Lavitage

Lavitage

Joined Member # 3201772
0 Posts 18 Replies 5,976 Reputation

You know how, as you use larger and larger hulls, the components take up slightly more space? Autodesigned ships aren't affected by that. All their components take up as much space as they would on a self-designed tiny ship.

6 Replies 5,855 Views

[quote]Have you cutomised them to use all available build points they have? Not only are they much more unique and challenging you can boost the weaker races quite a bit to be more competitive. [/quote] Wait, do the AI races not spend their points or something? It never occured to me that I'd have to, I assumed they just spent the ones you didn't assign before game start.

39 Replies 33,227 Views

Don't skip the DL campaign because of the changes, skip it because it's bad. If DL rules were still current, I'd still recommend avoiding that campaign. Adjusting to TA after spending some time on the DA campaign isn't hard.

3 Replies 2,181 Views

If you NOTICE a planet's population going apeshit, it's easy to take care of. If you're using a bunch of unboosted farms, replace a few with cash buildings. When a farm disappears, the people it was supporting die immediately. If you're using a farm on a food bonus tile, replace some other building with a normal farm, THEN replace the food bonus farm with a different building. Or, just use transports or colony ships. You need some production for both though. T

6 Replies 4,824 Views

What those buildings do is shove more money into the pockets of your citizens. With your tax rate, you then skim a certain amount of that extra money off the top for your own greedy little self. I'd cram that planet with labs + a tech capital + a coordination center. It's crazy to even have the option of building an economic capital on such a world. If you're not building your economic capital on your homeworld early, you're doing it wrong.

50 Replies 120,889 Views

[quote]if you thought population magically appeared on the ship without impacting the homeworld you are a giant moron.[/quote] Protip: Just because a mechanic makes sense doesn't mean it'll obviously be in a game. I mean, these colonizers can fit what, a hundred million people on them? The realism boat sailed. There's nothing moronic about expecting other leaps of unrealism like not affecting the home planet.

17 Replies 17,145 Views

[quote]for example look at civilization. the fun is the multiplayer-part.[/quote] [img]http://img134.imageshack.us/img134/8579/laughingelfmanff1.jpg[/img] Civ4's multiplayer is buggy, and boring and gay even setting the bugginess aside, and Civ4 as an overall game is hurt by the fact that multiplayer considerations were factored in when balancing the game. It's just not possible to make a good multiplayer system in a turn based strategy game. Best thing to do is go the

10 Replies 4,785 Views

[quote]I am torn as to whether this weekend is the weekend to really tear into this. Is the tech bug dead then or should I wait it out a bit more?[/quote] Things are back to the way they were before TA. What most people (including myself, originally) don't realize is that this inflation has always been in the game. It just went unnoticed because it was A) pretty tame and B) obscured by not being able to see the actual costs of techs. The inflation was pumped full of steroids i

81 Replies 138,458 Views

Forget my above post. Turns out a developer did in fact respond in detail to that topic and I just missed it. Really wish there were a way for me to delete it. EDIT: Wait, there's an edit button on this post but not the last one

251 Replies 746,484 Views

fjihjfvyujr6yujtujm 4 pages of arguing about a troll and the tech inflation. I have TA but am still playing DA due to a problem with the tech tree keeping me away from TA... and it's not the inflation. It's because of the new unique techs not properly functioning as prerequisites. Again: [link]https://forums.galciv2.com/311560[/link] Inflation does the same thing to everyone. These prereq related bugs totally screw up the race balance. Worry

251 Replies 746,484 Views