landisaurus

landisaurus

Joined Member # 3222724
12 Posts 661 Replies 31,716 Reputation

personally I have only really considered quests like the Sins of a Solar Empire quests or AoW quests. Quests that you use to make AI personalities happy, but don't have any real other baring on the game. I support your idea bleeba. I think it would make multiplayer games much more interesting. I fear I mave little to add as well. no comment doesn't mean we don't like it.

14 Replies 67,734 Views

yeah. Well any sort of confirmation on anything is nice. Right now they've been giving us info on the engine, which obviously is pretty done. The magic system is pretty important to us obviously, and it would save our brains a lot of ache if we knew. We know there are 12 factions, I also kinda wish we had a better idea at what they were too. I mean while we are at it, I want to hear if they are in fact having multiple worlds. Because I'm dying to

27 Replies 26,351 Views

[quote]It seems there's a bit of a wave of artistry taking certain elements of the computer games industry at the moment. I'm glad Stardock is part of it, and the look is great.[/quote] It is because of how hard it is to go for just plain 'realistic' graphics. To have state-of-the-arts realistic graphics, then only the top-of-the-line computers can run it, and lower end computers either get a very poor 'low-quality' version or can't run at all. Stylized

49 Replies 130,991 Views

FINALLY !! the other magic nodes, err I mean cataclysm crystals or something. ^_^; So then the question that comes up is what about life. Will that come from temples and shrines like in MoM or will it come from a different source?

17 Replies 66,467 Views

I would have to disagree. You can't 'run past' the defences like a starbase. I tried just this thing in a multiplayer game with a friend. You set up a base... the key is to put it near the exit lanes to the inner planets, then you slap the enhancement that slows or stops phase jumping. It had that, a hanger upgrade and a defense upgrade. I watched a starbase just eat a fleet for breakfast. The fleet was pretty sizable (3 bars on the zoomed

53 Replies 158,083 Views

My first feedback that I want to mention (which I don't see anybody else talking about) is 'why can't you place starbases?' I don't want to have to micro manage my little ship to fly him over to a spot where I want my base. I want to click on him, tell him where I want the star base, then go work on other things expecting him to fly his own butt to where I want the base and build it. It should be the same as any other building. This isn't a problem for

0 Replies 940 Views

The mines work well enough for me. I had a pirate fleet try to attack one of my hangers and the mines just ripped him a new one. Like I was wondering if the mines were too good at close range.

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I was also going to comment on the range and balance. One of the starbases can move about in the orbit around the planet, which makes it pretty awesome, while others you have to get the enemy really close for effective use (namely advent)

225 Replies 562,862 Views

Well, I was under the impression that it was going to be spells that were the most 'super' near end game. So I figure by 'depending how you play the game' would rely a lot on how focused you are on magic vs. military. I would expect that you could only a super weapon, super unit, or super spell (I can imagine a giant cannon like from breath of fire 4. It would 'hex' cities causing everybody in them to die and filling them with bizzar mutant creatures.)

39 Replies 33,236 Views

[quote who="dingbat91" reply="20" id="1975448"]would be nice for the return of hotseat into the gaming industry yes online is a fantastic addition to the world of gaming but sometimes i don't want to play against someone miles and miles away, i want to challenge a friend in the same household...[/quote] Amen back in the late 90s I feel like there were many hotseat games. HoMM, bugsey (that might be the wrong name), worms....&nb

42 Replies 102,855 Views

[quote]The great majority of people still buy at retail (and those who buy ONLY on Steam to the complete exclusion of all other venues are an incredibly small portion of the market), so no, it wouldn't be the massive boon to use Steam as some seem to think.[/quote] thats true, its just I ment I know a few bums that were like 'eh, I don't feel like running to the store and I can't get it off steam. I think as impulse gets more games on it (aka, the market becomes

25 Replies 11,831 Views

[quote who="TheDamien" reply="4" id="1978268"]I think this is worthy of my first post, DOWNLOADING ENTRENCHMENT Passing 70% as I type this[/quote] You tease. teasing us as we wait for ours to appear [e digicons]:'([/e]

49 Replies 159,041 Views

[quote]p.s. To the D&D young'uns: there is no D&D after AD&D. The 2nd, 3rd, etc., are abominations born of abomination because the whole scene should have yielded to rulesets like the Hero System or GURPS and the definition of a 'good game crew' should be that they'd tired of canned content & learned how to make their own stories. Wizards of the Coast = dealers trying to keep junkies in their gutters.[/quote] a bit off topic, but 2nd ed was TSR, not Wizards of the coas

42 Replies 25,316 Views

I feel that the difference should only be enough to make them feel different. I've seen in other games they try to create different systems and it ends up making certain factions really hard to play. It can cause a lot of trouble balancing and such if they are wildly different. Several races that have similar economy models but very diffrent other features may work just as well or better!

20 Replies 37,069 Views

[quote]In MoM, i like to play (often) with only 3 books plus warlord, alchemist, famous,... and if i feel like i want more magic, i'll start in Mirror. Altough usually, i'm the less magical mage of all the MoM focusing more in my dear troops[/quote] thats funny. I was always the exact opposite. I usually focused in magic wondering if warlord actually did anything. I usually would push for heavy research buildings early game and try to get powerful summon and the

10 Replies 9,892 Views

Something to add was in MoM, it showed the wizard actually burst into the room of enemy wizards and banish them personally. I always tought this was awesome (when I first played the game it was pretty awesome as far as cut-scenes were concerned on a PC game in terms of graphics too) (and later in life I discovered I got to see that one wizard woman's boobs when I killed her. Oh the delights we had before ESRB :P ). Expanding on that into a whole fight wo

29 Replies 95,843 Views

I just want my heroes to be important to my armies. I feel like if a regular trooper becomes a hero, then the hero is only a little more important than the regular red-shirt. I want my heroes to be awesome guys. Not as awesome as my channeler, but more awesome then just a promoted guy.

39 Replies 181,440 Views

I'm generally ok with the clossic distance limit. The thing that says cities are not allowed to be within X spaces of each other. It seems balanced enough and you can tweek it to allow for 'wilderness' between towns if you really want. What a hard limit would do is cause players to rush the first few settlements to get stratigic placement, then wait on the last few so that they can be in the apposolutly best possible location. While this sounds like 'stra

14 Replies 67,734 Views