No there is a deceleration value that all ships have...let me find it... ahh here it is. Here is the other stuff about movement. (right below weapons in .entity: m_weaponIndexForRange 0 mass 10000.000000 ShieldMeshName "Shield_TechBattleship" maxAccelerationLinear 100.000000 maxAccelerationStrafe 10.000000 maxDecelerationLinear 500.000000 maxAccelerationAngular 1.000000 maxDecelerationAngular 9.999996 You'd have to play around to get it to work but
Volt_Cruelerz
nvm I'm shutting up...
Sort of asking how to do it. I hear that there is some way to "unfold" the object so that you can draw the textures in paint gimp or something else, but how does one go about doing that? (explainations that are not overly complicated are most appreciated) I also hear that this is called UV mapping...
Nice job Soviet! This thing is really turning out quite well.
Thank you and the credit for the Judgement goes to Soviet.
Umm ok... what do you mean by SDv3? Also what is the novalith capital? is it a moving Nova?
Hey you mentioned me, or rather my idea (Olympus Class) Well I like the idea and that pretty well sums up what most people want in a mod so I'd say have at it... "The superweapons I propose are more powerful and impressive, but there is a limit, or should be a limit, depending on the option set before starting a game, to how many can be constructed. The new ones should be twice as powerful and impressive, but should be twice (or thrice) as expensive and you should have to buy e
Well I wouldn't recommend it for capitals though. Capitals are giants after all. Also, in another game I've played, can't remember what...dreadnoughts were weak in flight but after setting themselves to seige mode, they were uber powerful. maybe it was EVE...Anyways, if a space station was being bombed, why would a dreadnought have to move around it?? I think that constant movement would not be necessary, although vastly decreasing the desceleration rate one could get a more physical feel to
I like the idea of it seems cool...
wait a second...it didn't show my edit?? basically modify the shield regeneration files. They ought to be what you want...or at least close to it...
Umm it would be nice but unless you pull in some one to write it, its not gonna happen...I'd work on it, but I'm already working on three video games, one super mod, and a book so no thank you...
[quote]The fact that there's sound in space in Sins is another thing, though it would be worse to have no sound effects at all in the gamei know, sound makes no sense because sound waves cant travel in space. but the game would suck if it had no sound.[/quote] Well technically they could, but you would need around 1500 decibals for the subspace hydrogen to pick it up and even then it would only be a few feet...
Perhaps you could make it so when you get to level six, the mesh changes. (can't believe I just said that but....must...post...must...help...)
Nice job Soviet. Yes the plasma ball is going to be a smaller version of the star meshes. While it is powerful with its plasma cannons, its fighters are what really make it powerful and a force to be reckoned with. It is MUCH faster than the TB and can actually outrun some capital ships. However, because of its long design, it is very slow at turning.
I used XSI. Oh wow, it is SO much easier than any cad program...I did in about 10 hours what would have taken me 50ish in Solidworks or some other autocad program...
lol!! :LOL: wow... yah I guess you could say that. In a minute I'll try to get some weapon lists on here...
Hmm yes but I believe I can help you...now just wait a while, while I browse the entity files for you...
Well all I can say is good luck, and don't loose hope. I would prefer it if you would actually say something about the things you are making. Maybe give a brief synopsis on the ships or maybe the race. Something to get people interested...
I know you should deactivate the frame yes, but without textures, shadows make it near impossible to see the details. Dec42: Thank you very much! I've spent quite a while on it to make it work properly. :) Also yes I know, but I've had this design for about a year and wanted to keep it...
Yah, I'm pretty sure that all objects can have abilities stars, structures, ships, so surely planets can. I'll check to be sure though. Yep you can: look here (bottom of the entity file): renderAsVolcanic FALSE ShieldMeshName "Shield_PlanetSmall" moveAreaRadius 40000.000000 hyperspaceExitRadius 30000.000000 isWormhole FALSE minShadow 0.000000 maxShadow 0.000000 [size="3"][B]ability:0 "" ability:1 "" ability:2 "" ability:3 ""[/B][/size]<b
Well its not invincible, and now that I have just "finished" the model, I was looking at it and discovered just how vulnerable this thing is. For this thing the bigger the numbers, the more destruction it can reap. However, all weapons have extremely small firing arcs, so smaller forces would actually be the most devastating to one by itself. The Judgement is at least half done with the modeling. It has many small light cannons, but the only strong "weapon" is an ability called Prominence.
THANK YOU!!!!!! I have been trying to figure that our for the past four days. I know it sounds noobish, but seriously, when you can't figure something out, you start getting desperate for ansers so THANK YOU! :LOL:
Well the races are actually a spinoff of a game I'm making. In the other one (Dawn War) they are controlled by one person (or I guess thing). They are not neccessary no, but I would certainly like to add them Mentioning those was more of a preview than here, I'm working on it now sort of thing... Also the Trinity Blade is a battleship. It is designed for direct combat. But I am going to soon change prime cannon so that it fires at ships rather than planets. It will be a souped u
right, they all have the same ability so no they don't they all increase the rate of antimatter by 2.5...Though I think Danman is working on a new type that will actually increase it by more. I think it has to do with the Neutron star he's made...
Well I have started modeling the Trinity Blade, and I now have a counterpart, Soviet911v2. He is working on the Judgement (Advent). I'l try to get some screen shots of the models when I can... Also, the Vasari ship is undecided as far as the name goes, though I have a basic design idea... This mod [should] include a new race as well. They may not come until the second version however and the following version would also hold another race. The first is called