The fact stays that every other Demigod can get "Tribute" too as a War Rank 3 citadel upgrade at a time when it's still useful whereas at the time you get the QoT "Tribute" it's quite useless. Meanwhile your Shamblers are getting owned by catapults and giants even when fully upgraded. Moreover the Queen's other two special skills are quite awful too (Goddess of Thorns & Violent Siege).
CosMoe
Give this guy some Karma! Great work. :)
[quote]Frogboy: "There are other games that are much better suited for hard core competition than Demigod."[/quote] ... [quote]Frogboy has outright said Demigod was designed for premades.[/quote] [code="c++"]DOES NOT COMPUTE.[/code]
You will not complain about balance if you play: Erebus, Sedna, UB or Oak. If you think the balance is okay then please play the other 4 Demigods against good teams and you'll see what I mean. In the 5 months since release we only had 3 balance improvements (Bite nerf, HoL nerf, more Priest XP). Two of them were basically changing numbers in the right .lua script, something that can be done in approximately 1 minute. Please corr
bump
Thanks a lot Ptarth. I really hope you can keep your enthusiasm about bug hunting. The v1.2 patch will show if it's worth it.
Frogboy stated in his Journal: "There are other games that are much better suited for hard core competition than Demigod." Does this actually mean that competitive teams should better try other games because Demigod was intended for PuG vs. PuG play?
Since the Torch Bearer has the second lowest win/loss ratio and he's not being used in any of the better teams I know, I think this "buff" would be a balance improvement .
TB_MasteR: Sludge Slinger is useless because it's bugged .
Very annoying, especially for those Demigods who need to be played zoomed out (Regulus, Minion builds). Please fix this!
[quote]In the six months since release, I'm counting maybe 6 changes to balance by the devs.[/quote] Actually, I count only 3 : Slight Erebus Bite nerf Heart of Life Ubernerf Reinforcement priests give more XP gold (I do not count fixing bugs like Sedna's Bishops heal % bug.) Now, all three of them were good decisions, but they were
Happened to me too, at Crucible at the gap between gold flag and portal. Jumped it dozens of times before and always succeeded. But this once an Oak used Pentinence just before I wanted to jump and my Queen just kept standing there, dying.
primz, looking at the other armors at this price class I think it's most likely just a wrong description ("+100") and +1000 armor is the actually intended value. Worth fixing (the description) nevertheless.
Nice one Cody, thanks. :)
Cody900, great work! Would it also be possible to include a smallish war rank statistic (similar to the "Experience to level a: b/c") into the UI? I think it would be quite useful because it's so annoying to use tab and then calculate when you finally get to warrank X (to get catapults etc.).
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You're organizing this quite well. :) Double Tapping for Skills Mod: Sedna's Heal: Heals herself Oak's Shield: Shields himself QoT's Shield: Shields herself QoT's Mulch: Mulch nearest or lowest health Shambler
I extensively use the Cloak of Night with my Shield Queen build and it has saved my life very, very often because QoT is so slow that practically every Demigod but the Rook can chase her. If the Rook gets Poisoned Arrows, even he will be faster. Its mana regeneration (+4mana /sec) is enhanced by the closed mode mana regeneration bonus (+50% mana regeneration) and you can also use it to rarely get very nice teleport kills. On Crucible I also use it to quickly get to the gold flag in th
Personally, I can only say that if v1.2 does not improve the balance of the game (which should be as easy as editing a .lua file and changing the numbers for mana/gold/cooldown cost; please correct me if I'm wrong) then I will stop playing Shield Support Queen. Although I can bash PuGs with this build I want to be able to play real competitive matches with the only alternative support Demigod to Sedna. I already quit the 1vs1 ESL ladder because it's <span style="text-decoration: unde
Nice find. Best to make a problem report.
I'm with pacov. Stats should mean something, and for that to be true the system needs to work flawlessly. The v1.2 patch will surely leave some (yet unknown) stats issues which should be adressed in hotfixes. Anyways, imho it would be good to not reset the favor points any more because casual gamers who play less often would have quite a disadvantage for some time.