MindsEye

MindsEye

Joined Member # 3172152
4 Posts 308 Replies 752 Reputation

[quote]I'll be honest here, Vasari got the short end of the stick with abilities against SC. I've mentioned in another post, and I'll say it again: For Vasari, your anti-SC fleet is 2 skiranta's, 1 Kortul, and as much flak has you can afford. For TEC or Advent, 1 cap is all that's needed.[/quote] They have the strongest sc and cap killing ship in game... Carriers are in no way useless from a 25% build rate nerf. They can still pour out sc pretty quick.They should go down to ab

13 Replies 6,813 Views

I have been playing beta 3 where they have decreased sc build time to 75% when enemy present and increased flak range 20% and I like it so far.Nothing else needs to be done to carriers or lf except reduce it to 60% build times and increase lf damage to other armor types. No damage increase to carriers is neccesary now.They are still a bit relentless but at ~60% I think they would be perfect.You can checkout my replay where I spammed many carriers(22 hosts by end of game) and flak did pretty w

87 Replies 182,002 Views

Here is replay of ffa with 1 normal ai unlocked teams.I started with roid 3 or 4 jumps away and inbetween the human players. I used sb heavily in this game. Had to fight both humans at 2 fronts and ended up getting the win. After they quit I allied myself with ai for win. Nothin special about my game play I kinda let it drag out as I was testing out sb and played around with advents mines which have improved much but still cant kill anything. Part way thru I was getting tired as I could see t

0 Replies 1,285 Views

[quote]3. Carrier Cruisers - All Carrier Cruiser hull & shields decreased by 20%. (In a previous post, I suggested dropping them by 40%, but now that Carriers have been modified in beta3, 20% would be a good place to start)[/quote] Bad Bad Bad Idea.If anything reduce build rates to 60% and I think they would be balanced.75% Is really close but they are still a bit relenting. 6 is also a bad idea.Sb are very expensive and there is no need for limits or

22 Replies 43,799 Views

[quote]4. In a way the nerf stimulates getting MORE carriers than the other one. As the one who has more of them in the initial fight will easier gain airsuperiority. And once one has airsuperiority the slower rebuild times becomes bigger a disadvantage of the one who doesn't have it. Cause he has too A. rebuild verry slowly in the carrier (verry slowly) or try too steadily rebuild out of carriers wich will be raped emediatly. While the one who has superiority will be able too slowly steadily

87 Replies 182,002 Views

I not for much of a nerf to carriers either. Im against makin them slower. Im not sure why this slower build rate is such a big deal tho. Its still gonna be who has the most fighters and who micros the best and who counters the best. Its going to make carrier battles faster and more tactical. Your right carriers are useless once they run out of am. Now its going to be when you run out of fighters. Either way you have to retreat them and let them build am or rebuild squads. I like it because m

87 Replies 182,002 Views

On the flak not using all its firepower. What if you raised its rate of fire and lowered its damage so it will always be ready to fire when SC enter its range?

44 Replies 14,324 Views

I think what will happen is people will dock bombers until they have air supiriority. I also think flak will be much more useful. People will not be able to throw fighters around like they are in a parade. You will have to be careful with SC now. Its gonna produce more balanced fleet cause of the anti SC caps.With the flak buff and lower SC build rates you could get air control back maybe with just flak. It will force attacker to retreat till he brings in some frigs. While your carriers are i

215 Replies 414,429 Views

Generally I play the same for eco. I wait to upgrade my metal and crystal output until I have at least a 3-4/sec flow.They get pretty expensive so you need them to count. These are based off % too. If you want an early boost as tec go with the first 2 for metal as they are tier one and pretty cheap otherwise focus mainly on tradeports and colonization.Then when your creds go over 40/sec you can buy what you need fairly easy.

16 Replies 5,164 Views

Like Astax said if you build a few hosts you will be safe from LRF and you will have a jump start on carrier fleet.

5 Replies 1,753 Views

[quote]One thing to do is NOT EVER EVER let a vasari take neutrals, if there is enough neutrals on the map he can outeco you easely. while you're still on drone spam and illum, he can come out with an enforcer overseer and subv spam. That would be game over.[/quote] Something doesnt sound right when you talk about units like this[e digicons]

16 Replies 7,379 Views

[quote who="Annatar11" reply="20" id="2059402"] I wasnt aware it could have 20 squads which is impressive but is that 4 slots to get that? I think 3? It starts with a few, then upgrades to 6 > 14 > 20 or something like that. And the aux government, when works, will make them fight the starbase. Right now if you upgrade it they can still bomb the planet, so either the description is too confusing or it doesn't work [/quote] This would be rea

34 Replies 6,510 Views

[quote who="Annatar11" reply="14" id="2059276"] I mean the vasari can move and the tec can build ships to fend off bombers on other side of planet but what does advent have? It drops meteors on the entire fleet for 600 damage a pop? It disables engines on groups of ships? And yeah, it gets 20 strike craft squads. [/quote] The meteor on the fleets is nice but I think the only way it could protect your planet is to place the sb right next to the

34 Replies 6,510 Views

I like upgrading the slots at say tier 5 because by then most people do or will have a fleet that can easily decimate a fully upgraded sb as it is.Adding a few more stolts wont make them that much more powerful imo anyway.

34 Replies 6,658 Views

My fuss is about balance. All sb have useful and very beneficial abilities and the there is final judgement...useless.Well to me anyway[e digicons]:P[/e] Its almost annoying seeing a button there never beeing used and this sb really needs something to protect the planet its at. Im just curious if you think the advent sb should protect its planets better? I mean the vasari can move and the tec can build ships to fend off bombers on other side of planet but what does advent have?

34 Replies 6,510 Views

I wouldnt worry to much about researching weapons and things until you get a sizeable fleet first. What i mean is reasearching 5% weapons upgrade on a fleet of 10 javs will not give you much but if you have 20-30 then research becomes much more effective. Also scouting out and watching what your enemy is building for fleet is extremely important. You cant just build a generic fleet and expect to win everytime. You have to build up your fleet according to what he is building. For examp

16 Replies 5,164 Views

Anatar maybe it wouldnt be so bad if it was just like one ship at a time and couldnt effect caps. I am on your side about this tho. I would rather see final judgement be used against ships at double the range of the meator shower. That way it could protect the planet. I would like to see 1 post from someone who used final judgement for offense(as in a defended planet) against a planet and said it works great and he would use it again. Annatar have you tried to use it? I dont mean to soun

34 Replies 6,510 Views