Has anyone played Unlocked Teams online, (Allied Victory or not) and got a victory?? I doubt it. I haven't tried in Rebellion yet. But I can say that in Diplomacy (1.34) it also seemed bugged in this regard.
SageWon
[quote who="GoaFan77" reply="2" id="3120639"]Well since they disabled the number of allied victors option, presumably it stays at one[/quote] I'm not sure you understand me. I tried a 3 player game, and allied with 1, defeated the other... but didnt get a victory! My full ally (peace treaty, all visions, near 20 relations) broke off our alliance, and I was forced to kill him to get the victory notification.
Oh another issue with TAR (Truce Amonst Rogues): If you have TAR, and you recieve Envoys from other players, the militia will kill the Envoys. I don't believe there is any way to control the planet militia? (Forgive me if this bug has already been mentioned, nonetheless, I think it deserves rementioning),
To elaborate on this topic, see one new player's frustation in this recent thread . In particular, pay attention to Yargnit's reply #1: " The only way to get yourself to like them enough is to consantly request missions. Basically, request credits, then give hem back in an endless loop. It's way to endlessly compliated, getting them to like you is much easier than getting yourself to like them."
I have been unable to get a team victory screen while playing open diplomacy (unlocked teams setting). Neither with the Allied Team setting On, or Off. Its always like a pure FFA. Only 1 winner (you have to kill all, to get a victory). Even after going through all the trouble to get cease fires & full peace treaties, you can't win! As soon as your fully allied "team" destroys your foes, your told that you can no longer be allies, and you have to beat th
[quote who="JohnJames" reply="28" id="3120177"]Vasari = Not sure[/quote] Vasari = Fast neutrals, low labs, and Mobility... Now if that titan can destroy worlds, and take the population & LABS with it. And put population on StarBases (fix Colony Pods so its worth it). Who Knows?! It might get interesting. But I'm gonna wait and see.
[quote who="stein220" reply="12" id="3120214"]how about this: put TAR back to tier 3 with no pre-req's... HOWEVER, to slow it down... [/quote] Not a bad idea Stein. The more I think about it, the less I like nerfing it. Would rather see the other races buffed to counter it. [quote who="GoaFan77" reply="11" id="3120174"]Should the game be balanced around the 5v5s? [/quote] Good point, and it is probably too premature to discuss this without seeing t
[quote who="mastrK007" reply="2" id="3120079"]but is there any way to force a steam update when a new version comes out but steam won't auto-download it? to get to .61 I had to uninstall and reinstall rebellion....[/quote] mastrK007, You need to read some of the topics in the Rebellion board . This pinned post sorta explains what happened. <
[quote who="JuleTron" reply="3" id="3119624"]I use Corsevs to capture all the infrastructure of a planet that I conquer so that I do not need to rebuild trade ports, factories etc...[/quote] I thought they disabled the ability to capture structures? And I thought boarding parties were still broken? They didn't seem to work for me! I would have to agree that it is NOT a very good ship (even if its not broken). Not to mention that it only has aver
[quote who="thundrbug" reply="11" id="3119332"]I dont buy the balancing argument, fighting vs an identical copy of yourself you will always be balanced.[/quote] But you're not. What about Rebel Vs Loyalist? [quote who="MrHaze" reply="12" id="3119342"]They said we should be seeing 2 new factions this week, and given the recent slipup, I'd (cautiously) expect the Advent back in by the end of the week.[/quote] Yeah, Yarlen said that, <a href="https:
Lots of great comments, some that I would like to refute, but its a moot point now, that the Advent are gone. But Sareth (Carpetbomb - Advent Pro online) made some interesting comments. In particular regarding TEC Rebel's TAR: [quote who="sareth01" reply="3" id="3117601"]-One thing to be tested is to see how fast the advent eco is compared to the TEC...It feels much slower right out of the gate, but the pressure the advent can put on the
[quote who="mcintire" reply="1" id="3119253"]The main advantage of the research is being able to rush through neutral worlds and just take them over, and in games versus non-TEC players there is no such lategame advantage as being able to pacify insurgents [/quote] Now, if Advent had good enough culture to prevent the "rush through neutral worlds", and maybe even repel them, that would be something. But I didn't see that. And I've tried the new T2 Advent 10% b
[quote who="NeoCortex75" reply="101" id="3119272"]The movie was sweet and will definently win over alot of people. In fact I was hoping to see it one last time[/quote] You can still see it on YouTube . (Thanks to Meow256 ).
I hate to say it, but I think it is still too easy to get TAR (at tier 4). It needs to be T5, maybe with an additional research at T3. TAR is a an awesome idea, a very nice tech that really characterizes the whole TEC Rebel race. But if you can rush to it, you can dominate the game from then on. Thus, I think it needs to be delayed. While Loyalist's early Novaliths is equally strong, I think that awesome tech is balanced by cost & late research.
On two occasions, while watching two different replays (0.62), I've noticed that the replay didn't record my cap ship ability choice. Both times I had a Kol flying about and attacking without any abilities selected. I know I that selected the first ability, Gauss Rail Gun, and was testing militia killing speed at my roid, but the Kol never showed an ability selected! Thus the Kol took longer to kill the militia, than was the actual case. The repl
[quote who="sareth01" reply="14" id="3118697"]I cannot get this game update, so now I cannot participate in the beta until I can receive it.[/quote] Sareth, check out this post.
[quote who="InuHanyou1701" reply="8" id="3118238"]Revalidated game files and it's working now. Found 2 bad files apparently. [/quote] [quote who="Sillocan" reply="5" id="3118150"]I was having it too. Just re-verify your game integrity.[/quote] Bumping this post for the people having problems. Looking at you Sareth, hoping this helps
[quote who="GoaFan77" reply="3" id="3117537"]All turrets have always done 20 damage per second. Its just when we went from Entrenchment to Diplomacy, all tactical structures started displaying their info card damage as double the real damage. So now they've finally fixed the display bug, and the turrets are just as strong as they've been since the original Sins.[/quote] Goa, are you sure? Can anyone else confirm? The first mention I saw of turrets doing 40 damage
[quote who="Korialstrasz" reply="2" id="3117851"]Kinda curious if they are increasing the damage done by Jump Destabilization for all the factions[/quote] Yeah, I assume they are. I checked out an Advent Star Base. And it too was now applying 45% Hull and 150% AM removed, when you leave the grav well. Earlier, (in 0.61) I had also noticed the change for the TEC (45% & 150% in all grav wells), and I think its an excellent improvement over the old
[quote who="meow256" reply="4" id="3118032"]Here ya go! Converted by me in full quality.[/quote] Here's a link to the new Opening Cinematic , courtesy of Meow256. Thanks Meow. It looks awesome, especially in full screen. Karma to you. (PS. to create a link on these boards, you just highlight the word/s you want to
[quote who="Icdan" reply="5" id="3118446"]Still get the problem. What could it be?[/quote] How long are the phase lanes? This is just a guess, but I've noticed in many 'custom' maps, the phase lanes are ridiculously long. So long that it takes forever for a ship to jump between planets (and even longer between stars)!
[quote who="InuHanyou1701" reply="10" id="3118277"]how did you resolve the game being in an older build?[/quote] You can't. You can't play Advent right now, anymore. They reverted back to 0.62. Too many problems. In particular, no one could get online. See the pinned post at the top, or other conversations about the update.
But Advent are gone! Its back to 0.62. See pinned post by Yarlen
They reverted back to 0.62! 0.75 is gone!! No More Advent, for now. LOL Probably, the main problem was: Nobody could get online. A few others... But lots of good stuff (to look forward too).
Why? 1. Because they have nothing (new or old) below tier 3. This is where they were hurting before. A weak early game. 2. Their cap ship buffs are less than what TEC recieved! And their cap ships were already generally weaker before . The single action protection of high sheilds is just not as good as the dual protection of hulls and armor. Advent