I like Entanglement (3v3). It has a random feel, sorta stringy, with lots of good chokepoints. Razor's Edge, a small 3v3, is great for quick competitive games. Foreign Invasion, is another good small 3v3, with the added strategy of a hidden galaxy. I love Gateway too, a great strategy map. And ofcourse, the Huge Random Single star (5v5), is also one of my favs. I wish we had another random 5v5 map. Possibly one where start
SageWon
[quote who="DirtySanchezz" reply="9" id="3091228"]If everyone starts out on the same team, does that mean that everyone's relationship is 10.0 at the start?[/quote] In 1.34 (Diplomacy), yes. And the other significant difference, is you have full vision, so you have a good idea of the layout from the beginning, rather than beginning in a dark hole. Unfortunately, in Rebellion (on Steam), you can't start unlocked teams with all starting on the same team, and
Why would the troll, Ruddleking, deserve an answer? This post is probably just more trolling. In 1.34 the answer is obvious, TEC wins. Sareth is pulling his leg. Ignor the OP.
[quote who="Ibnpatuta" reply="8" id="3114383"]RiddleKing, you work at Stardock?[/quote] No, he doesn't. Riddleking is a troll. Ignor him.
Is it simply because you haven't scouted that planet yet?!
I've played a few of these unlocked games, and would be game for more. Surprisingly, open diplomacy (unlocked teams) works best if all players start on the same team. And you break alliances, rather than trying to form them. Be sure to set a proper team size for Allied Victory.
Here are some good 1.34 replays IMO. Download at the links, find your Ironclad games folders, then copy into one of your 'Record' folders. And watch in Singleplayer. HiroVsAuq . This is about the only game I've seen where Auqia (Master1a) looses. An interesting 5v5 Pro game. <a href="http://www.gamefront.com/files/21362126/AuqPros-1202132
I enjoyed the replays. Thanks.
[quote who="Seleuceia" reply="1" id="3076982"]The HP regen rate on constructor drones is like .01 HP per second...so they do regenerate hull, but the coded value is really small...[/quote] hmm... so it would be easy to change (or correct). It must be a really low rate. Why not a more reasonable rate? Because I keep finding constuctors with half their health floating around, and I keep just scuttling them so that respawn with full health, including the hull upgrades t
[quote who="Seleuceia" reply="1" id="3076982"]Not sure what you mean by the communal labor... ....so 2 advent constructors with communal labor would get you in reality a 1/(1+33%)= 3/4 modifier, or a 25% actual reduction in the construction time....[/quote] I appreciate what the devs were trying to do in the 1.32 patch by improving the communal labor tech. But it really wasn't enough of a buff and I agree with your comments <a title="reply #20" href="https://for
[quote who="Seleuceia" reply="19" id="3075693"]A build rate bonus is not a very good bonus...the only time that type of bonus is useful is if you have to rush build many tactical structures in a very short period of time...that's a pretty limited advantage and is easily overshadowed by cheaper structures... That you aren't likely to have more than 2 constructors any way makes the opportunity cost of researching that tech unjustified...[/quote] I agree with Seleuceia
Hull upgrades don't get applied to drones automatically. And damaged drones don't get restored to 100% health either until they are completely destroyed and/or scuttled and automatically recreated, or micro'ed to manual repair. The repair bays don't recognize them as needing repair and won't automatically heal them. (If you research the tech for 10% more hull, the drones show the potenial for increased hull, but remain at the lower original
Good answers by GoaFan77, but I'd like to add some links, and additional explanation. [quote]I'd like to now how a well balanced and strong attack fleet has to look like? [/quote] Usually, mostly Long Range Frigates, especially at the start of the game, and especially against the AI, which has a tendency to build way too many Light frigates. But mostly you want to build the <a title="and see pinned post above by SithLord" href="https://forums.sinsofasolarempire.c
It is possible to get this larger achievement on the game's stock maps, but only on the largest map: the 132 planet Huge Multi-System Random map. I know because I've done it at least twice now. Once because I lost my old 100% achievement in one of the upgrades, and wanted to restore it. But I would recommend saving the game near the beginning, and countin
[quote who="master1a" reply="27" id="3027478"] Quoting PhantomZ3r0, reply 25 ... dealing with Vasari that will rush to build a starbase in your home planet... Your own carrier caps with fighters and (LF or LRF) spam works the best. [/quote] Why fighters? Or did you mean bombers? Building turrets against a baby starbase is effective too, if they are within range.
[quote who="IanSonOfJohn" reply="124" id="3014736"]a section on DIPLOMATIC VICTORY would be nice -- as in, what is it and how do you win it?[/quote] Ian, you get a Diplomatic Victory by accumulating a certain amount of diplomatic points. I believe it was 150 or 750. It was a completely arbitrary dumb number IMO. Nothing complicated about it. Just keep completing missions, sending envoys and researching techs to raise relations to accululate points, an
[quote who="Darvin3" reply="7" id="3017789"]They have no good way to take down starbases except brute force, which is utterly impractical unless your fleet is massive or the starbase is immature. [/quote] Yeah, as an advent player, I felt especially vulnerable to starbases, and had no real [good] counter. Similar in nature to Illums, Starfish need to be able to effectively focus fire, or something else. [quote who="Nightraid3r" reply="10" id="3017914"]lastly: t
All the good Advent players have stopped playing. And very few players choose the Advent race now. I just don't see anyone playing Advent well. (Devs, just check the online records, you'll see only TEC & Vasari, except for a few random players). Ofcourse, nobody likes to always lose. Its hard to pin down the problem. Its not one balance issue. I've tried them myself and have only been frustrated. The fragility of their Cap Ship
[quote]The Flak/bomber damage is off. Makes em useless.[/quote] DarkCloud doesn't make sense. Fighters counter bombers, not flak. Useless? Flak counters fighters, and is usefull against a ton of things (LRF is a big one, but scouts too!). I really don't think he knows what he is talking about.
[quote who="Seleuceia" reply="15" id="3009394"]As Wrath has pointed out, if you only build disciples, then your opponent is only going to field kanraks...so, you still lose...[/quote] You both don't get it, and are wrong. But I'm not going to argue anymore. Go do some testing for yourselves. Your refusal to accept these truths, reduces your credibility in all of your arguments.
[quote who="Seleuceia" reply="9" id="3009217"]kanraks/sentinels... will absolutely crush disciples and seekers[/quote] This also is absolutely false. A comparable cost of disciples alone will beat kanraks/sentinels, no skill needed. I agree that Advent are at a disadvantage, but its not as dire as the picture some people are painting.
Sareth, you need to try some different strategies as Advent. Why do you want to build illums against a starbase? Bombers are the counter. Advent get Carriers at tier 2, and improved hangers at tier 1. Turrets (also improved in 1.32?) are good against a baby starbase. I actually think the Advent are the best race for turtleing. [quote who="sareth01" reply="6" id="3008626"]Hmm are you factoring in the 18 second weapon upgrade?[/quote]</p
[quote who="Darvin3" reply="29" id="3004986"]The high 4:1 conversion rate isn't necessarily applicable to a rush scenario. Vasari in particular can often balance their expenditures so they aren't buying from the black market, meaning lower conversion rates (2.5 or 3) are more suitable.[/quote] OK, use 2.5, so $350 and $675. But I don't know if this applicable either. Granted you are likely to be selling metal, but probably buying crystal. Either w
[quote who="BananaSpear" reply="34" id="3004009"]O, i read it.[/quote] "O", this all sounds vaguely like Siddy. And I know Siddy from way back too. Either that, or BananaSpear (nice name) went through an awful lot of trouble to post all this.
[quote who="RiddleKing" reply="60" id="3004970"]This is stupid.[/quote] RiddleKing, who's stupid? Watch the replays yourself. Then comment with some intelligence.