Tu~ no esta~ en mi amigos de mi video jeugos...If you figure that out, I might tell you...(if you were what I just said) Its amazing what one year of spanish can do...
Volt_Cruelerz
Wow, a quintiple post, haven't seen one of those in a long time lol... But erm ok... I think you need to use the converter to tell the computer what it needs to do. Also, when you get it done, post it on filefront or something so I can get it to start making code. Also wait...do you have nulls? you should have like fifty nulls in total 40 of those should be in the center of the star. Just put one there and say ctrl-D 39 times. After that, I can pretty well do the coding... I'll re
Yah, but in reality, no star is green... There are a few purple ones though... Also you could do it, just change the buff entity for solar radiation to something like "BlueSolarRadiation" which regenerates 3.5 lets say. So I guess to answer your question, no, all stars in the standard game regenerate at 2.5, but it is possible to do other things...
Yah, I mean I'm technically the leader of my mod, but I know everyone else wants in on it too, so I try to acknowledge Soviet (or anyone else that helps) whenever they do something. I know what its like to be on a team and the leader inadvertantly takes the credit. Honestly, I really don't like being the leader, but I don't like being a follower either. Unfortunately, my friends tell me that I'm a great leader... I guess I would just hope that you are the same way, caring about your team and
well in add primitives there is a thing called add nulls. These things are a point in space that are a reference. They work for abilities, engines, hanger bays, weapons, you name it... Also, I still don't get how to do textures...wish I did...that would make it go faster. I succeeded in making my model turn black, but after that I'm stuck..I can't make sub projections...the thing does something like a screenshot...Also, I haven't the foggiest as to what we should do about the broadsi
yah but if you go in vast numbers, you can't just devide evenly, the reason is that all that damage adds up and you end up with something harder to kill than before Also, the Prime Cannon ability is this close to being done *has fingers really close together* and all I need to do now is add some stuff to the string data...Also, I have added the ability to research the prototype so that you can unlock it. You can't build it yet though, but I'm getting close...Also now that I have a bett
Uhh sure... The Tri-Star for the Tempest was going to do something like that anyways so uhh sure...
Oh, well deadspace, well that would simply be a way to make the maps larger. They would increase the playing field, and as for mobile artillery, I have a few ideas for that for my mod...(not at liberty to discuss)
Yah, the Trinity Blade will have up to five, but 20-30, I've played as the advent and only having a few squads of bombers can take out a cobalt in one bombing run, so not that much...The Trinity Blade is direct ship versus fleet. against large numbers, its unmatched but versus small its weak. The Judgement on the other hand, while it does have a weak side, it that side is covered by the drones...10-15 would probably suffice. Anything more, and you have an instant kill waiting to happen...<br/
well there is an option in abilities to autocast after you have taken so much damage to the hull
Well it is possible to rearrange the whole thing and we all know that you can add things, so obviously you can do it, its just a matter of how well you can do it...
sounds cool, I can't wait to try it out.
Yah, I like the idea, so I'll sort it out in more of a table: 1: Divine Will: increases the attack power of all allied ships in a radius by 40% 2: Drone Plague: Unleashes 10 more squads of fighters for one minute to wreak havoc. 3: Prominence: Creates a huge arc of plasma that shoots out, acting like ion bolt and the gauss rail gun combined. Deals 300 damage, deactivates targets weapons, abilities, and engines. 4: Armagghedon: Destabilizes the plasma, causing
Well I'm back and I'm about to try it. (Ahh it feels good to kill the TEC...) 6. Open the TE again. Depending on the selection you made and its general shape, choose either Planar, Cylindrical or Spherical subprojection (bottom row on the top toolbar) and then select the alignment which gives you the most fitting shape. Keep in mind this - the greater the angle of projection to the actual surface you are UV mapping, the more "stretched" the final texture will look. So always aim to hav
hmm its not letting me edit, so here: Weapon WeaponType "Projectile" damageEnums AttackType "COMPOSITE" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED" DamageType "PHYSICAL" WeaponClassType "AUTOCANNON" DamagePerBank:FRONT 72.000000 DamagePerBank:BACK 0.000000 DamagePerBank:LEFT 0.000000 DamagePerBank:RIGHT 0.000000 Range 2750.000000 PreBuffCooldownTime 4.000000 CanFireAtFighter FALS
well let me find the .entity and I'll tell you...
That would be something to add to the AI, when you conquer someone else, so long as its not their ally, your standing with them goes up, not out of respect, but fear...
well you'd have to make up a new ability or copy one. In its .entity, it will have a range.
It ok, I'll do that, (as soon as I play a game of sins, four hours on the forum, and I kinda get the urge to go commit genocide...)
Right, If you go to war, your allegiance goes down, if you are attacked, maybe up a little bit.
Hmm, maybe it'll be in the new one then..It'll be coming out in a week or so, so you might want to wait...
Ok stop bashing other countries, this is not going to end well...wait until someone from the middle-east comes one here...that'll get ugly. Yes its true that American aircraft carriers own everything else, but England, while not doing quite so much direct combat, produces many of the tanks that we use, and have even more in the works that are insanely good. Then you have Russia, Russia isn't as bad now that the USSR fell apart, but nehh, anyways, they created the AK-47, the weapon with the hig
Umm well we haven't started coding yet because we don't have the meshes, but right now we are trying to learn how to do textures. (just about the whole proccess is self taught). So after these two, we'll need to make the Vasari one. I have a design in mind already, but I want to finish the Judgement and the Trinity Blade first. After that mesh is completed, I would say that we would just need to figure out the quirks of creating such a ship. I have an idea, but I'm not quite sure how to go
I can't get past step five. I opened the texture editor but there is just the standard thing there. Also, when I set the view from shaded to textured, only the right hanger bay shows up. (I accidentally made it do that long ago and forgot to hit undo...)