Volt_Cruelerz

Volt_Cruelerz

Joined Member # 3217355
15 Posts 1,085 Replies 25,320 Reputation

Snipe does up to 2600 normal, 5200 overcharged. UM does up to 2500 to start off with plus up to 65 damage for up to 50 nearby allies, so at maximum, 5750. Last time I checked, 5750 > 5200. And for such high damage abilities, DPS isn't even that relevant because depending on initial health and mitigation, you can kill your target outright (or at minimum, blast away their shields and a good chunk of their hull if they aren't a titan or SB).

15 Replies 13,370 Views

So lots of minigames for a macro-game map? Cool. Is there going to be any sort of reward for the places an empire already rules? For instance, if your empire has control of most of the macro-map but only a small portion of an individual game's mico-map, you would still be getting a massive influx of resources from your other territories. Also, is thing going to be TEC vs Advent vs Vasari (with subdivisions in each) or Team1 vs Team2 vs Team3?

20 Replies 15,332 Views

Umm.. Large targets (aka capitals and titans) rely on AM for a huge chunk of their power so removing AM, as I have done in RR is actually quite powerful. Also, I'm not a fan of giving it an AoE to nearby targets. The idea is that you focus the hatred towards of all nearby ships towards a race on one single target. To make it an AoE would be to uproot this and personally I don't want to change this. Ultimately, it's effectively psychic focus-firing

15 Replies 13,370 Views

Getting this error.. What would be causing it? Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\GS/Entity/Interfaces/IAbility.cpp(377) m_researchPrerequisites.HasSubject(m_baseSourceResearchSubject)

2,761 Replies 7,654,060 Views

Damage via weapons on capitals cannot be balanced. They are ability, not DPS ships. In the strictest sense, they are support ships. The ONLY time the Kol becomes DPS efficient is if you've got a Vasari buddy who gives you an Armament Pact and you've already got Finest Hour. At that point though, the Kol is basically a glorified frigate which no capital should be and you're into the late-game in which titans are going to be playing a much large

34 Replies 37,541 Views

[quote who="XATHOS" reply="7" id="3196729"]Then again, they just reported about $4 million on the sales of Rebellion... [/quote] And of that 4 mil, let's say SD get's half. That leaves 2mil to support the dozen or so people at IC for their past year of work plus the time/money it'll take to finish Sins of a Dark Age. EDIT: Oh, and don't forget Steam's share.

63 Replies 140,504 Views

Then simply go into the game and start single player match and change the type. You'll cycle through small, medium, and large games before coming to galaxy forge and custom random maps.

17 Replies 17,958 Views

Any Ideas why the following isn't working? I'm working on making the Novalith's cooldown be reduced by three upgrade levels of Novalith Deregulation. TXT entityType "Ability" buffInstantActionType "ApplyTargettedBuffToSelfNoRange" instantActionTriggerType "AlwaysPerform" buffType "BuffTechOrbitalCannon" targetFilter numOwnerships 1 ownership "Enemy" numObjects 1 object "Planet" numSpaces 1 space "Normal"<br

2,761 Replies 7,654,060 Views

It's a gameplay choice by the devs. If you want an explanation, let's just say that they only have so much ability to distort phase space and make new connections. Interstellar distances are simply too great.

7 Replies 7,907 Views