[quote] You cannot add any weapons to hangars, unfortunately.[/quote] Are you sure? You could add a Weapon 0 null to the mesh, and then maybe do something like that...or you could have it create a new type of squad that can't move, and would serve as a virtual turret..that could actually work...
Volt_Cruelerz
Ok, look...when I tried to put it in the game, I replaced it in the player file. When I got in game, the icon for the replaced ship was still there, yes I tried building, but what I got was the old ship, not the new one, even though I deleted it from the player file..
yes. Planet____.entity and Player____.entity are going to be your friends here, as for fleet size, there is something there around here somewhere
Well yes, but at the same time, with things like the judgement, its fine not to be able to have three..
So I guess these are my changes: (yes I know some haven't even been addressed yet) 1. add more strip lights everywhere 2. make the side guns dark grey with the tips the player color (ffffff) 3. prime cannon body- give it little groove lines, if you've played Super Smash Bros. Brawl, I mean like the subspace gunship's cannon I guess.. make it be ffffff 4.prime cannon tip-its ok to leave the inside edges of the flanges grey, but I want a silver central section and a black tip
Hey...you changed the title...but why?? you don't need to be worried about it, you can still do this, and it will turn out well, that is if you try, but only if you try. Edit: your post just showed up. Well thats fine. I'm here just about all the time, If you need something, I'll be glad to help. Hey they best way to learn to mod is to start. I learned that, and its certainly the way things work. If you want something done right, do it yourself;If you want something learned
Oh well it depends... In general, you want the .entity files in the Gameinfo file. Now the ones you have now are probably random characters, that is if you have updated..to get the text versions, the ones you can read, you simply need to download Mod tools, that has it in there..
No no no no NOOOOO!!!! Don't be discouraged...I'm a pessimist..see DEC's General Changes Mod thread to see how negative I am by nature... I don't want to discourage anyone from trying. America didn't become "good" by giving up, but by trials. If you fail you fail, but you at least tried, which means the next time, you'll be more prepared, more logical...Don't become too logical now..if you do then you end up like me... :p I certainly think that this is worth a shot, and it wou
Well I had forgotten that the owner had not said anything yet..I generally use the advent so here goes: 1Progenator 2Radiance 3Halcyon 4Halcyon-anima tempest, nothing like it...
Umm..no its just erhmm..you do realize that you are going to have to rebalance the ENTIRE game here right?? and that you are going to add how many new ships??
wait, is stalker a game, or are you trying to say soccer...just wondering...the first time I saw that, I read soccer... In other news, I am still trying to find the nonbuildable culprit here, so I guess I'll keep the community posted, oh and..Phych and Monk are back on.. Poor Dr. Kroger..never stood a chance..(the actor died if you didn't know, had a heart attack on April 8th)
Hmm, looks like a good idea, just umm one thing...wow... ~Volt Cruelerz~
Umm what do you mean?? of course I did.. Is that a problem?? and of course I'll bring those up in a moment..
Hmm...well, the intentions would be good, but the true question would be, what is the devotion level of those involved? I am a pessimist yes, but unfortunately, that also means I am often right... I would say that most would say that such a mod, should be done..but who would be there to do it? Such a large mod would normally require such a large team, but I think you'll be just fine...Perhaps find a partner or two..that would be willing to help with the whole thing...I'm just not much of one o
Thats true, hadn't thought of that...maybe make something along the lines of "install EMPs".. This would give each squad (not fighters, the squad which is technically what is affected) the ability to launch one shot that would act like the ion cannon...That [B]might[/B] work..
Hmm..what exactly is this thing for?? Are you making a new race, or are you trying to make something like a new class of ship??
Well, what I do is create the new entity file but keep the same hud icon file, and I tried replacing the thing with the carrier (which it is most like) but the thing did not show up in game...it just had the button for the normal one...as in I deleted the line from the player file, but it STILL showed up!! (no its not something with the mods checked that...)
nvm...
Yah, it certainly would, but even if they had an ion, imagine a hacylon with anima tempest and ion...thats an instand win...
I know that, but I mean that when I tried replacing caps with others, it didn't work... I also read that, hence why I tried [I]replacing[/I] it..These are also ships I created, so I am trying to figure out why they are not showing up...
Well, in a mod of mine, I am adding new capital ships..these ships have prerequisites (and a lot of them) plus they are uber expensive, so as to balance out their massive power...The problem is, these ships are currently "unbuildable". They can be added to the list in the player entity, I've even tried replacing other ones..but nothing seems to work...I think that it has something to do with the Hud icon, or some other icon...I just can't seem to figure it out...
I already fixed the problem... :p
Nope..it would not work..and besides, even if you did, these squads would own on anything, even the planet sized Olympus Ships I work on wouldn't be a match for 9 fighters with an ion cannon... If you're curios, it wouldn't work because the don't have abilities, as in they cannot have them other ships at least have slots that they could be added into, but fighters do not...
I hate these forums, won't let you edit...but yah...The nulls I have may need to be rotated and named..don't know how that works..but then the port side needs nulls as well as a few (most) of the forward guns.. In short, these are the weapons: weapon 0-all laser cannons..sides and the two forward ones weapon 1-auto cannons, these are the three barreled turrets, all forward facing weapon 2-missiles, these are on the forward underbelly and also on the two towers on the sides<
Hey, you did add in the extra null points right??