Avatar the point is to not make them impervious but much harder to kill with strike and make the torpedo much more useful in its dedicated role. Even with 10 strike they are very vulnerable as most human players have more then 10 carriers in a fleet wich equals over 20 strike.
MindsEye
I agree with most things here. I would like to see a higher limit on mines maybe 200. If they will be easier and faster to clear then this should not be a problem. Also being able to place them where ships jump in is a no no imo. In reality I doubt any empire would do this for fear of their own ships hitting one when they jump in. I think all mines should cost money/ resources but not tac slots or anything. On to the PJI. I like the stop all ships to friendly worlds but.... like other
YES![e digicons]:ninja:[/e]
Thoughts of coherent and justifiable upbringings. From a young age tho older and from outside the front door I came in. My stomach congeals in lower eastern sector. Tho I smile pain ensues. Sights of scouts conquest descend upon cap ships as syllogism phases out of space.
Im not sure how to use the convertdata can someone elaborate please?
I agree with tkins. I use to think the other way but after getting use to fast it is not a clickfest. It is very much strategic and if you play someone with equal talent then your game can go on for hours. 2 hours is getting to my limit as if you go that long its intesive and very fun but I get tired lol. I like team games and unfortunately u can only play them on larger maps so it takes a long time. But seriously its so much fun online everyone should at least try it and not worry about
[e digicons]:thumbsup:[/e] Like it also and the ability to reposition a sb is good too
I like the idea of alowing more than 1 sb but the vasari will be extremely hard to beat if 2 sb could gang up on your fleet. I dont know how you could defeat them. As far as the others it could work if the long range weapons were extened to 50% of grav well. Then you will be able to cover entire grav well. I think 2 should be the limit and prolly for only planets.
well tkins that why it would be called wish list. My suggestion would be to create a list that describes the problems present and the issues that need solving. A vote on what issues need solving first would definitely help bring up the most important issues affecting gameplay and prioritize those issues for the dev. team. thats basically what i was sayin[e digicons]:P[/e]
what do you guys think of somebody starting a thread like "Wish List From Beta Community" and making a list of the things and changes we want as a community. Like we could vote on stuff to make sure the majority rules. Maybe we could throw in balance changes also. This way the devs have an easy to read list of what everybody wants.
I like where brad is going with this but the initial sb should be armed with say a cap ship strength weapons and go from there. I like the idea of it being largely upgradeable and highly customizable to fit all kinds of roles. Main point is it has to be able to defend your empire some how. What I mean is not have fleets run by and destroy ur other planets. Maybe they meant for you to build one at everyworld but in multi play this just wouldnt work. Even tho they are cheap to build you cant af
Good stuff. I think that carriers should not build strike craft while in combat. Its just to unrealistic and so very annoying. You can have a greater fighter force and defeat all nme squads and your fighters still chasing new squads instead of attacking ships that are being built every few seconds. Come on.
I also think building a STARBASE in enemy system is rediculouis. These are massive structures that in reality no planet would just sit back and let you build. Build times longer. Greater damage. More strike craft. Long range weapons(50% grav well or like pji). But this should be an upgrade and should only be missiles. Planet defense linked to starbase so that they MUST engage it. Fighter defense. While im on the subjesct of fighter defense carriers should be slower and no structure should bui
nice work prawn
Voyager is already in I believe.
Dang guys this is great you will be releasing this balanced. It is going to make it so much more fun like this. Brilliant way to go[e digicons]:thumbsup:[/e]
lol good one[e digicons]XD[/e] This should be in the modding section imo. Wish we could get this moved.
Dang thats nuts. Where do you get all these numbers???
Like the pupleone said they are mainly to buy you time and keep players from sendin over a few sige frigs and havin their way with you. I personally never build fighter bays because fighters can be nullified easily where as cannons take time and make them keep their distance if they dont wanna take damage which will buy you more time if they cant use the firepower of their whole fleet.
ah u are correct. Im not knowledgeable past the movies but i forgot the empire did hire bh and such. I was grouping them with pirates cause thats sorta what they are to the empire in a way or they use similiar tactics
I also think the empire should be armor,hull and weapon based.Their ships should be slower and slower hyperspace. Their counter would be the Immobilizer 418 and tractor beams. They should get good planet population upgrades(coruscant...).Something like the emperors capitol. They should get to reasearch to add additional strike craft to their squads as their tactics was to spam fighters. They could get the refinery upgrades with frieghters getting larger cargo. I think their culture
I have been dc a few times. I got dc in a game last night where it was me and sith vs 3 peeps and we were havin a final showdown and when they jumped in i got dc aaaaaaaaaaarghhhh[e digicons]>:([/e] [e digicons]X([/e] [e digicons]X|[/e] [e digicons]XO[/e] [e digicons]:rofl:[/e] [e digicons]:no:[/e] all that time of building fleets was for not. I still played it out and me and sith won. I wonder how it would have turned out if the humans were still playin[e
Tech is pretty bad later game. If you get the marza to level6 and have lots of kodiacs and lots of hoshikos,I have beaten advent fleets same size. Not only that but if you lose alot your econ is rollin so you can rebuild fast.
I would give the balancing a shot but I need to know where Eville gets his stats for ships so I can make them cannon like he wants.
why can you spam vasari flak?