MindsEye

MindsEye

Joined Member # 3172152
4 Posts 308 Replies 752 Reputation

I tend to agree. I was playing a game and built some supers for advent and used them. I have no idea what they even did??? I dont even know what bonus it gave my fleet. As far as Im concerned they could lose the super and give them some kind of super research or cap ship....something useful. This vasari phase gate to anywhere sounds really dumb and unfair. I havent used or even seen it but from what I have read sounds unfair.

27 Replies 15,812 Views

I think its advent. They have tons of shield upgrades and with gaurdian spread all damage out. They seem to have good cap ships. Their other support cruiser can repair hulls at 25 hp a sec which is higher than hoshikos if I am not mistaken. Anyway I am interested in others opinions.

20 Replies 87,860 Views

Well tell me what the point is in building defense structures that cant defend. Spending money and resources on something that doesnt do anything. In a real world situation any race would have massive defenses for their planets if there was risk of invasions. I would think.

35 Replies 12,970 Views

Well Like I said my main beef is real early on. I have successfully defended against over 50 squads with a mixed fleet and had him running and he had illums(halycon rules!). Still couldnt catch them tho. When your up against carrier spam its a bad idea to split up your fleet away from flak and ur halycon. Maybe they need to be further up on the lab list... say 4th or 5th tier?

35 Replies 15,322 Views

No you are right flak wont do jack to a hanger but will make the 2 squads useless from them. 2 flak per hanger+ 1-2 seige and ur toast. Flak are relatively inexpensive and fleet supply is reasonable. I thought an asteriod with max tac slots was 25? Plus advents extra 5 they can research makes 30. Hangers are 6 slots so 5 =30. Even if you could put 5 hangers with 2 repair bays and 1 turret thats only 15 squads. You would only need 10-12 flaks to defeat that. Stear clear

35 Replies 12,970 Views

Well those adjusments sound nice. Im not really complaining anyway I think 1.12 is pretty balanced and fun. The only point I was tryin to make is that carriers have a reputation of needing something to defend them because they are built solely to house as many fighters as possible. That is why in rl(which I know it is not but just for some sort of reference) they are protected by battle fleets. Basically I just think there should be a clear penalty for not defending carriers.

35 Replies 15,322 Views

I know this about light frigs..... If they are in a fleet then you have to micro them. In an early rush of 8-10 carriers its still hard to get your light frigs in range before you get destroyed. Its really hard to have enuf light frigs with enough flak to defeat them. I realise you can do it with proper scouting but you would have to see this really early and focus on it or get carriers on your own. If he has already started then you are behind. Im not really for this obsessive/frantic scouti

35 Replies 15,322 Views

All fighter squads are chasing that one fighter that appears again so they r never free to attack anything else. You could select your fighters and choose a better target. Ok yeah but you have to babysit your fighters the rest of the battle. That is so annoying.

14 Replies 4,991 Views

Yeah but for the amount of tac slots its rediculous. Light raids that r that light can easily be countered by building a turret whereever the sige ships are for far less tac slots. Also if that light raid includes 1 or 2 flaks hangers r worthless. Even with their new ablities they need triple fighters maybe more to be worth building.

35 Replies 12,970 Views

EadTeas I think the problem is early on since carriers can be built right away. By the time you have those support ships and research their added abilities your enemy could have tons of carriers. Especially the gaurdian. Whoever says flak doesnt work is wrong imo. I use them all the time. Yeah 5 flaks will not defend against 20 carriers but 20 flak will and they are much cheaper. Balanced fleet is the way to go imo. I had one game where i destroyed 2900 strike craft and he never could defeat

35 Replies 15,322 Views

When I play advent I get 2 fighters and 1 bomber for each host. Then in my fleet i make sure I have at least 10-15 flak frigs. I store all bombers and fight the fighters till they r down then release my bombers. Seems to work ok for me. The thing that sucks is the carriers r always building new fighters. So even if you destroy a squad a new one appears in a few seconds[e digicons]#:([/e] . If you lose you fighters they shouldnt rebuild during a battle its just.... dumb. All fighter squads ar

14 Replies 4,991 Views

Well I suggest 3 upgrades for the PJI: Flak, HP/Shields, and the ability to block ships from going thru. Also if we are really worried about a large fighter force they could give it the halycon fighter push ability with very limited use. Just enuf antimatter for 1-3 shots. This would help it survive. If they put the PJI on the sb they need to delete the actual PJI for something useful. As it stands right now I have NEVER seen one built in mp. Hey Annatar excu

82 Replies 209,682 Views

Thats what I thought but for example vasari fighters have armor of 3 and advent 1. So that is another. I was dissapointed lookin over these that they are basically the same.

35 Replies 12,970 Views

I know many people say its advent but... when I look at the files it seems advent carriers cost around 50% in all aspects. The fighter squads are about half the strength of the others. So to me it seems like vasari have the best because aside being even in cost and supply thier fighters have alot better armor. Maybe someone can elaborate for me here.

35 Replies 12,970 Views

I think it would be cool to intro duce a sort of interceptor ship with decent stats but its main purpose is to respond to an emergency attack. Say your main fleet is way away and suddenly enemy jumps in from behind. with a small fleet of interceptors they could get there way faster then reg fleet and maybe slow them down some. Or you could use them to come to an aid of an ally. Just an idea.

3 Replies 897 Views

I forgot to mention the PJI structure needs to be extended to entire well so you can place it near your sb and defensive structures. It should be possible to take it out but exetremely hard and not without losses. That means you have to get in range of the sb.

82 Replies 209,682 Views

A blockade-PJI isn't as effective as a blockade-Starbase because if the raid force has enough bombers they can make one or two passes at it (and every single planet will have one). See this is where diff strats come in. It can be very effective if you station 5 carriers along side it or maybe 5-10 flak frigs. You could even put up 2 PJI in case one gets destroyed delaying the jump longer but taking up tactical slots. I can see many different

82 Replies 209,682 Views

I had an online game where I had a fleet with 20 or more flak frigs and when the game was over and i checked the stats I had destroyed over 2900 strikecraft!

12 Replies 3,184 Views

No i agree tridus. My solution is maybe slow carriers down and definately stop strikecraft production when enemy ships are in the same well. Problem solved.

12 Replies 3,184 Views