[quote]He’s full of energy and boundless optimism which works as a great counter to me – I’m full of energy but I always filled with doom and gloom as my journal entries probably make clear.[/quote] [quote]We're still looking pretty good for this evening though - that's famous last words. -Brad[/quote] I have no idea what you're talking about with the doom and gloom ;)
Thrixon
[quote]The difference – the fatal difference – is the demographic of who is trying to play multiplayer is radically different and the number of people playing multiplayer is radically different.[/quote] So the demographic that this game appeals to is also the problem?
[quote who="Toraque" reply="14" id="2179820"] We’re still looking at the issue, and testing a couple different solutions. The main reason for the heavy CPU load of sound effects in game is our usage of dynamic DSP effects. These are CPU intensive, but really help to make important sounds stand out and give a sense of scale to the audio. The problem is that the low and medium fidelity sound settings don’t reduce the CPU cost nearly
Well another thing about DotA is that in DotA you can get all of a particular hero's skills by the end of a match. In this game you have many different builds per hero. People might say that is splitting hairs but when I can build my 1 hero (let's say) with 4 different builds then at that point it really becomes: 8 heroes (times) 4 builds = 32 different experiences.
I really appreciate all these (very honest) updates. Thank you so much for being honest with your customers and not dancing around the issue like so many others in your position would. I know I speak for many people when I say I can't stand it when a company can't admit they made a mistake and give you a PR answer. So kudos to you and your team - you respect us and we'll respect you. Thanks for the great game by the way, I have experienced a few issues