Yep. Passive abilities. [e digicons]:fox:[/e]
Kitkun
[quote who="Pbhead" reply="6" id="2948989"]it is infact the fact that the seige frig does move is actually thing thing that makes this possible.[/quote]I know what you mean, but... [e digicons]:fox:[/e]
Of course Yarlen cares. Where else would he get the fresh meat for his lunch? [e digicons]:fox:[/e]
So basically you had already won the game, he just wasn't dead yet? [e digicons]:fox:[/e]
Well, this topic isn't going anywhere anyways, so... [quote who="Itharus" reply="16" id="2947781"]Kitkun, is that profile pic the cat-race from Star Control?? I can't remember what they are called >. It's Miyu from the unreleased (And amazingly awesome) StarFox 2. [e digicons]:fox:[/e]
7. Fools like you. [e digicons]:fox:[/e]
There's way more interesting ways to balance than 'heavy, medium, light', as Kyogre says. Even [earlier] Command and Conquer games do good by mixing it up: Nod/Allies with dirt cheap spam units and awesome tech toys and sneaky tactics. China having at the same time the weakest and toughest units in it's game. GLA in general. But the real winner for interesting asymmetrical balance is Universe at War. Novus
Memory issues. [e digicons]:fox:[/e]
I vote December 26th. [e digicons]:fox:[/e]
Perhaps I'll have to boot the game again. [e digicons]:fox:[/e]
But the best part of this post is the nickname of the poster. [e digicons]:fox:[/e]
100 by 100 or smaller. Anyways, resizing will work just fine. [e digicons]:fox:[/e]
If 4v4 and 5v5 could become common, I might have to get back into DG... It's the only way my favorite, and absurd, TrollCat build shines. Sad that 3v3 and smaller is the norm. [e digicons]:fox:[/e]
Agreed with Starkers. I found Vista to be a big jump over XP, and 7 to be only a small improvement over Vista. [e digicons]:fox:[/e]
[quote who="Elrosh" reply="12" id="2947375"]Phase missiles don't deal extra damage, they just have a chance of doing damage to your hull instead of shields. If you are using both hull repair and shield repair, it actually puts the vasari at a disadvantage because you are able to double heal before your shields go down.[/quote] Phase missiles also bypass shield mitigation. Which means they do Massive Damage. [quote who="StatusIpod" reply="14" id="2947398"]So
Well now there's a blast from the past. He hasn't changed a bit. [e digicons]:fox:[/e]
The way phase missiles work, they just butcher Advent. Combine that with the fact that said uber-crutch is on almost everything they use... TEC vs Vas and TEC vs Advent is a lot more balanced. [e digicons]:fox:[/e]
Oh I wish I had known about this a year ago... [e digicons]:fox:[/e]
Yep, Advent mines also take resources for their ability. 530 credits plus resources. Planet upgrades take the cost immediately and don't take effect until they finish building, so there's no problem with those. [e digicons]:fox:[/e]
Population not being upgraded drains money at a steady rate, not in chunks like the OP describes. OTOH, mines take 570 credits (And some resources). [e digicons]:fox:[/e]
[quote who="Stant123" reply="4" id="2946683"]Yeah, kind of the point of my last sentence.[/quote]I read the entire post and missed just that one sentence. [e digicons]x_x[/e] [e digicons]:fox:[/e]
You playing Vasari and built any minelayers? The likely culprit is that you have an ability that cost resources on autocast. [e digicons]:fox:[/e]
On the other hand, such features are visible on other ships and scaled completely differently. Frankly, you'd have to check the scale of every ship individually. [e digicons]:fox:[/e]
If anybody else had posted this, I'd be reporting it as spam. [e digicons]:P[/e] [e digicons]:fox:[/e]
[quote who="OMG_blackmage" reply="203" id="2946426"]I demand to see queen of thorns make a triumph return in demigod2[/quote] Healcat > All! [e digicons]:fox:[/e]