Heavenfall

Heavenfall

Joined Member # 3239800
20 Posts 1,936 Replies 34,020 Reputation

[quote who="ILiekCaek" reply="1" id="2150553"]Stardock needs to put a lock on LAN gaming. It current state the pirates are having too much fun with no limits. Noone is lan'ing anyways, and its too far yet for tournaments. So just disable lab option. [/quote] They can't access the pirates' machines.

15 Replies 5,801 Views

Every game, no matter how it does, someone will say "this game will die!" in the first days. Thank you for filling that hole.

84 Replies 187,916 Views

I like it the way it is. Dying is supposed to reward the enemy greatly, to make sure everyone understands YOU ARE NOT SUPPOSED TO DIE. Otherwise it will be used too much as "get me back to base quickly". And it will remove a lot of the... pressure... on each combat with the enemy demigods. It should feel like - o shit, this is being decided right here and right now, and if I die or kill the enemy demigod, it will be a significant boon to the victor. If anything, they should remove gol

57 Replies 19,324 Views

Situation one: In a pantheon game. The NAT facilitator finds some players. I can open the "connection info" dialog. I see everyone connecting. Once the game has finished loading for me, I hear the "player has left" message twice or thrice. Situation two: In a pantheon game. The NAT facilitator finds some players. I can open the "connection info" dialog. Everyone connects to everyone, except one player who only connects to me. I decide to kick him after due time. I now

286 Replies 507,335 Views

I reported here: http://forums.demigodthegame.com/337561 That missiles that are close to some demigods slow down before they hit. Unfortunately this bug is still in-game, and it has the rare chance to make missiles against fast-moving or flying demigods/units "miss". Essentially the autoshot will be made by for example Torch Bearer against an angel. The shot gets into the "deadzone" where it slows down, but because the angel is moving so fast, the missile actually ends up in a "slowmo

0 Replies 454 Views

1) Once in a while my spells will simply not work. This happens when my character is standing still. I use my skill on an enemy that is relatively close, so there is no need for my demigod to move. However, he never uses the ability. Even if I use my ability again, it will not be used (ie - bugs once, it will bug again). I have to move before I can use my ability on an enemy that is somewhere I don't have to move to. 2) Sometimes when I am moving, I cannot use Scroll of Teleporting. U

4 Replies 931 Views

Disagree about the speed. I never considered the hammer slam as a player killer ability. Everyone have abilities not suited to harass players, and so does the Rook. As for everything else, I think the speed is just right as it is. Sort of agree with your 2nd point. I consider the prison map to be the best map by far. They still have to be symmetric, as that is balance 101.

50 Replies 18,377 Views

[quote who="XSive_Death" reply="1" id="2146970"]Sounds suspiciously like my own problem as seen here http://forums.demigodthegame.com/347033 Give it a look, and try to download the mentioned programs (ping plotter and some bandwidth monitor). Run a few games with these in the background. Once you encounter you're error check to see if there is any similarity (namely upload saturation destroying your connection). If there is we can compare out location/setups/ISP's to try and find a

6 Replies 21,414 Views