Ermm yah, that would kinda be impossible...If one could destroy a planet, it could be doable, but you can't... Also, there is some weird layout with the icons...gonna keep working on it, but soon I ought to understand it so it can be built...
Volt_Cruelerz
Well yes, thats true, and I'm just about to test it out, just need to change the window files a bit, and the actual ship, not ones with weird meshes, should be buildable...(wow, gonna finish this one before the one I started first...) Also, it is going to have 200 ST to begin with and will be upgradeable to 300 at level 10. Of course all of those little things have been nerfed, in fact, rather than forty damage, they have 1. Also, they die in one hit, so it won't take much to kill the
Nice, well when you can, just PM me the link to download the new mesh so I can add the mesh to the actual ship data.
Nice job Soviet. I am working on the details at this very moment, also, I will not be able to be on on tuesday, so don't expect anything from me...
Hey, I'm finally back...overall, it works relatively well..I got developer to work and now I am running the mod. Aside from the occassional error, it is doing relatively well...I unfortunately learned that naming something TECHOLYMPUS as a ship type doesn't work...won't convert to enum (once again, don't know what the heck that is) Also, soviet, I could easily do that... a little changing, and I could quickly redo one Advent cap to be the Judgement...for now I may just have to do that.
Woohoo!! I've debugged at least one of the files, but there is an ever so slight problem...I don't think that one can make a new ship class directly...whenever it mentions Olympus, it always says it could not convert into an enum (whatever that means)value...gonna run through some combat now...see how long it takes to crash...
Oh...well erm..I was close...oops...
like I said earlier..one of the dll's doesn't work, tried downloading it like five times from four sources...its called binkw32. I mean once I can get that working we're good, either that, or we need someone who can alpha test it... Obviously we would not want you, DEC, or me, but maybe someone else that wants to help, that is if I can't get it to work... I'm gonna try one thing to get it to work...if it doesn't, I'll try re-downloading the dll, if that doesn't work, we need t
Hmm I guess...but I'd say lets leave that to the second version of the mod...and lets get these three out and about first.
I did, in fact I not only copied that, but I copied everything else too. window and string were copied (even though there is only one string file...)
Well I'm just curious what others do as far as building their capital ships. Obviously it varies from one to the next, but what do you do? 1. first capital 2. second capital 3. third capital 4. dominant in the endgame fleet
well you can always adjust the game settings before playing, or there is some entity file that determines the speed.
Well I think I understand the title, but the post doesn't make much sense. Actually you can do that... just change the mesh files, or check out Carbon's mod he is making mobile shipyards, or NEC is making mobile artillery...So yes it can be done.
Yah, after that you should be able to code away. obviously buff and researchsubject will be your friends here...
I hate this program, sometimes it won't let you edit... Anyways, an example would be the lasers on the Kol. The forward four all aim at the same spot, so it is True, whereas its autocannons can each target something so it is False...
It means that each turret of that weapon array will try to target the same one if it can
Well I don't think it would be too hard, also the design looks cool just one thing...there are no light strips...Surely the thing has to have a bridge somewhere... Perhaps on the area that slopes up to the star holder? Oh and anybody want a minidump? Cus I've got plenty of them...If I try loading the thing in game, it just freezes, and if I try setting it as the default out of game, it won't load and I get minidump galore...Maybe there is some master file I haven't found, or perha
Well that was a planet's file, doesn't matter which one. Also to make a new ability, make a research topic, find a spot for it, and then create the ability based off a similar one and then have the research act as the prerequisite...
See my thread on the Olympus class. One ability is called "flagship" Also these ships fit it, and I can always use more help... Link:[link="https://forums.sinsofasolarempire.com/315617/page/1"]WWW Link[/link]
ok, and also, I'm about to try running the thing with these updates...I hope I didn't screw it over cus developer doesn't work...binkw32.dll doesn't seem to ever work...
Yah I'd prefer that... Modeling and coding for me I guess...Also I noticed a slight problem...there are no free spaces in the logistics category so I am going to delete, yes delete the refinery...I'll balance it out by buffing the trade port though... Also once I do these next three things, one should be able to build both the ship and the shipyard. Also, the abilities are not completed, so as is, one could not use anything other than the Prime cannon.
I thought it was two words? anyways, yah I'll tell you...(was going to anyways) But, to get something that works as mobile artillery, you would want some ship that had the modified ability of say the novalith. The other option is to make a mobile turret thing that has a souped up version of the cluster warheads ability. yes it would vary from one race to the next but it is the same concept. so for the warheads: change it from: TXT entityType "Buff" onReapplyDuplicateTyp
[quote]Volt, First, there was 86-DOS. Then, there was PC-DOS. Then, Microsoft licensed PC-DOS and modified it, turning it into:MS-DOS.So, no, Microsoft did do this legally. HaAven't you ever heard of OS/2?[/quote] Yes I know they did it legally, but they still based it off the same thing. The concept of folders or directories was copied. They then sold it to computer companies like IBM..
Uhh sure, what is it for? I would like all the help I can get. I think I'm more of a coder than a modeler, so any help in that regard is fine with me...I am good at modeling, but I would prefer that someone else does the texturing... Also, I have "made" a shipyard for the TEC. I also have a planet that is able to support it. You cannon build it yet, but I am messing with window files so I can get the desired result. Soon though, it will be possible...As is, I just need the
well honestly I don't know how to use convert xsi, but that little black screen is called command prompt. you can get to it by start, programs, accessories. It uses a form a software called DOS, or disk operating software. It is the original system that Microsoft came up with (after copying Apple). They then built windows over it so be VERY warned. From DOS, you can delete your operating software along with any other data your computer holds. Rather than folders it has directories. Also,