MindsEye

MindsEye

Joined Member # 3172152
4 Posts 308 Replies 752 Reputation

Cool thanks guys. Now how about abilities. Say you want a certian type of ion cannon to only affect the cruisers. How do you do this when they are all frigates?

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I just played an online game earlier today and it had been awhile since I played online or the game really(been playin Evillejedi's mod).Anyway It was first time for a game of 1.1. I had taken 4 planets and my neighbor roles in and kills my 2 outermost worlds. Well at this point I didnt think I would recover. With a little teamwork from my AI friend we caught his fleet of 2 marzas and some carriers(alot smaller then I thought since it had been awhile since we fought cause I was building a fle

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I did a search and found nothing. I was wondering if there is only 2 ship types: frigate, and capital? Could you add cruiser?

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I was thinking about the ion blast from ships and had a couple suggestions. Depending on the ship they could disable shield regen on another ship for an amount of time. Considering some of the shield values this could be useful. It could plainly just deal some damage to shields or disable engines. Disabling weapons is kina frustrating to me so imagainst that. I think the ssd should be fairly immune to disabling ion affects considering its size. Just some ideas you prolly already thought of. B

1,730 Replies 4,150,979 Views

EvilleJedi I cahnged the acclamator I entity file to this and it doesnt turn to shoot now at least for me.This and laser speed is all i changed in order to get it from turning to its side. WeaponType "Projectile" damageEnums AttackType "ANTIVERYLIGHT" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED" DamageType "ENERGY" WeaponClassType "LASERTECH"

1,730 Replies 4,150,979 Views

ok i figured out the laser speeds. It was right in front of me lol. Looks like you have to change each ship eeeehhh[e digicons]<_<[/e] . Anyway I made the turbo lasers at 1900, the medium at 2000, the light at 2100, and the missiles at 1800. It looks alot better imo. I dont know if it affects damage tho. looks to me the lasers are for show and the puter figures the damages on seconds? You can actually see the missiles fly around and curve to thier target. Tis cool. Also the icons stink but i

1,730 Replies 4,150,979 Views

psychoak this is why i suggested very limited disabling abilities. I mean it took multiple shots from a planet based ion cannon to disable a sd. Here you got ships disabling ssd?wtf Another thing I thought the empire had the only hyperspace disabling ship? I guess its all about balancing. I dont care if laser speeds are cannon either i still think it would look better slow lol[e digicons]:P[/e] does anyone know how to do it cause i would like to try it?

1,730 Replies 4,150,979 Views

I agree with kyogre. Corvettes and such survive in a battle for 1 second. Another thing that annoyed me is the ion bolt disable ability. My sdII was disabled like the whole battle from neb b frigs. I think the ion ability should be very specialized. The cost of ships is to low imo. Wish in the description it could list what damages are for what.instead of just saying laser it could say point defense or somethin.I guess the lasers cant be slowed? AM I the only one who thinks they are to fast?<

1,730 Replies 4,150,979 Views

I just played this and everythings looks awesome so far. EvilleJedi your doin awesome keep it up. Cant wait to see the finished product. I got a ? How can I slow the lasers down. They are blinding fast. In sw they take a second to get to the other ship and right now you can barely see them.

1,730 Replies 4,150,979 Views

I have seen original 3 prob 40 -50 x hard to tell maybe more. Overall I thought first 3 eps were enjoyable. My fav be the 2nd. You guys seem to want Star wars to turn into a dark bloodfest or something which I am glad did not happen. There were alot of points in the new movies I didnt like tho. I thing one of the probs was they centerd the movies just around jedis to much. They could have broadened out their scope more and involed clone commandos and the armies more.I mean look at ep 4.

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Man you guys are tough on nemesis. I thought it was pretty good. The only part that didnt make sense was when a reman became preator. They didnt really kill data as he dl'ed his entire memory into b-4. The remans made sense to be a part of the rom empire cause they conquer all the time. I admit I would have rather seen something more involved with romulans. To me the most dissapointing thing about the movie is it kinda brought everything to an end. Everybody kina split up. I grew up on tng an

1,754 Replies 4,133,013 Views

That is an excellent solution EvilleJedi I love it. Everything will be balanced by cost and build times.

1,324 Replies 1,511,549 Views

steiners mod could be my fave. It is all around fun with lots of units. I just wish it was for foc so you could jump in with one ship and warp in what u want.

1,324 Replies 1,511,549 Views

Yeah I have PR and i really like the tech trees.I always thought that was one big feature lacking in eaw. 5 tech levels suck. The only thing I dont like bout PR is the battles take soooo long. I know its more realistic but it takes like 5 min to turn an isd around lol.

1,324 Replies 1,511,549 Views

I thought EAW was great. Online play is fun cause there is little to exploit/spam. The only thing that sucked is you could byass a whole fleet by flying a squad to the enemies front door and warping in. Well then there is connecting issues.I also liked the single player conquest. No the game is not perfect but its pretty good. If you dont like it there are tons of mods and new ships you can add plus its easy to mod. Now FOC added alot of features that I like but I agree that tyber Zann ruined

1,324 Replies 1,511,549 Views