Don't know if this is a known issue or not, but when I highlight the longest trade route in my empire it's FAR FAR shorter than it should be. I have Trade Ports on all of my planets and it still only highlights a route of about 7 stops. Also, the longest trade route doesn't seem to take the Capital planet into account properly... I can usually see additional steps the path could take. Either I'm missing something or this is a bug.
Kedren
[quote who="dctrjons" reply="18" id="3107647"] Quoting Kedren, reply 5Boo. I thought that being able to capture structures with Boarding Party was awesome. I just wish it worked more often (i.e. AI timing: send a troop when the target is likely to be capped and not destroyed), and that it had a faster cooldown (maybe fewer marines, more parties). But anyway: boo. Structure-capping is fun. Just because it was 'fun' doesn't mean it helps gameplay. That said, I
Boo. I thought that being able to capture structures with Boarding Party was awesome. I just wish it worked more often (i.e. AI timing: send a troop when the target is likely to be capped and not destroyed), and that it had a faster cooldown (maybe fewer marines, more parties). But anyway: boo. Structure-capping is fun. :-)
My copy of Sins updated when I ran Steam this morning... I was just curious what was changed. I know this is beta but is there any chance of a changelist when updates occur? I like to keep track of the development. :-)