LordCarlos

LordCarlos

Joined Member # 3203121
1 Posts 0 Replies 14,795 Reputation

[quote who="A_Scherer" reply="26" id="2795144"]I was wondering if I could join this as well.[/quote] As long as you read all the background stuff and know the rules, i greet you. In Character: Hello fellow councilors, i just created a coalition for prosperity i would like to see all councilors that really care about this project to go and become a member of this historic coalition which will change the Initiative forever. It is a coalition to advoca

432 Replies 1,090,210 Views

The Kushana Coalition for Prosperity Hello my fellow counsilors. This will be the HQ for "The Kushana Coalition for Prosperity". This will serve as our main forum of discussion about all matters concerning the Kushana Initiative and the Coalition. <span style="font-size: m

21 Replies 18,599 Views

[quote who="NikolaiOmega" reply="24" id="2795124"] Dammit, a War Party is forming! We need to form an opposition party to hold back those sword-waving Advocates for Imperialism! How about the Coalition of Prosperity? Also, I think I'm part of the Research Party, but I definitely support economic and industrial development. [/quote] We can form a part for prosperity, kind of like an union of parties. With the research party, universalists, industrialist, traders and federalis

432 Replies 1,090,210 Views

Argh, I guess this matter will have to wait until the first official meeting. Of Character: Since we are doing this let me jsut state i'm part of the federalist party, even when i'm advocating for manufacturing.

432 Replies 1,090,210 Views

I still disagree councilor, it is necesary that before we start developing our army we need to give our colonies the tools to build those ships efficently. Platenar improvments will increase not only our social production and research but also out military production. I think it is a great compromise, you get your military production while we get our social and research production. Any other councilor has an opinion on the matter?

432 Replies 1,090,210 Views

Hello Councilor TMS, i'm sure you have this projects interests at heart when you talk about this subject, yet it is sill hard to belive for me that we should follow your advice. The develpment of a good manufacturing and economic infrastructure is a necessity. Yes, we need information on our neiborghs plans but before we decide to attack or not we need to be able to risk a long battle. I'm thinking you belive conquering will be an easy task, but remember i

432 Replies 1,090,210 Views

[quote who="Tolmekian" reply="7" id="2794412"] - Crippling difficulty. I considered putting the question of difficulty out, but just went for broke. I agonized a bit about it, but I have quite a bit of experience playing on tough. I usually clean house, with the game being decided before it gets really fun. It does occur to me now that by upping the difficulty I may be forcing myself to play a certain way, thus limiting your options. Though a restart w

432 Replies 1,090,210 Views

Greetings Commander I'm Councilor Carlos, pleased to meet you. I have read your report, and although i see we are in a very good position to colonize worlds, i have a concern regarding our closest neighbors. Do you have any information on them? Have you determined if they are hostile? Will we have to develop war technologies early on or can we expect peace in our borders? This are my main concerns at the moment. In regards Dr. Malar, if our current cons

432 Replies 1,090,210 Views

On the topic of the veto, we can limit the number to vetos we can use for the whole game, that will help to avoid abuse of power. On extreme planets i think that there should be some but not many, uncommon maybe, depending on how many habitable planets there will be. We need them just for the sake of some of the super abilities and starting techs, so that they don't become useless.

235 Replies 415,982 Views

I want in. I came back to this foeums just for this, it sounds awesome,it sounds like an RP, and i love RPs. Objective Fun. To guide a civilization on a epic journey. Galaxy Settings - Custom Race: Don't really care, i would like that some of the backstory of the race will be released one it has been decided upon. - Big Galaxy (Huge/Gigantic/Immense - Agree). - Enough, but not too many planets (Just not all abund

235 Replies 415,982 Views

Hello there, its been sometime since i last played galactic civilizations, i think around the time Demigod came out, well im rusty to say the least i never was a great player but now im baaaad. So i would appriciate if you guys can link me to some updated information, strategies or tips and tricks on galciv2. Mainly i was thinking about: -Diferences between races (that is if TA 101 is oudated) -Diferences between weapons (i remebered a forum post that explained it but i c

1 Replies 3,561 Views

Still that will solve the part where 1 dg flag locks a flag but it wont solve when 3 well coordinated dgs do the same, hey can just ignore the cooldown, making a flag inmune for 5 or 10 secs is better in my opinion.

87 Replies 140,201 Views

i just asked cause i belive someone told me that i can see all info in every unit and heroes and such within some lua files or something int he game folder.

4 Replies 6,089 Views

Can someone tell me how to read the lua files and where they are located that have all the information on the units and stuff, im interested in the stats for bought minions.

4 Replies 6,089 Views

OK guys can we just agree to disagree, cause right now neither one of you is making any sense you are just throwing "facts" around without much argumentation. I don't want to atack you guys but what you are doing is not going to lead you anywhere you are focused in your mindset and are not trying to understand one another so you will just end up in the same place you are know just pissed at each other. On the high towers vs normal towers argument, i prefer faster games, yes oak and er

42 Replies 18,100 Views