ToxDrawace

ToxDrawace

Joined Last seen Member # 3191214
0 Posts 23 Replies 9,800 Reputation

[quote]...It's uneven. The right side (from white's perspective) only has one square to push up while the right has two. Though I guess this would be cool, because from what I understand, the far left path is only connected end-to-end, and not to the middle path at all. It'd be interesting to see how that'd play, as ranged Demis could follow on the outside and just. Well. Kill those in the middle.[/quote] Leviathan isn't symmetric either, one side is constructed differently than the o

19 Replies 60,536 Views

I think there definitely should be a "team survival" map - Waves of creeps keep coming and they get stronger and stronger as we level up and we just have to hold them off until the last wave. Check Enfo's Team Survival from Warcraft 3 for inspiration.

6 Replies 1,481 Views

[quote]The game needs a working rating system first before an auto balance system can be implemented. If it sorts players by win%, there would be problems if someone with only 20 games and 40% wins was sorted as a better player than someone with 500 games and 35% wins.[/quote] Maybe we can get matchmaking to add into the equation the number of games that have been played?

29 Replies 16,749 Views

All I ask is that if you use it, post on here that you did, just so people know that it has been used and in case I find someone in the next 24 hours, I'll know if it will still work. Thanks! The code is: DEMI-CHDJ-PDSG-KUWL Have fun!

3 Replies 3,627 Views

yeah, I never understood that... Froggy said he thought it was "very slick." doesn't that mean it was done, or at least close? http://forums.demigodthegame.com/332910

16 Replies 54,577 Views

I think having an option in custom maps that auto balances teams would also solve the problem, no? The lobby is just a list of the players that are joining without it split into teams yet. Once the maximum amount of players join, then it balances the teams based on the players that are there. And Pacov, I think what Stardock meant by having the community split up because of skirmish was that some of the community was playing skirmish and some of the community was playing p

29 Replies 11,062 Views

I think it is a really great idea. That way you can really add in feature by feature and we can really test things one at a time. It will get the game really solid and then some by the time it is released. And all those questions in the OP can easily be answered, assuming that the beta is given enough time to test out all the things we want. I am FOR the extended beta

252 Replies 598,440 Views