Try installing using Impulse.
Kitkun
[quote]California Same TZ though.[/quote] I'm in Oregon. Same TZ as Cali. It's only 3 hours behind EST. Where are you that you got an extra hour? Honestly, I'm completely confused.
[link="https://forums.sinsofasolarempire.com/306277"]WWW Link[/link]
Everyone knows that only the U.S. Pacific coast matter! And it's only 9:30 here!
Kinetic Intensifier (Damage increase) when the enemy had only ten ships left.
[quote]So that I can make sure to be home, what *time* tomorrow will the beta go live?[/quote] When you're not home. ;)
Quote myself: [quote]I have an appointment with the Devil this Thursday.[/quote] :D [quote]I agree, Because Midnight is 8:00 pm for me[/quote] You in Alaska?
[quote]When I double click the update file nothing happens. Am i doing this incorrectly?[/quote] Alternatively, you can download and update using Impulse from [link="http://www.impulsedriven.com/"]www.impulsedriven.com[/link].
[quote]I bought a used one at a yard sale, no paperwork. Dunno if it works, power went out yesterday and when I got home, my PC was off. Shouldn't it have stayed on?[/quote] Depends on what the UPS can do and how long the power was out.
Generally, units will attack what they're best at. You'll have to manually order them to attack other stuff.
[quote]Nah. Back in Beta, Yarlen did everything on a Thursday. It was a running joke, that whenever we asked about anything, the answer was always "Thursday"[/quote] They should set it to release at 11:59 tonight.
[quote]I would watch replays, but where off the internet can I get good ones?[/quote] That I don't know The game does auto record matches, so if you go to Singe Player - Watch Game - Change Save Type, you should be able to watch what the AI is doing. Or you could play multiplayer a few times.
I tend to stick to mods that aren't Total Conversions. But as long as the end result is fun, I'll play 'em. [quote]And that is why PCs will always be a better gaming platform to console. We can play what we want, not just whats given us.[/quote] True as far as I'm concerned.
[quote]hey guys can we get something like sam missle platforms. used them in another game n they kill fighters like crazy..tec needs all the help they can get......oh yeAH I NORMALLY PLAY TEC, SO HALP.[dadburn cap lock thingy][/quote] You'll probably have to mod it/look for a mod for something like that.
I wonder what time on Thursday it'll be available. [quote]Im sure you will have more fun leanring whatever it is your learning.. probably physcology...[/quote] More fun than beating myself with a stick? Yes, but it's close. Oh, and it's Writing and Math. [quote]it would be better if OP would remove the Official part, as this initiative is not by the developer nor the publisher[/quote] Agreed.
Watch replays. [quote]Im not a great player, so I can't help you but just be thankful you didn't accidently right "job" at the end of the title.[/quote] :(
Skybox options under Effects. I rather like the ones that are darker.
:NOTSURE:
[quote]when spending time to retreat fleet i first give irders to move towards well-edge then start jumping ships 1 by 1 to avoid this problem....[/quote] It's what the retreat button is for. :p
[quote]where do I put this mod?[/quote] When you set up a game, click on game options and select the button about pirates to turn off pirate raids.
I knew it would be on one of the days that I have classes all day.
I use a few hangars at me planets closer to the front.
[quote]can anyone beat it?[/quote] One lane to a Dead Asteroid, which had one other lane to an enemy homeworld, which had access to all the other worlds in the system. Got that using the in game map builder, though that map [I]usually[/I] spawns something normal.
[quote]how do you travel between stars?[/quote] Research a tech in the non-combat research screen called long-range jumps/distant visualization/something like that. Go to your star then tell your ships to go to the other star. After that, they will automatically use inter-star jumps. Note that wormhole travel uses a different tech and so has to be researched separately. [quote]when I construct a map with forge, is there anything I need to do to connect the stars?[/quote]<br