SageWon

SageWon

Joined Member # 3240874
3 Posts 107 Replies 1,142 Reputation

[quote who="Faust428" reply="8" id="3127923"]With all of this going on behind the scenes, it really is impossible to tell if some of these abilities are even working at all, much less if they are having an effect that is worth the cost.[/quote] Yes, Faust, I would agree with your whole post. Very eloquently put. I spend quite a bit of time today testing each of the Advent Loyalist's new abilities, (and the Deliverance engine). I feel I have a much better unders

23 Replies 34,159 Views

[quote who="SithLordAJ" reply="16" id="3128833"]There is, however, some improvement.[/quote] Hmmm. I let my first tests run for a half hour to an hour long, and my first measurement wasn't till 5 minutes, and then every 5 minutes thereafter. And I just used the end game stats. It seems the that spread speed peeters out after 5 minutes. And the greater 'spread speed' rates don't result in culture spreading any farther than normal. But, ye

23 Replies 34,159 Views

Devs, Thanks for trying to fix the Replay graphical glitch, as mentioned in the Beta2 changelog : "Shifted down the Victory Tree area when playing back a recorded game to prevent overlapping." But now (0.76) I see that if I watch a replay with Occupation & Flagship Victory conditions on, the Replay clock still overlaps the victory tree (1600x1200 Windowed mode, full screen, rather than

1 Replies 8,325 Views

[quote who="SithLordAJ" reply="12" id="3128036"]Yeah, the loyalist 2-lab culture tech is really strong, imo... It seems culture in general spreads faster than in diplomacy, but it really doesn't take much time at all with this this new tech.[/quote] SithLordAJ, Please try testing it, with and with out the techs to enhance culture. I know you are reasonable person. I've just been testing it, and the hard facts show no improvement!! Culture d

23 Replies 34,159 Views

[quote who="Mr Haze" reply="16" id="3128399"]A pity that the fourth one appears to be supremely messed up whenever I try to play it, ships sit around doing nothing, Karth parks his Ragnarov at the pirate base and leaves it there, amongst other things that just don't match what's going on in ally chat.[/quote] [quote who="Pbhead" reply="17" id="3128406"]thats odd. replay desync?[/quote] Hmmm. It replayed fine for me! Mr. Haze, maybe try redownl

26 Replies 39,649 Views

[quote who="Blair Fraser" reply="4" id="3127533"]Awesome thanks Kaesemuffin! I was able to fix 3 bugs [/quote] Yeah, good job Kaesemuffin! Its not often that we see a developer post here, especially in this manner. Congrats to Blair as well, for pinning down those bugs.

10 Replies 46,820 Views

I'm bumping these excellent replays because they will likely be unplayable after the next update/patch comes out (early next week?). So Noobz get em before its too late. A ton of good stuff here, that won't last. But also keep in mind, that some of these strategies (like the current corvette spam) will likely change according to upcoming nerfs (& buffs).

26 Replies 39,649 Views

[quote who="mcintire" reply="1" id="3126768"]If one TEC culture center was on your planet and one Advent culture center was on the planet next to it the TEC culture would always be pushed back and your planet would gain negative allegiance rates.... Yes, it is better to place the culture centers at the frontlines.[/quote] These comments are actually not correct.

7 Replies 23,701 Views

[quote]1. Advent are supposed to be the main "culture" faction, what does that exactly mean? Is their culture actually stronger, always pushing the TEC/Vasari one, or its more about having the cultural upgrades/buildings sooner and cheaper? If i play for Vasari, max my culture research and build same number of those media hubs as the Advent Player (with maxed culture himself) on the adjacent planet, will it be a cultural "tie" or will his culture steamroll mine anyway, as its s

7 Replies 23,701 Views

[quote who="Tridus" reply="1" id="3127620"]If you mouse over a planet that's generating culture, the info card that pops up shows the culture amount. It should go up as you add techs or more culture buildings. [/quote] Yeah, I know about that. BUT it does NOT go up as you add techs! Never has. One culture tower provides "20" culture, which is divided by the number of lanes leaving a planet. Thus a homeworld with a media tower and 3 lanes, will

23 Replies 34,159 Views

I honestly can't tell if (0.76) culture is spreading any faster (or farther) after researching the Tier 2 civil techs to improve its spread speed by 5, 10, 20, 30%! Is there some way to verify the improvements quanitifiablely? Perhaps an info card note I'm missing? Since Domination (by culture) is the Advent Loyalist's primary theme, I would suggest radically improving the T2 Confluence tech so there is a notable change to culture compared t

23 Replies 34,159 Views

[quote]because their cost has been unchanged since they were 1 fleet supply... this might even be an oversight.[/quote] And their experience points granted is still unchanged (from version 0.62 to 0.76)! Yes, I think the unchanged cost is an oversight. I am sure that "Additional corvette balance changes will be coming in a future update." Since they doubled the fleet supply, I would vote for nea

16 Replies 7,610 Views

[quote who="SageWon" reply="32" id="2914970"]But... repeated shots from 2 [Deliverance] guns, say every 3 minutes, will eventually bring allegiance to zero... (41.67 minutes for 100%, 10.42 for 25%?).[/quote] Anyone know how long this will take? I think my earlier calcuations were incorrect. If max culture change is -.07%/sec? Then its about 24 minutes for 100%, and 6 minutes for 25%? Culture is just baffleing (to me)! Anyway, I bump this old post becau

43 Replies 150,857 Views

[quote who="XubXub" reply="7" id="3126857"]you can create a map in Galaxy Forge and make it give you the Vasari titans/ships at startup to play with[/quote] Awesome find XubXub! Karma to you. Another quick easy way to fight against the Vasari now, is: Enable Occupation Victory, and go try to take over that planet. You'll see what Vasari corvettes and a Vasari titan can do.

11 Replies 53,197 Views

[quote who="xeranes" reply="10" id="3123371"]CONFIRMED: Eta Sector Remnants are not affected by TAR, regardless of map or gametype![/quote] [quote who="Icdan" reply="11" id="3126758"]Do you know whynot? And will that be fixed?[/quote] I don't think this is bug! I think it is a subtle nerf of TAR. And a clever one at that! I personally don't think it should be fixed, and congratulate the Devs for coming up with this solution for the Occupation victory

18 Replies 7,112 Views

[quote who="ferenjianboardf" reply="5" id="3126999"]Was expecting something a bit more serious, not some bs blattering :/[/quote] No one knows. But you could use common sense to make a reasonable guess: Beta1 (TEC) started Mar. 1, Beta2 (Advent) begun early April, Beta3 (Varsari) early May????... Release June 12. The Modders have figured out how to unlock the Vasari already (PM one, also see Reply #

12 Replies 11,525 Views

[quote who="Mecha-Lenin" reply="3" id="3125975"]Actually I've been playing Advent recently... it does NOT suck.[/quote] This is from another Vasari only lover. It* is not the unity. BTW, I'm not biased. [quote who="RiddleKing" reply="5" id="3126006"]So who was the rapture?[/quote] Riddle, don't you have the Beta? Can't watch the replay? It was Quar, and he was just messing around IMO.

26 Replies 39,649 Views

Thank you Pbhead, for the Replays. Devs, the Pro 5v5 replay is worth watching for balance considerations. (And the howtoecoasrebel replay demonstrates rushing to TAR (TruceAmongstRogues) by Krath & [SnakeDoc].) I'll summarize my observations, but there is much that can be learned here. Players: 7 Pros 3? - Auqia, Mecha, Pbhead, Dwish, [?] VS. Radioactive, Quar, Owll & Rovert,

26 Replies 39,649 Views

[quote who="MrHaze" reply="1" id="3125260"]With regards to #6, the bonus is coming from an Advent t2 harmony research called Communal Labour. This ability used to function by allowing construction drones to cooperate and build a single structure faster, but at some point it was changed to give a flat %age bonus to structure build time per contructor in the well. I believe the rate is 16% per constructor, so on planets where you have 4 or so, it can become quite scary just how quickl

5 Replies 7,703 Views

[quote who="Rovert10" reply="3" id="3122022"]If anything it should be like the TEC loyalists novalith. The ability to acquire it at tier 6 with no prerequesites.[/quote] Yes, I too would also like to see one Advent receive an early superweapon, like TEC Loyalists do/did. Here is a link to a summary of the superweapon s. Yes, repeated shots from 2 guns, say every 3 minutes, will eventuall

13 Replies 15,282 Views

[quote who="acare84" reply="3" id="3120721"] Multiplayer is not working like the false patch.[/quote] Online, Multiplayer is now working. (It didnt for the first few minutes, presumably updating the servers).

16 Replies 19,968 Views

OK. Its clearly a programming bug. That should be fixed IMO. Like I said in the OP, I've tried several unlocked games, some with the Allied Victory setting on, some with it off. Some with three players, some with 9 players (3v3v3). I've never received a reasonable victory notification in any of these unlocked (open diplomacy) games. In the past, while online, I've played lengthy unlocked multiplayer games, where my allied "team" finally emerged &#39

11 Replies 20,420 Views

[quote who="Mr Haze" reply="6" id="3120655"]There's usually a setting where you can set how many players can win together, up to 9.[/quote] Yes, that was true in Diplomacy (1.34) But not any more. In Rebellion, its strictly "Allied Victory". The Victory option says: "All currently allied players are also victorious if a player achieves victory". Honestly, if they want to implement it the way they have for single player, I'm ok with it. But if i

11 Replies 20,420 Views