[quote who="SithLordAJ" reply="27" id="3004907"]So... to sum this up so far: Advent start in 5v5 mp should drop hostility labs first and aim for flak and illuminators? what happens when you have an ice world next door? Or is the consensus to spam tier 0 first, see whats up, then decide hostility/harmony?[/quote] It depends (on too many factors). So, no right answer for all situations. But almost always ignor the ice. I'd "spam tier 0 first, see whats up, then dec
SageWon
[quote who="BananaSpear" reply="32" id="3003998"]Replays of these games can be found here: http://www.mediafire.com/?nj1dicspzzl7td3 Enjoy, some of you might find game 1 and 3 funny (in date time order) Now, i am fairly new to sins ICO multilayer [/quote] Thanks for the replays. I enjoyed them. But Howdidudothat is right, your not "fairly new", thats pure BS. And you and Quar stacked the teams while trying to ac
OK, so I tried unpinning a bunch of stuff, and it really helped the jumpiness. Auto pinning frigates seems to be the biggest culprit. Not sure how well I'll be able to monitor my empire yet, but I like the improvement so far. Thanks guys, for the advice.
[quote who="Wrath89" reply="99" id="3003726"] Quoting wbino, reply 97 Why are all the official responses coming from Stardock? I do remember a time when Ironclad would chime in. Is this add-on being done in house at Stardock? Just curious, who's associated with Ironclad on this forum? (If anyone?) I don't think I've ever seen them. [/quote] Craig Fraser is with Ironclad, and replied earlier in this thread.
[quote who="Mecha-Lenin" reply="15" id="3003525"]Skirantra OP.... now that is some good shit, you should try stand up comedy. It's worse than Sova and on par with Halcyon.[/quote] Maybe at level 1, but not at level 3 or above. [quote who="Mecha-Lenin" reply="15" id="3003525"]Where did i exactly state that ion bolt is 'broken'? [/quote] Right here, in the original post. [quote]At lv1 it's 10s minus 3s disable time. Count in inertia and cap is eff
[quote who="Stant123" reply="5" id="3003292"]Only pin the gravity well where the excitement is, that's how.[/quote] Wow! Then you don't know/see whats happening elsewhere. So how do you keep track? And the damn thing will still jump around because you can't unpin the top selection (ships in transit). Can you? I know you can collapse the top item, but it still causes jumping around.
[quote who="Darvin3" reply="1" id="3000107"]Try speeding it up! I keep a "high score" list of my best times against the AI. I generally do my speedruns against the unfair difficulty (best time - 31 minutes to blast their homeworld) [/quote] I'm curious, on which map, or type of map? I just beat an Unfair on Point Blank in 7 minutes. 2 Vulkoras with seige turret ability straight to his homeworld, scouts to kill constructors and colony ships before the
As mentioned by Yarlen, reply #71 , 9/27/11 Short List of New Rebellion Features: 12 all new ships 2 new structures 6 new tech trees 6 new factions (subfactions of the original 3) New victory conditions (including updated Diplomatic Victory condition) New scenario maps
Gotta say, I'm dissappointed there's no mention of Empire Tree improvements, sorry to say so. What about all of the suggestions . The rest sounds really exciting.
[quote who="Ryat" reply="1" id="3001782"]I have no issues. But then again I virtually shut off the sidebar to nothing.[/quote] Huh?? Then how do you select units (effectively)? I feel the same way as the original post. FIX THE DAMN SIDEBAR! In long games, I can't hardly make a selection. Devs. please at least, just widen the sidebar. That alone would help greatly. I was very dissapointed that sidebar improvements were not mentioned&n
I can't believe some of the hard core online players are undecided because they haven't seen enough! What about the hundreds hours/dollars you've already enjoyed. You know it will be well worth the $30 bucks! Come on, its only 30 bucks, thats minor compared the value you've recieved, and shouldn't even be a consideration. Good Greif. You know its going to be an improved version of a game that you already know and love. Jus
[quote who="Wrath89" reply="14" id="3002248"]I'm not convinced the 2600/450/725 cost would be worth it in most cases[/quote] Wrath, you raise some good points, and Perseverance does have some issues, including forward facing activation. But also, since its channeling, it has to remain stationary during that 40 seconds. I think people overlook this requirement, and interrupt its full healing cycle, so it looks like it is doing nothing. I use i
Yeah, this is hilarious. The Skirantra spammer cries because one of his beloved OP Skirantras gets killed. No mention that Skirantras are broken though.
[quote]Had my partner saw my planets and caps get mown down I would've just chalked this up to a desync, but it's not quite like that because the issue was only evident in the replay. Anyone else have anything remotely like this happen to them before?[/quote] Yeah, I've seen this before. A few times. For example, when trying to watch a desync, or trying to watch an older replay from an earlier version. And in one older version, replay
[quote who="RiddleKing" reply="10" id="3000867"]Hint: When u use illuminators and Defense vessels u have to move them into the heart of enemy fleets to make use of all the beam and laser banks. Don't attack at a distant.[/quote] Why hint? That's no big secret. Hint: move them around too. Your probably laughing about the Subjagator, since everyone thinks its a joke. But its 1000 point heal is no joke.
[quote who="GoaFan77" reply="8" id="3002087"]to make culture more worthwhile this number should be increased[/quote] I've always thought the same. Most of Advent's culture upgrades and pacts don't make any difference because of this -.07/sec cap. Who cares if culture gets there quicker, if it take forever to do anything, (and is easily countered for that matter).
[quote]I suppose culture spread rate is truly upgraded with research, however now I have a little doubt, since no change shows up on the planets' infocards... Any ideas about this behavior ?[/quote] I don't think he got an answer? And, I'd also like to know the answer? The thing that I've noticed about culture is: it seems that the overriding factor is a planets culture change is capped at -.07/sec, no matter how much you throw at him. So
[quote who="sareth01" reply="17" id="3000692"]then immediately use my two level 6 marza missile attacks[/quote] And if you had a level 6 Akkan, which is even less uncommon, you hit Armistice whenever it looks like you are in trouble, and run back to your star base (with repair), which nobody dares approach for fear of being blasted away. And it won't be long and you'll have a level 6 Dunov which quadruples the above mentioned abilities, and means you&#
[quote]this is normally infeasible for a 5v5.[/quote] I thot we were talking about 5v5s.
[quote who="MayallCommunion" reply="3" id="3000755"]Thank you for all the replies how about a late game strategy whats good then:[/quote] Yes, definitely some good replies. Late game strategies with the Transcendia star base Meteor Storm can be devastating. Altho it is a tier 6 research, it is worth jumping up to. Add Mass Disorientation (T4) for further killing power. Since you have 6 labs, you may as well get Perseverance on Subjagators for unp
[quote who="Wrath89" reply="19" id="3000963"]"you have to be spending nearly all of your income on basic fleet and probably won't even have enough leeway for any civic labs. At least, not until you've killed your main opponent." But I think logistics slots are also a very significant issue[/quote] Wrath, I'll concede. Limited logistic spots is also a very big factor. But, respectfully IMO, limited income is a bigger factor. [quote who="Darvin3" rep
[quote who="Darvin3" reply="16" id="3000929"]Advent is perhaps the only faction (due to T0 spam) that can realistically open 2-harmony in a rush scenario.[/quote] "Perhaps". Very Risky! And unlikely. Advent are currently the most vulnerable race to rushing strategies. No mistakes allowed. I've not seen this work. Again, its the opportunity cost. Every civic investment you make means that many less frigates you can acquire - wh
[quote who="Wrath89" reply="14" id="3000895"]The problem is that there are rarely enough logistics slots for that sort of thing in a 5v5[/quote] No, the problem is the opportunity cost. You can't afford to waste money on civic investments, when you need as much military (ie: fleet) as soon as possible to defeat your opponent. [quote who="RiddleKing" reply="13" id="3000888"]So your saying i should go 3 hostility early game?[/quote] Probably Yes, espe
[quote who="Enny02" reply="3" id="2947016"]I tried to play with a friend yesterday and today. It is lagging really bad in the chat and game. Impossible to play. [/quote] Yeah, this post is old now, and I haven't experienced any lag lately either (since the database fix).
[quote who="Yarlen" reply="7" id="2944918"]..., the issue was that the ICO database had gotten too big and unwieldy... [/quote] Probably from all the smurfing! Some people are constantly creating new smurfs, and now I see them somehow recreating the same name so that the record is always new, and meaningless. Not to mention the dirty little secret: that you can play 1v1 against an AI on ICO, and start with both players on the same tea