Lavitage

Lavitage

Joined Member # 3201772
0 Posts 18 Replies 5,976 Reputation

Screw tidying up the shipyard, I just want it so that a custom design doesn't get saved unless I specifically ask for it to be saved. The specialized combat ships I make for game specific situations shouldn't be carried over from game to game. If they weren't then the list of user created ships would never be more than a page long and there'd be no need for tidying up.

5 Replies 27,207 Views

[quote who="BuckGodot" reply="2" id="3545361"] %boost to moves are great and i always take them when I can. As noted, they stack. Furthermore. at .5 and above, they round up , not down. Thus something with 4.5 move becomes 5, which is a tremendous advanatge in the early game. At least, IMO. [/quote] It always rounds up. Whenever I colonize a planet with a prometheon stone I always get +1 move on al

8 Replies 5,468 Views

Tiny ships with one weapon, an engine or two, and no defenses were a staple of my armies in GC2. They picked off unescorted transports, freighters, constructors and scouts, and could do deep strikes on starbases that hadn't been given a weapon upgrade. On fleet battles they'd typically be added as a 1 of to a stack of capital ships, and they'd soak up the first strike from an enemy battleship or whatever to save HP on my capital ships. The AI in GC3 isn&#39

7 Replies 49,027 Views

Am I misreading something here? [quote]Reduced the Minimum turns to Construct or Train from 3 to 1[/quote] This reads to me like there was a 3 turn minimum in the previous version which has now been removed, but everyone in this thread is acting like a 3 turn minimum just got added.

153 Replies 132,870 Views

[quote who="Nehanski" reply="57" id="3220556"]To be honest, monsters should strengthened even without applying tweaks to attack. The early game mobs like bear cubs, rocklings or mites are laughable. What's the point of having a creature that can be beaten by a fresh new level one hero without any scratches? Monsters, even - or especially - early ones, should not be a walk in park AND they should be much more aggressive. If every fight meant serious trouble for novice heroes

60 Replies 185,322 Views

I stopped playing right when Derek Paxton got hired. What big changes have been made since then? I know the spellbook was overhauled big time and the stats do different things now, but other than that, nothing. Is there still a huge amount of random variance when it comes to dealing damage? Is there still that bug where a single survivor of a beat up unit group is ridiculously strong? Are city bonuses still weak as fuck? These are the three things that really rustled my jimmie

4 Replies 6,201 Views

Be careful with #6. I don't want a situation where cities could take ages to get productive as a result of things like culture choke + building destruction + revolt time all adding up, and I REALLY don't want a situation where quickly reconquering a city after a surprise attack leaves it barren and crippled. Having no penalties at all isn't the best idea and some things like immediately getting control of all influence are silly but the developers should definitely err on the side of

50 Replies 32,338 Views

During the pre-beta and beta parts there was some call from a loud minority for a truly random research system, but Stardock never said they'd be doing anything like that, no. [quote who="UmbralAngel" reply="29" id="2767294"]I think they should give you an option: Research a completely random technology for less research point cost Or choose a technology to get researched for a higher research point cost. An alternative way to do this that makes more s

35 Replies 20,072 Views

If I don't respond to a specific section it means I agree with it, more or less. Well, there's plenty in your review to complain about. [quote quoting="post"]1.2.1 Too few number of spells: During sovereign selection, I was wondering why they were each controling all the elements of spell book. The reason why is because each element only have 6 spells ... SIX spells!? Master of magic had 40 spells per sphere for a total exceeding 200. What is the problem, you lack of imagination? Y

18 Replies 85,411 Views

[quote who="Wizard1200" reply="1" id="2766768"]I think a melee hero is very powerful with version 1.07, because every unit of a group makes an attack roll and the result is compared to the defense roll of the hero. It is no problem to start with 15 Dexterity and 15 Strength. This makes the equipment of the hero more effective than the equipment of a group and the player needs only gildar to buy the equipment of the hero. The only problem is a lucky attack when the enemy has a high

10 Replies 12,671 Views