[quote]I don't want an abstract Civ IV type system[/quote] Well, I think we defaulted to Civ 4 systems because Master of magic was so very similar to the the original Civ games. Like the order of spiritual sequels might go "civ, MoM, Civ 2, Civ 3, Civ 4" so in theory this game might come after Civ 4... i.e. advance on its systems the way civilization games advanced upon master of magic. AoW may be the closest thing to MoM we have recieved
landisaurus
[quote who="Tamren" reply="7" id="1970452"]Not really, a necropolis and a metropolis have the same difference as a swamp and a desert. One has an abundance and the other has none. [/quote] I disagree. I mean sure, the buildings might be similar (especially considering the grand architech might be the same), but there should be more thematic difference then the presense of people. I mean an undead city should look worn and dead, where a lively city would have festiviti
Another idea for pathing might be that during 'down time' when the game isn't crunching something particularly important like enemy AI's turn. it can just overview the map and find quick common routes and stash them between locations. Points of intrest like cities and portals could have quick access 'closest route is XXXX' saved so it doesn't have to do the math again everytime somebody tries to move a unit between the two locations"
I love it. My only problem I see is if my cities growing in directions I don't want them to. I mean great idea, but I like to have good control of my cities, at least if they push or move the build range for other things. Like I don't want the cities expanding on their own preventing me from building things at other locations (at least on their own).
I liked how in Civilization you can switch between globe and regular map. I hope Boogie's mention of it being non-square and tweakable is true. I am also down with the multi-dimensional. so whatever works with that.
[quote]Ice is composed of water but coldness itself is often asociated with air, the reason may be, one of the effects of cold is that it slows down; and slowing is the negative of speeding up, and speeding up is the domain of air.[/quote] I would accept Ice being wind/water combo spells. That being said, I would also expect it to be a wind and life spell. Life is often accociated with warmth and death is often related to cold. I would expect earth/life
I played it. It was awesome. I have tried both keyboard (actually my perferred) and joypad (only option for multiplayer really) both feel great! I am used to the NES version too, so it feel very smooth and easy to control by comparison
You know, I realized that we may have a problem with the classic necropolis/undead city. I mean ghost towns with zombies were made a classic in games like HoMM and AoW. They are enjoyed by most players I think, bone dragons always being cool. But with life and death being the same, the style might be missed?
I have mixed feelings about predetermined locations. It works pretty well in HoMM and other games. However I liked creating settlers to go and create new cities. It made the world feel more dynamic, which is something that MoM was all about.
The thing that I wonder is that if death is another part of life (which makes sense. I mean cure and harm are the same process if you think about it. And animating a dead body is about the same as bringing it back to life.) then what about your obviously evil necromacer type things. Its a classic in games like this to have your undead cities with bone dragons and the like. It would be strange to have the channeler using magic to spawn undead legions of darkness an
I want an industrial type city, buring coal and stuff for warms with old clay smoke stacks and everything. I want it be dirty and grungy. Alternativly something like iron town from Pricess mononoke (the cool smoke horison is I think key) I also want a cloud city. It might be connected to the ground by beanstalk or something like that, something that can be climbed with maybe a few buildings at the bottom, but mostly up in the clouds. Could possibly have floatin
Well, I think the important part is having any karma at all. I seriously doubt the bar would be very high. Just proof that you are a community participant. You have plenty of time to make your karma.
This is a really awesome idea. Sadly I'm in finals and haven't had time to do any art since the last emblems I put up in the avatar page. I'll be adding some for sure !
[quote who="Spartan" reply="2" id="1968217"]Aloha! Welcome to the community. Please make yourself at home - as long as it is a nice home that is. Feel free to partake of the offerings and contribute where you think you can. Oh yeah remember... All hail the Frog! [/quote] oh yeah, and bears are awesome (unless you are among the few that don't like bears. Which is ok. Its the thought that c
[quote]Not saying your idea is bad but its a bit too far fetched for me[/quote] Well, that is just how Master of Magic does it. And as far as I know, its the only game that does it, which is why we need a sequal. Like its part of the Master of Magic hi-concept, so its not my idea... its the game idea. It just hasn't been announced yet. I'm really not sure how anything could be considered a brain-child of master of magic without at least n
I know its not much info, but I like in Fire Emblem how there are 2 options for viewing combat statistics. A 'simple view" that shows only chance to hit, damage that will be dealt, and critical chance. There there is also a 'complex view" that shows many statistics so you can do the math yourself as well as see what might effect special abilities and such.
Well, this game is said to be closer to Master of Magic. HoMM took a bit from master of magic in terms of 'is a turned based strategy game with (the first HoMM came 2 years after MoM) however it was based a bit more on specific factions or city types. They both stem from the same core idea though. I imagine this game would be closer to Age of Wonders which was about a middle ground between HoMM and MoM.
[quote]All of your scenarios you've been coming up with have been a lot of fun to read, and would be cool to see in a game - but would be an absolute nightmare to control[/quote] what is hard to control about a treeman with archers in its treehouse hat. It wouldn't be much different then any other archer platform, except I imagine it would be stronger and slower than even an elephant, possibly having better archer options (like mounted balista or even more archers)</p
because he isn't pumped up on adam and gene splicings. Andrew Ryan was a normal guy.
nevermind, pheonix said it for me.
yeah, I had that too and thought I got my preorder for demigod beta. But I didn't, it was just my card responding to the fact that it was swiped. It should both still be in pending, and if you have bank of america it won't be deducted from the overall account.
The game isn't out yet.... how much can we really put on a wiki? Not to be a spoil sport, but nothing is yet official, and won't cleaning up the un official content create tons of trouble later?
[quote]If there are flying units in the game they probly will be limited as to prevent abuse.[/quote] lol... MoM had a choosable race that ONLY had flying units with the exception of the dragon turtle fantastic mount (which was actually rather high-tier) so I doubt they will be limited at all in any way. Since this is the spiritual sequel
This is where I think some of that user-created units streamed through impulse would shine. I mean if you build a few new units, but don't have the time to create a whole race and such, you could throw it into a skirmish battle and BOOM! instant use from units. What more, it would help with battle balancing and such. No having to build through crazy (possibly custom) tech trees to test out anything. No anything else. Just plop in the units
[quote]I refuse to use such noble animals as the bear for plows, carts or chariots! Are you insane?![/quote] plows are something not for noble animals. Chariots though? Not the same as a plow or measly cart. No, chariots being lead by bears is a force to fear! The only thing worse then a guy riding on a bear could be a guy riding 2 meters behind a pair of bears in an armored vehicle! edit: Pics for refrence <img src="http://dylan.tweney.