MindsEye

MindsEye

Joined Member # 3172152
4 Posts 308 Replies 752 Reputation

I agree with starhound. The game has to be balanced. You cant have a few ruiners runnin around planting mines that are hard to see in the middle of battle that can kill all your ships with no way to counter. It is just plain no fun. I like to play advent and tec. It is no fun if vasari gets unfair advantages like this. It makes no diff against the ai cause it will not use smart tactics like this and abuse things but people will. I have lost about 20 disciples in one game because I couldnt see

14 Replies 6,611 Views

Mines are going in a good direction. I think they may be to expensive. My biggest problem is how they are used for offense. Using them for offense is a cool idea dont get me wrong I like this but it can be abused bad. Mines need to do damage to ALL entities within its respective range. It makes no sense how an explosion excludes a ship. It is hard to get a scout in to clear mines during a battle with fighters present. It makes things like LF useless against carriers since they can fly them ac

4 Replies 1,433 Views

It was a test. I could have microed it in and out and made sure it survived. The point is: 2nd fleet consisting of 1 lvl 10 progenitor, 40 illuminators and 10 guardians fleet won with just 4 illuminators lost Vasari only needed half of that fleet to defeat a fully upgraded sb. Not to mention a fully upgraded vasari sb has 32000 hp+shield. It repairs itself and can do 200% damage reduction to frontal aussalt(which is confusing) and you cant loiter at all. They have chea

40 Replies 12,067 Views

OK so I did a test of my own. I was vasari against hard advent.The advent sb had all weapons upgrades and I think all hull upgrades(14k hull and 8k shield).It also had fighter upgrades(think it had 10 squads) I attacked it with level 10 egg,25 kanracks and 5 sentinels. I had 6 points of hull,4 points of shield, and 4 points of armor researched for my fleet.I lost my cap and 1 sentinel. This was with no micro but i sent my cap in ahead of the rest. In multiplayer this is 1

40 Replies 12,067 Views

2nd fleet consisting of 1 lvl 10 progenitor, 40 illuminators and 10 guardians fleet won with just 4 illuminators lost That is a pretty basic fleet. You guys should see what would happen with the egg plus kanracks. I have seen this used against sb and it is way to lethal.I would really be intereted in seeing the losses for this fleet vs a fully upgraded vasari sb.

40 Replies 12,067 Views

I would think that would be difficult even as slow as it is because siege are not very agile. If it uses the players full attention then that is an advantage anyway as opposed to dropping some ships in to bomb and forgetting about it. Also it would be hard to do this at more than one planet at a time where u could plant siege at multiple planets without to much micro where the sb are stationary.

81 Replies 221,430 Views

Well I would rather have an ability that keeps my planet from being damaged or killed like techs shield.Not much of a bonus ability when it is totally impractical to gameplay. Maybe you have a point that people play differently but this is beta and we are spose to point out things like this. I personally have not read anyposts on how this is good or beneficial to the advent.

15 Replies 4,219 Views

Annatar I dont see why that makes a difference. It still does not work.I would not use the advent sb for offense simply because you cant reposition it.Not to mention all the time and effort it would take to accomplish it. I would rather build 2 or 3 more cap ships to bomb the planet faster after I killed defenses.

15 Replies 4,219 Views

There is another advantage to a moving sb. You can guard the planet entirely. I can see in mp how maybe you are defending your hw which is enormously important to your economy and the rest of your planets allegiance. So you put a sb there and send your fleet to the front to fight. So a raid drops in with a few carriers to neutralize you fighter defence and some siege and goes to the other side of planet and kills your hw. Now you econ is severly damaged and the cost to get it back in shape is

81 Replies 221,430 Views

Are you guys sure it can do full damage to 3 seperate targets or does it split the damage between the 3?If the forward gun does 27 damage per round and has a cooldown timer how will it do 81 damage to 3 seperate targets?

31 Replies 18,483 Views

Yeah I know you do I was just pointing it out. I think 150% to heavy is fine(maybe 160-175 would be good too) I would like to see a small increase in DPS and since it has the worst DPS of all battle ships make it kind of a jack of all trades.Maybe something like this: DamagePercentBonus:ANTIHEAVY:CapitalShip 0.75 DamagePercentBonus:ANTIHEAVY:VeryLight 1.0 DamagePercentBonus:ANTIHEAVY:Light 1.0 DamagePercentBonus:ANTIHEAVY:Me

24 Replies 8,125 Views

Its not really that simple to base everything on raw dps tho because of the different types of weapons fire each uses. LF: DamagePercentBonus:ANTIHEAVY:CapitalShip 0.5 DamagePercentBonus:ANTIHEAVY:VeryLight 1.0 DamagePercentBonus:ANTIHEAVY:Light 0.75 DamagePercentBonus:ANTIHEAVY:Medium 1.0 DamagePercentBonus:ANTIHEAVY:Heavy 1.5 DamagePercentBonus:ANTIHEAVY:VeryHeavy 0.5

24 Replies 8,125 Views

I agree with how. One of the probs is lf do what 50% to everything but ha? Thats why you can send 5 disciples to a roid and a siege and cobalt can almost kill one of your dicsiples[e digicons]:typo:[/e] Do you guys think the lrf focus fire against caps id fair? IMO I think hc should be the only ships with a good advantage against caps.Most people dont have 50-75 of thos at one time. Oh and it would nice to up their mobility so they can keep inside their firing range to kill carriers

24 Replies 8,125 Views

How about a research that allows mit to go higher? Would solve lrf focus fire and fighter fire vs caps. [quote who="P5yy" reply="11" id="2045056"] Quoting Astax, reply 9 Quoting P5yy, reply 8 If LRFs did 125% instead of 150% to LFs , then we would get one hell of a game. Pay attention IC!!! AHAHAHAHAHAHHA no. If you even tried something like this you would have to neuter the fighter damage

24 Replies 8,125 Views

Given the lack of a vasari anti sb ship, I would say, and rightly so given thier background as skirmish fleet on the run, the vasari are at the greatest disadvantage in an expansion that is all about digging in. Dijad dont forget they can create a node at any planet bypassing any defensive line.

81 Replies 221,430 Views