I know what the OP question actually asked for... but the best AI in any game is and will forever be SHODAN . ;)
CosMoe
Was fun yesterday. :) Will gladly join again.
[quote]we have 2.2 gold per second[/quote] Tested it again, you're right. My error was that ingame seconds != real seconds. Thus a locked gold flag in a 3vs3 means (at least) 2.2*45*3=297 gold for your team and -297 gold for the enemy team. Still very much worth the risk and lock scroll, as your team "earns" 350 gold (600g-250g) and some warscore.
Asshole: id1234567 Stats Joins game, farms your lane with Heaven's Wrath, does not respond, leaves game for no reason after 10 minutes. No more PuG for me from now on.
[quote]he is the best qot player i ever saw[/quote] Not true. According to Demigod's ranking I'm the 2116th "best" QoT. Of 2333. [e digicons]#:([/e]
[quote]QoT (with 1.2 bug fixes she's probably going to the top of this list, but let's see)[/quote] Honestly, fixing her bugs alone will not result in that. ;) Imho she's quite good on Leviathan because of the +15mana/sec flag (which means +22.5mana/sec in closed mode). With Erebus I just hate it when retreating on Cataract he can just follow me past the first tower and even behind the two towers towards the portal flag,
This video needs to be watched.
Nice writeup, thx. [e digicons]k1[/e]
About the OP: Agree on the attack range! But I think Shambler cannot attack while moving because they shoot their roots into the ground and are therefore stuck (animation-wise), so retreating targets can't be attacked by them. "Fixing" this could perhaps be quite hard. This bug seemingly affects all Generals, it's only quite visible on the QoT because she has a ranged autoattack. Fixing this would improve overall General gameplay. Would be quite nice, having
[quote]Deep Freeze deserves a buff[/quote] It already got "buffed" in 1.19 patch because Sorian fixed that the increased cooldowns of the skills stay after Deep Freeze wears off. It's quite useful now! Sedna's Heal for example has up to 22.4 second cooldown after being used while affected by Deep Freeze.
[quote]With an attack move the Demigod will attack any units it encounters while going to the destination.[/quote] Sounds exactly like the autoattack bug for generals (or at least the AA bug for QoT), only there it happens when you try to attack an enemy Demigod. I mean that the "attack move" is used when attacking an enemy Demigod instead of "just attack the Demigod". Minor bug: While Erebus is in Mist you can target him with support skills (Heal, Shiel
Well, if they keep the name "Demon Assassin" then I think they should also rename the existing Demigods. ;) Erebus: Bloodsucking Woodlouse Tamer UB: Barfing Inverted Dog Sedna: Kitty Riding Eskimo Witch Oak: Axe with Attatched Armor Regulus: Close-Visioned Crossbow Angel Rook: Bipedal Stronghold TB: Thermal-Schizophrenic Wizard QoT: Exhibitionist Rootfairy
SocialistRyan, if we're gonna have a match then I suggest we go 1vs1 on a small map. You can even take a different Demigod, but no Erebus as he's unbeatable. 1vs1 simply because team skill matters more than personal skill. And after all, this [quote]lolz my qot has a better win/loss rate then yours. 67% vs your 66%.[/quote] made me want to challenge y ou. 9pm for you means 6am for me. I guess that means
[quote]Noobcutter Jones[/quote] :D Seriously though, I like the sound of "Vorpal". Somehow fits him. Maybe change it just a little ("Vorpon").
[quote]you can shield him when he is misted[/quote] Does not work with Bramble Shields though. Your mana is gone but there's no Shield.
Welcome to my world. (QoT player)
If I was a minion I would also rather stick to the citadel than go to the front. Did they improve the AI perhaps? But yeah, this happens. Sometimes they get so stuck that you can't get them out whatever you try (teleport helps).
Whenever I see the lobby with at least 2 premades who won't fight each other even though they'd chosen the same map etc. I get the feeling that most premades only want to PuG stomp . Sadly, most players enjoy stomping the other team more than they would enjoy a fair challenge. I too was in such a "bad" premade but I was trying really hard to get them to play other premades, without success. After leaving quickly, I'm on the other side no
I stopped posting on this forum for a while because Frogboy himself wrote that buying +minion health items results in summoning half-dead Shamblers/Spirits/Yetis is not a serious bug, but only my personal pet peeve issue which offended me quite a lot. But I did read your thread about QoT and your ideas are quite nice, especially the tower heal idea for Uproot. My real pet peeve issue is people who played a few games with QoT (or none at all) commenting t
The thing is: a fast damage-dealer like UB should never be able to stack as much health as it is possible now. If it had less health then it would be more fair. I guess that in the early phases of the game the developers intended that you can have only 1 of each item class (armor, helm, etc.). Why else would there be this classification? Somehow this mechanism got scrapped and this lead to players massing the most useful stat in the game: health. That also leads to the extremely high
[quote]if you want to 1v1 qots you will win, but...>> who cares?[/quote] Suddenly you do not care?! Hah. Haha.
If any of you think that minion QoT has even the slightest chance against a minion Erebus, please play a game against Yzerman25.
OK Obscenitor, let me make it more clear. The effect on Shamblers/Yetis should be stronger in comparison to Nighcrawlers/Spirits. The other idol minions should get the same effect. As for the damage comparison of Shamblers/Nightwalkers I will point you to this thread . Shambler damage vs. reinforcements is rather irrelevant imho, as you only get a tiny bit of gold for damaging/killing them. Standing next to your tower is almost as e
In the beginning the 6 gold per half second on Cataract come from the 3 gold mines (2 are at the portals). Without any of these 3 flags you have 0 income. The citadel has does not produce gold. Also, if you cap the enemy gold flag, your gold income goes from 6g every half second to 8g every half second. So my number (4 gold per second per gold mine) is right. By locking an enemy portal on Cataract you deny the enemy not only his reinforcements and war score but also gold (beca
The +minion health items are bugged as of now, but this will be fixed in the upcoming patch. As a support QoT using Shamblers I have to say that it's quite unfair that Erebus/Oak can get 2.5 times the advantage from minion items as they can have 2.5*4=10 minions (which they can get basically for free). Imho the bonus of minion items should be different for Sedna/Qot and Oak/Erebus. Making minion items (health, damage, attack speed and regeneration, also Sigils) have a