True, super culture=no problem, but an annoyance... Super Eco=BAD! You will die if your opponent goes super-eco. He will outproduce you and will have ships rolling off the line faster than you could possibly hope to do, and its like being invaded by the Chinese, the wall of soldiers will never stop. Simply put, they will make more ships than you, they will make ships faster than you, and their ships will be upgraded farther than yours. If someone goes super-eco
Volt_Cruelerz
"Yeah, the ability's functionality is poorly explained, and you don't have it right. If you lose a level 6 Halcyon carrier, you can use this ability on another Halcyon to instantly promote it to level 6. You can do this as many times as you want, and if you have five other Halcyon carriers you can promote them all to level 6." So, in other words, you get a radiance to level 10, build some other ones, send the level 10 to its doom
TEC: direct combat, credits Advent: Super-Synergies, crystal Vasari: phase missiles and phase gates, resources I am trying to follow the sam path here...
The Kortul needs a buff... Personally, I never found it all that plausible that an Egg could do what it does, but low and behold, it is better (by a longshot) than the Kortul. I'll go over the abilities here: Power Surge: Shield Regen rate is great, but many people think that the -75% cooldown means 4x DPS. It doesn't. In reality, the following are the effects of PS +67.5 Shield Points +75% DPS. No
Or, there is always the option of having just one missile per squad. Have the Martyr ability and the impact would detonate the missile. And true, normal guns (minus heavy anti-cap cannons) ought to be more than able to fire at SC. They may not work properly as they can't turn as fast as flak turrets can, but they ought to provide some protection... And what Carrier frigate spawn ability are you talking about? Replicate Forces?
True, which is the reason we wanted to have these things as a type of SC...
You could always say he has two sons...
That could possibly give the option of ordering your squads into formations... The game ORB had some pretty advanced fighter tactics... If you have a group less than eight, you are in a simple V If you are in a group less than 21, you are in two V's. If Less than 41, you are in a giant spinning X and any more than that, the X becomes stationary but bends really far backwards, making aiming really hard to do...
Well, the Gartel is the ultimate, definition destroyer. The Advent ship has massive shield arrays while the Vasari one is a cross between direct combat and invasion. The point here is that a Gartel will beat any ship (minus a battleship) in a one-on-one, and will probably take about forty other ships down at the same time. Gartels are made to be anti-fleet, not anti-ship like the Kramrock. Gartels have splash damage, DoT's, passive damage upgrades, active (an
True... the Vasari ships need to be reworked... If you gave even a tiny buff to the Kortul's power surge, it would be on the same level as the egg. Such a thing would easily make you see Kortuls out in larger numbers, and thus the Vasari would have a much better time against SC's. Its not really a problem, I'm just saying...
Well, here are the updated and possibly finished versions of the Kramrock and the Gartel. [quote who="Whiskey144" reply="6" id="2298785"]but the Kramrock looks like a hand-fan lol. [/quote] Look a
Yes it is, and yes you are.
Thank you. I'm not even close to done, that was just the product of seven minutes (all the time I had before being kicked off the PC). Currently, the Kranrock lacks the distinctive Vasari look, so I'll have to fix that, but it shouldn't be too hard... Just need time...
Yes, names that won't fit in the labels without covering up something else...
I shall reply in red. [quote quoting="post"] This post is about a bunch of stuff for the devs to read, and put in the 3rd expansion. SERIOUSLY DEVS, READ THIS POST!!!! I'll probably need to say this in the most un-PC way I can think of, without resorting to profanity, so here goes- DEVS, UPDATE THE FREAKING FORGE TOOLS ALREADY!! MODDERS NEED READILY ACCESSIBLE TOOLS, AND FORGE TOOLS IS SOMETHING THAT WAS USED. SO UPDATE IT ALREADY!!! <span style="color: #ff0000;
Well, here is the Gartel: And here is the Kramrock:
Well, at the moment, I'm working on the Gartel. It is lacking, but its gonna get better, its just that I'm having trouble getting what is in my head out... As for the pellion, That will actually be really easy... Take a 16 sided pyramid/code and flatten eight of those sides. Now make it really stout by bringing down the point. Adjust dimensions, rotate 90 degrees, duplicate over the axis and combine the two. It won't take long.
Oh... As far as I know, you just need one... What happens is the SC come flying out of the null at trajectories +- 30 degrees. for this reason, it accounts for multiple hanger bays.
hangar points? Command points for a capital do you mean? Or how many hangers, or how many squads 20 squads is...
I know what said things are... I just figured he couldn't type...
Sir, how many enemy fighters have you shot down in your career? [Oh, and I hope you don't mind, but I am using some Sinners referencing in the backstory of my mod (Fleet Diversification)... I'm assuming you don't mind...]
[must... see... Part II...]
Buff Siege Frigates Increase Hp/shields/armor?: Yay Change armor type (currently light)?: Yay (heavy/very heavy) Decrease Resource cost?: Nay Decrease Supply Cost?: Nay Increase Bombardment damage?: Yay Make TEC Heavy Fallout Active (currently passive)?: Yay
[e digicons]:grin:[/e] I like that ship... Okay... That leaves my other idea... I'll just adapt it to the Advent...
[quote who="Hack78" reply="13" id="2296630"]No - read my posts again. One was maZDa, the other was maRZa - hence I was joking based on what Valkya said. Go back and CAREFULLY read my posts, looking especially closely at the spelling of marza...[/quote] I just figured that was a serial typo...