ldte35

ldte35

Joined Member # 3182042
1 Posts 5 Replies 306 Reputation

It has been suggested by users that Crusade is required for administrators to work but Stardock has neither denied or confirmed that. Not giving an answer to a straight question which should be extremely easy to verify tells me how much stardock care about this, from a consumer perspective at least.. Since admitting that the Retribution expansion does not work without crusade would mean that stardock has knowingly been selling a non-functioning product with fraudulent advertising I do

20 Replies 64,939 Views

Happy to see the 3.8 update released, had a very tiny hope that this might make my game playable again but of course I should have known better than to hope for a fix for the bug that makes the game unplayable..... Interesting to note how you handle customer complaints: 1. Customer files bug report. 2. Automated response - message received 3. Response from support (human?): "Yeah, thats a bug, we'll look into it." 4. Automated response: "Since we haven't heard f

20 Replies 64,939 Views

Hey, Been trying to play retribution for a couple of hours (own GC3+Retribution, not the rest of the DLC) and no matter what setup I use (different races, different galaxies etc) I always encounter the same bug. The administrators count does not change. I can encounter an event, research tech or whatever - on the turn that I get my new administrators they appear and can be used, but as soon as I hit next turn they are gone and I'm back to my base number. THIS MAKES THE GAME UN

20 Replies 64,939 Views

Same problem for me, administrators get added through events or tech, then next turn its back to 3 .... makes the game unplayable so this is most definitely a bug. Have tried reinstalling game, verifying files (steam) and played different races including a custom in different game setups.

22 Replies 102,256 Views

Hi, Imho, elemental has the basis for a good game, howwever, it lacks replay value. The same strategy can be used to win every game, every time, even at extreme level. It doesn't matter if you're playing kingdom or empire. Choosing a less than optimal starting position intentionally is not my idea of increasing replay value. So, some suggestions for making the game more interesting: 1. The "single unit vs a horde and not getting hit" has g

2 Replies 3,152 Views

@Derek Have you considered using a public bug tracker of some sort? With the frequent patch updates it feels a bit pointless to report bugs, and I suspect many bug reports don't keep up with the releases and report stuff that has already been fixed. I've noticed a number of small bugs, but is it worth my while to document/test them? I don't mind helping out with the work if I know it's doing some good :) regards, Tobias

51 Replies 18,913 Views

Once you research trading it's possible to add several caravans to build queue. After each caravan is built the "Maximum number of caravans..." popup comes up but the caravans continue building. Playing as Tarth, if that matters. // T

1 Replies 1,744 Views

Sure, http://www.ekenstam.eu/elemental/Elemental1_09s-2010-12-10T15-57-21-253.zip http://www.ekenstam.eu/elemental/AutoSave.EleSav http://www.ekenstam.eu/elemental/debug.err I've never been able to get 7 turns after this save

2 Replies 1,811 Views

Hi, I've been trying to play 1.09s now for a few hours .. about 100 turns into the game the ctd's are spamming me so bad it's impossible to play. It feels like this is a new bug, I've got my sovereign in my capital, no units wandering about, just hitting end turn to rest up and research some tech. CTD feels random but occurs during the end turn process. regards, Tobias

2 Replies 1,811 Views

Hi! First of all, 1.09o is a great relief! The game is playable again.. less CTDs and the worst bugs from 1.09n are gone. Yay! Some stuff I really hope the devs will take a look at though: - When in build mode, I can't see the stats of the city. This is no biggie on a small map with a few cities .. on a large map late in the game it can be really annoying. Same when a city levels up, unless I'm lucky I can't see the stats of the city and don't re

0 Replies 1,334 Views

Yes it's a beta but come on. After having suffered the 1.0 release and the subsequent patch mania it feels like we're back on square one. My definition of a beta is something where the major ie gamebreaking bugs are gone and theres a list of known bugs so that testers know what to look for and report the as yet undiscovered, hopefully minor bugs. This beta is so bug ridden with CTDs, dozens of minor bugs and design flaws that it's ridiculous. Lets call it an Epsilon release instead and hope f

30 Replies 19,037 Views

[quote]My suggestion: do MoM 2 yourself. [/quote] Well, I'm actually considering something along those lines. The modding potential of EWoM is interesting, but with all the major changes going on there is really no point in trying to build anything until the game system settles down and we all know what we've got to work with. Since.. [quote]I can agree about some extra things that Elemental could have though.[/quote] .. I take it

30 Replies 19,037 Views

Hi Stardock, I was thrilled to see the 1.1 BETA out. I've got a fairly high tolerance level for bugs and general quirkiness so of course I downloaded and started playing as soon as possible. Unfortunately, the CTDs are so numerous that I've never managed to play more than 15-20 minutes. So far though, I acutally like what I see! The spell tree seems more balanced and the game is generally harder (earlier I could whip the computer at highes

30 Replies 19,037 Views

Hi, What happens: Sovereign and some summoned giants + heroes are out wandering. 2 heroes have not been imbued. I select my sovereign + 1 hero and move out of stack to cast imbue. Works ok. Moves another hero out of stack to empty tile, moves sovereign to join that hero and casts imbue - CTD. Doesn't matter which of the two heroes is selected in which order, CTD occurs after the second hero is imbued. Debug,

2 Replies 1,816 Views

Hi, I only ever use auto-resolve if I know I have a major advantage, otherwise the stupid AI might kill my sovereign. There are two extremely simple rules the AI devs need to implement: - The unit with the highest attack should attack first - against the opponents unit with the highest attack / potential to do harm - If defending, wait for the attacker (melee) to approach and make sure the defender gets to strike *first* &n

1 Replies 108 Views

Hi, The game desperately needs a city list/kingdom overview. I enjoy playing large maps with all opponents enabled. Once I get to around 10-15 cities things start to get annoying. When I hit 30 I don't even bother with the new cities.. A kingdom overview should be able to answer some basic questions: - Which city is making the most gildar / arcane / tech? (for choosing where to place the 1/kingdom buildings) - Which city has access to dra

6 Replies 6,754 Views

Hi, Love the game .. just waiting for the bugs to be resolved .. meanwhile: 1. When building improvements in a city I am sometimes allowed to build two of the same (arcane lore +1 building) for example but mostly I'm limited to one building. Is this by design or a bug? If by design, is there any way to know in advance so I can plan my cities? 2. When recruiting a hero with the "additional prestige" skill I move that hero into a cit

7 Replies 3,761 Views