landisaurus

landisaurus

Joined Member # 3222724
12 Posts 661 Replies 31,716 Reputation

until Strand made his post I was going to suggest it wasn't an issue because its the "advanced option" which in theory could hold custom factions as well as normally unplayable factions, and its a test in that aspect I suppose.

6 Replies 2,198 Views

man, not even 12 hours and already we have more than 12 more. If it keeps going at this rate, eventually we'll have to create a system for sorting these (or a system for not-including some). I mean the final game is going to have tons more from the looks of it. They keep making more! I'd almost suggest that a lot of custom avatars (like my resident troll ones) don't really need to be up top... but whatever. <img src="http://land

444 Replies 1,868,326 Views

[quote]I think we can have a system that has all the requirements of a PBEM game without the need to actually PBEM. With saved games stored on stardocks server it could send a notice through your impulse account when your turn has arrived. You play your turn, it saves the game to the server and notifies the next impulse account.[/quote] R2P could have such a feature too. This is exactly what I want, hopefully better than PB

33 Replies 17,047 Views

I'm really not sure how this game can be released without teleporters. Perhaps not buildable ones, but thats a really easy special high level tech for somebody that is now not included, and in theory the code should be able to handle a buildable one just as it handles a randomly placed one. (not to mention the huge map issue brought up by satrhan just above here) Obviously AoW fixed, so whats the problem?

14 Replies 14,730 Views

[quote]If need be when the list is super long we may have to use more categories. I'm also hoping somewhere along the line the Devs will tell us which ideas they used or are using. Also as the Beta progresses we'll see for ourselves what's in the game and I imagine some of our ideas will become obsolete.[/quote] I suppose that we'll just have to do that manually as thy provide us with features. The beta list looks like a lot will be in the game by the time Beta 2 rolls around.

163 Replies 315,265 Views

[quote]Though there is such a thing as not obscure enough[/quote] You think so? I guess it depends on the community. Man, I can't wait until I notice my work station is vastly improved from when I was in collage...

22 Replies 45,891 Views

I really like this Raven X. What a great list. However, what are you going to do when the list becomes so crazy long that its hardly better than sifting through the forums? (I guess it has catigories) I would think that "UI features" would be a category. But perhaps it isn't really talked about much to get such a thing. I mean I mention it here , and a few others have b

163 Replies 315,265 Views

right, in the 1st game fortified walls were ok. I think they should have stuck it with DK1, but made the tremor spell really easy to come by. It was still that way in DK1 though, just because the tactic was "Box the other player" by encircling him in fortified walls. And if you messed up or the other player tried the same thing, you very quickly dug into each other. That is WHY DK2 made fortified walls destructable, because players would just

33 Replies 111,695 Views

[quote] Yes, what I am saying is that the current system encourages you to create every unit with a shield. [/quote] yeah... that was my point. It won't stay that way.

24 Replies 19,885 Views

you're up too late Trippin! go to bed! (actually, it isn't as late as I thought it was) Anyway, ozmono, I think your 1st sentence is what most of Stardock would like to say, I know I would. That being said, I'm not sure. Its tricky to balance that with so many other variables. I mean, more of the higher quality troop is better, right! The way it will likely work is ... More = better. But wi

69 Replies 192,921 Views

(Pretend this is at the top. I moved it down here for convenience to those who don't actually care what I have to say. its technically supposed to go before the FAQ, as that is the time I wrote it, sorry if I now seem redundant by repeating something the FAQ has with more clarity) I was originally doing editing on these... trying to make them look sexy, or get the best possible screenshot and edit them together to get a b

20 Replies 118,571 Views

Its the FAQ time! I hog 1st post to do it. Q: Hey, I have this suggestion... Would you implement it A: Well, obviously I need to actually know the question, but sure. I'm very happy to take suggestions on how to improve this thread, or as to how I could otherwise improve my wallpaper selection. Q: There is a mistake and/or a broken link of some kind</strong

20 Replies 118,571 Views

Alright, now that everybody has Stardock's fences to let viewers see the desktop wallpaper un-hindered, we need something sexy as a background for people to see. (the text that should be here got moved to the 2nd post for the sake of viewers not being met with a wall of text) To the Meat and Potatoes: If it says "fullscreen" the resolution is 1600x1200, if it says "Widescreen" then it is 1920x1200.

20 Replies 118,571 Views

I'd vomit fish with excitement if Stardock took a swing on a dungeon keeper like game. (Startopia? It was the same game, except you weren't specifically evil, and it was in space not in a dungeon.... and you had to pay to open up areas of the map, which solved the problem of digging towards the opponents as fast as possible and basically end the game in 10 min if its fair multiplayer)

33 Replies 111,695 Views

right now the "slot" system is shaky at best. (in theory you can have x number of rings or accessories right now. only 1 weapon and a shield. no 2 handed weapons or bow and arrow). I can't imagine duel-wielding not making it in by release. It shouldn't be any more complicated than having different stats and animations for all the weapons as it is (you don't fight with a spear as you do an axe, and you can use a sword either way). I would

24 Replies 19,885 Views

yeah...at this beta stage, you'd have to be in the game a VERY long time to get a hero. I'd say forever unless Stardock creates a patching system that updates the game as you play it. (more than just hotfixes, which I think they already have)

31 Replies 86,231 Views

I would place money on the notion that MP is not limited to anything right now. The point of the Beta is to help build the game with us, if we think of a really awesome multiplayer game mode they currently don't support during the beta period. I'm sure any pitches thrown here will be considered, and it might actually be implemented by the final release. This game is going to support multiplayer, which means even though Stardock isn't focusing on it. T

15 Replies 7,602 Views

sound good. Do we really need a dialogue box saying he fled to the nearest city? or will said dialogue have options like what was described above (where he comes out of hiding and can fight), or pick the city? It seems like the type of option you'd not always want to be available. Like in games where you WANT to play "find and kill the sovereign" This certainly addresses many issues though.

51 Replies 169,622 Views

Heh, well thats how its done. I mean historically, when you have a crest that is the combination of 2 other crests, its to show merged families. I remember I had a project based on it back in like 6th grade where we learned about family crests and how or why they were the way they were. Anyway... I gave the time. I don't want to deny the community access to the the avatars just because Luckmann can't post them. &nbsp

444 Replies 1,868,326 Views

would you say thats a bug, or just an awesome location. I would have to agree that there should be a check of some sort for many crazy things rather close to each other3 It doesn't seem unreasonable to have 3 crystals, though I'd say thats about the limit. 4 or 5 would be rather insane (assuming they are anywhere as much of a boost that magic nodes are in MoM or AoW)

2 Replies 1,566 Views

I personally agree that "no sovereign" in AoW is much more fun than having one. However having a super power-house running around might be fun too. Which is why I'm holding off really making a big deal about it.

37 Replies 81,075 Views