies 1,546 Views

I agree cap ships need some tweaking but thats all. The game is very balanced. What Cykur says is so true. First off you are trying to make caps into uber mass killing machines and that would be very bad. How mad does it make you when player catches 30 of your lrf in a barrage. Caps are a huge investment but so is alot of frigs. Fleets should not be made of caps but mostly frigs. Caps are a risk but if they work they have excellent rewards.One thing I agree with is the price to up their level

87 Replies 204,142 Views

When I had problems updateing i went to the community tag on impulse(i think)and went to sins chat. If you can catch them there is devs and company peeps on there. Actually got Yarlen to help me fix mine[e digicons];)[/e]

56 Replies 50,758 Views

[quote]well, at first, from what I gathered, it's a timed abiltiy (45 seconds I believe) and requires am, so it won't be up indefinately. and second, it says 'frontal' shield. if you are lucky and the well is not crawling with enemies, surround it. split your fleet into multiple parts and attack it from various angles. I'm not sure how much that would result in you taking fire from more banks than from a purely frontal assault, but it would be worth a try. also, I'd imagine, since it's am bas

31 Replies 17,215 Views

I was just browsin the forums a bit and decided to read a few of the overpowered carrier threads and I got to say its a bit out of control. Suggestions like sc costing resources to replace,range limits on sc,fuel and ammo limits and major hull and shield point decreases would be horrible imo. I mean alot of suggestions would make them useless. While I think they are op its only by a little. I also think flak is really useless and this fix to both of these was reducing build rates w

87 Replies 181,997 Views

Flak is much more useful with build rate nerfs and that is all that is needed to carriers.I think they should be brought down to 60% but it is much better with this change.The only problem with carriers is their relentless build rates and constant streams of sc pouring out of them and build rate change fixes this. With lower builds flak can keep up with destroying sc and thus counter carriers. How ever carriers should not be countered by 1 unit. They are most expensive unit in game and are mo

48 Replies 77,551 Views

When you capture an enemy ship you only get the base model. All their kodiaks could have 9 or 10 armor and 23 dps and upgraded hull and when you capture it you dont get any of the abilities and armor,dps and hull go to baseline. Is it spose to be like that cause it doesnt seem right.

12 Replies 3,026 Views