Volt_Cruelerz

Volt_Cruelerz

Joined Last seen Member # 3217355
15 Posts 1,085 Replies 25,320 Reputation

Lancers The astrom will be about the same size as the Akkan and Destroyers are capitals... They will be slightly smaller than the BS of that race. As for the Vas lancer, it will be about the size of... the Vulkoras... The Advent Lancer will be about the same as the Radiance. (I don't know what I'm doing for this one...) Destroyers: Gartel: I know what I'm doing here... Eyron: No idea here either... Kramrock: I have a

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Except that you created the thread that spawned this idea... Hence the reason for your name in "Special Thanks" And could you come up with some sort of comment of something so we can have something to discuss?

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I have yet to see all that much of a purpose to LF's... They were intended to be used as a frontline unit, but they lack the ability to counter support cruisers like they were supposed to... They are of course weak to LRF's and just get slaughtered... I would like to know what people think of this concept and if someone has any ideas for how you could use them in an actual strategy... They only purposes I see for them would be cannon fodder and taking out carrier assau

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I was just asking which one you guys like.. Just an opinion thing... Yes... we as in me... I know... Only six ships are going to be modeled and there are going to be numerous other things that only make small differences, so it won't be all that hard...

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Another option for the tractor beam would be to "take control" of the ship. What you would do would be deactivate everything except the engines which would be amplified (speed and acceleration) to make it look like you are flinging your target around the gravity well... If you could fling it into stuff and give it a projected-martyr ability where it can throw things into structures and planets, that would be absolutely awesome. I'll check the code for this and get back to yo

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you have to set the hotkey... From there, I believe you hold it down while dragging the mouse to give the third coordinate. The only thing is, unless in formation or told to hold position, ships will automatically fall back down to 0 in the Z plane... It would enable some very interesting strategies, no question there... I don't know if you could do this, but if you hid your troops under a planet, you could potentially throw your opponent off, or you could have them po

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I personally like the Advent, but I also love Vasari. Given the above problems, I wish it to be balanced. (Really, I only like the Advent because I love the models...) And by the way, fix the name of this thread... Call it "Whinefest," not "Winefest." It sounds like this is going to be about defeating an enemy on sins while drunk. Fix it...

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If I remember right, you have to hold it down while dragging the mouse up/down to set it... Theoretically, mastering the Z axis would give you a tactical advantage...

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To my knowledge, pausing can only be done by going to the menu, but Ender seems to say otherwise... Z-Axis: Actually, I think there is a hotkey for it somewhere, but I don't know... Yes, destroy their base and they stop shooting at you. They also have a higher chance to have an artifact... Actually, there is... On SB's, like the Vas one for instance has a special shield that absorbs more damage in the front than in the rear. This applies to the other SB's a

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Okay, new related question, but not the same... Is it possible to make a researchable that increases the power of a capital ability. Obviously, it can do researchable ones as in reintegration, but I'm curious if it can do capital abilities. (ie: increase gauss cannon damage by 20%)

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okay... Well, I'll make sure to check the code when I get a chance... Thanks for the advice though.[quote who="Volt_Cruelerz" reply="15" id="2295683"] And Which would you guys like most? (at level 10) Kol Mk. V (indestructibility) Sova Mk. V (embargo) Apocalyptic Radiance (power) Halcyon Magistrate (sheer SC numbers) Kuram'Turel (RoF and Range) Skiran'Tralen (Repair cloud and a god number of super SC's) <b

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94%.. Yeah, I wasn't thinking that it would go quite that high, but with Active Harmo and culture bonuses, it could make a difference... With just AH, it goes up to 72% and then even with culture, it wouldn't go up all that high...

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Yes, I was saying though that the Vas have an easier time beating the Advent than they do the TEC... It'd not rock-paper-scissors, its just the way the game works...

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Each race has something really good... TEC: MB Advent: Illums Vasari: SB so I don't see it as a problem... Besides, Vasari ought to beat Advent because of phase missiles... Advent has high shields and low hull, so Vas ought to win unless they do something stupid...

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I know, but ehh... I don't play entrenchment, so once I get that, I may be able to do it, I'm saying that the way it is in vanilla, you can't do it... Long story... I know what you mean, just can't do it in vanilla... Maybe I can in Entrenchment... Uhh... No it wasn't linked, but there was a RoF upgrade... I know, and I'd prefer to do that, but atm, I can't... And Which would you like best? (level 10) Kol Mk. V Sova Mk. V</p

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I like the Locust and Nova. The locust, what you can do is have a beam weapon that lasts for 999 seconds... In other words, until somebody dies... It would have to have lower direct DPS than other ships as it essentially has no cooldown. At the same time though, because it lasts so long, you would have to take the DPS you want it to have, say 14, and multiply it by 999.. The result is: 13,986. That would cause you to deal 14 DPS. The Nova w

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Yeah... I don't like it either... Well, I was just saying that they would only progress from the previous upgrade... Kol Mk II,III,IV,V are all different subjects and that is the name of each respective one. I suppose I could have the Kol run along with the armor upgrades and have those as prerequisites, but that would be unfair as I could not do that with the other races.

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Ehh... You couldn't do that... Just the way it works... Besides, you can only have up to 20 nulls for something and you need 13 just for the weapons. 4 for abilities, and three for engines... So... yeah... As far as the research goes, only the BS's and Carriers would get super-buffed... Everything else would just receive a slight buff with the Destroyers and Lancers getting nothing as they are "too new" to have research performed t

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