[quote who="Unknown924" reply="5" id="2177980"] Quoting Annatar11, reply 3Go to the store, add it, and when you're putting in billing info there's a checkbox that reads "This order is for another person...". Doesn't work with Demigod. I order the beta with one email for billing and gave it to my Impulse email. I enountered the same multiplayer login problem as people that had ordered with a different email than their Impulse one. It was fixed with the account merge
LordCarlos
Yeah, i gues there shoudl be, but the quiestion is Where? or, how to do it?
The problem is that i have another email in my account and when i buy it it will bound to my account, so how can i buy the game through impulse but make it so my brother gets it.
XD, kind of messed it up eh? Well considering your posts i guess i will have to go with the greeen one, also it will take some time, mainly i didnt thought the red one a lot so thats why it ended up a little messed up. thx for the help. Edit: I changed some things, thats a preliminary build of what i want to do.
Let me tell you 1 thing, the guys you were playing against were pretty bad.
Sedna will heal my wounds, so i guess she is the one.
Good Idea. Now that red SuperCharge is Complete, what do you guys Think, Green or Red?
If you are in a small map, count your self as dead, if not you will need to go around and use your better speed to harras, also upgrade creeps health and atack it might help you break rooks tower and destroy his blockade. But really i havent found anyone that can destroy my tower blockade in prison. My only battle lost in a 1v1 in prison was against a vampire lord, he mainly used his fangs to bleed me dry, since i dont have replays i cant really tell you why exactly i lost.
Ok First, Check the new supercharge wich one you guys like most, green or red? Now with you Doggiedoodle. [quote]I feel that recharge is too similar to mulch shambler. The other abilities are nice and have decent synergy with each other(since they're based on consuming your orbs) but you should put something more unique in place of recharge so he has a more unique playstyle.[/quote] I Agree, but standard isnt always bad. and any suggestions, i didnt want to got with an
I dont like DRM either but come on having to log in to download updates is just standard procedure. Im against intrusive Drm that dont let me play on certain circumstances, like having to be on the internet or having the cd inside, but updates?, you have to be on the internet either way to download and you need an account to play online them so whats the problem with having to log in to download updates.
Ok let me try to reswpond the whole ;post. First orbs already explode when they die, i was also thinking of them exploding when used. About the 3 sec cooldown, since it uses so many orbs i wanted it to be able to be used a lot and then refresh for wuite some time before used again, but now that i think of it, it can be abused as an instant kill with enough orbs and amana. so i will change it. I wanted that all orbs be consumed on use so that Nova cannot use no other ab
[quote who="innociv" reply="9" id="2175589"]No i'm saying you should remove the "The enemy loses 7/15/20% movement speed and 7/15/20% atack speed." so you can balance it for having a lower cooldown.[/quote] oh ok now i get it. You know the way i imagine it, when it uses the ability it would look like some kind static electricity around so thats why i put the movement and atack speed reduction. Right now i dont know, but i will think about it. Edit: Ok i just nerfed Supercharge
[quote who="innociv" reply="7" id="2175553"] What I'm saying is the ability should be nerfed to warrant a 20 second cooldown. Like remove the enemy debuffings, 1 sec per 1k mana.[/quote] I dont really understand, the ability should remove enemy debuffs? or should the secs per mana should be less, as you say 1 sec per each 1k mana. You mean 2 seconds after it ends?, cause what i meant by 45, was 45 secs after it starts. [quote who="Dr_Giggles" reply="6" id="2175
Good idea innociv, maybe we can make it the dark sides tank, since light side has rook. The lore and style could be good, but i think you have to re-think the abilities completly.
[quote who="innociv" reply="4" id="2175276"]This is one of the better ideas. In fact.. I think it's the only one I've seen where I wasn't shaking from trying so hard to hold back typing something really mean about how much I dislike it. The only issue I have is that 45 sec ability should be balanced as a 20 second cooldown abliity. 45 seconds is too long. And generally, I think all generals should be playable without minions. This one
I agree with tradleon, the dg has too much focus on atack, mix it up get new abilities, the ability to take control of enemy minios and creeps is good. Alsoo i think that you should change the way that the tranformations occur, but thats just a personal recommendation, it has nothing to do with the viability of the DG. Story wise, im not very good, but how about, a botanist (which was DG), he loved the wasp and other insects,one day he discovered a stone and after studying it he disco
Bump. Added cooldowns. Changed some abilities.
Agreed, Tb have the best cheesy lines My favorite is "My life for Aiur" XD not really my favorite one is "arent you even a little tempted"
Thx i was thinking to make it a general based assasin, he uses little to no mana so most of its atacks come from his orbs of light.
Name: Nova Sex: Unknown Type: General Side: Light Looks: Nova is an energy life Form, mostly made out of electricity, with some gold plates here and there to unite it. Base Stats: HP:1000 MP:1200 Armor:100 Damage: 120-156 Atack Speed: 1.42 Range: 15 Movement Speed: 6.6 Abbreviations
[quote who="innociv" reply="5" id="2168117"]Why?.. It's fine how it is. He doesn't need easy hammerslams at lvl 2. And I don't like every skill having 4 or 5 levels. Having some 3 level skills is nice.[/quote] Because what im trying to do with my idea is that rook gets a build or maybe a new focus withing the same build
[quote who="innociv" reply="3" id="2167818"]Huh?.. No the stun is long enough. How is a 1.5 second stun not long enough to keep someone still for a 1.5 sec cast? What you CANT do now is boulder roll, tele, hammer slam someone from far away. Well, actually you still sort of can.. But it was stupidly easy in beta with the really long stun.[/quote] I never said boulder roll should increase it's stun time, what i mean is inst
[quote who="rookrolled" reply="1" id="2167447"]i still roll and slam, you just need good movement speed and aim infront of the enemy dg with your hammer time it right and they will die[/quote] I agree,that skills are very good as they are right now thats why i didnt suggested a buff or nerf of abilities but thats not the issue, my current build, has the boulder roll + hamer slam combo what i mean is that maybe having it a little bit earlir could create a build around it instead of a b
This is a simple: A-Tell us your best game or games B-Give credit to the person who beat you or at least the person that gave you such a great game I cant star, i did had a wonderfull game against a QoT user but i dont remember his name, but it was the best game, me as Ice TB him as Closed QoT 50min Game, giants decided the game, when i can see my replays i could go back and watch it. But what about you guys tell us your best games, i just want t
I got an idea that might give rook kind of another build or maybe just a variation of its current tower build. The idea is Simple, take boulder roll and make a new level that starts at lv 1, kind of like taking the lv 1 boulder roll making it available at lv1 and making a new boulder roll in the middle to have a total of 4 boulder rolls with the same range (with range i mean how much it stuns at lower level vs high level and such) that we have right now, but the up side is that we get