Yeah, I forgot to add that part about the hardcode and the game engine being a 32 bit one
EternalRequiem
Whoa... for a first model that's well done. I've yet to even get some of the details like that on some of my ship models down. Very nice
After the update to 2.7.1 X3 removed the 2gig limit on the game to allow it to use more ram. There is also a 4 gig patcher out there that solves the issue to improve gameplay on x3 even more. With a game like X3 the more ram you have on your computer the better it'll run. Though of course a good CPU helps, comparing X3 to Sins though. I think is a no no seeing how X3 is a much more complex and difficult game to play. Sins is a RTS while X3 is a economic and combat flight simulator
Yes he works for Blizzard and is a very busy guy, so cut him a break will ya. This is one of the most anticipated mods for sins out there it will be released when it's released just wait patiently XD
actually the model has around 9k poly's I've been cutting it down some more so I can make the turrets on it. Optimal poly count I've been told for a captial class ship should be around the 9k area. Right now I'm just making some of the larger sections that can be merged into several areas and then triangulated without destroying the curve shape the ship has.
Hi all... I'm back again I've worked on a few new models Battleship: I'll just go with these 3 for now. This is a near
Oh it's possible just not with the game engine Sins uses. You need a more powerful game engine
[quote who="Draakjacht" reply="3346" id="2658459"]Btw... Reduced 81%Original 691 x 542 Reduced 81%Original 691 x 542 The David's Lions have officially found a wormhole to an alternate reality! We're going to take over the multiverse, one bit at a time.[/quote] Ahhh such a good game, shame they haven't made Homeworld 3 yet... with the amount of fans the game had they should have started on it
[quote who="-Ue_Carbon" reply="3340" id="2658011"]I'd like to see if we can get a few new icons in or replace a few for some new lore based ones. I know we talked about the skins, Ive tried to tinker with each race having their own skin but I could not get Sins to see the new skins. At any rate you could make 3 basic themes and if nothing else you could create a mini mod for each per se. Allowing anyone to pick the one they like or goes with their favorite races t
gahhh that sucks, big time all the work lost because of a formatting of the HD. ALWAYS back your stuff up, either to a external HD or a secondary HD :S
ah thank you myfist0 A side note about the new model: compared to the other Radiance Model this model will be slightly shorter in length and a little wider in width. It's going to lack the large main cannon in the nose of the ship which will instead be replaced by two smaller less powerful versions of the phased singularity cannon which will be housed in the two arm/wing sections of the ship. At the moment the ship looks more blocky then anything else at
Hello all once again, I come bearing a new model :p its in the works still. I had to drag myself away from the current one I'm working on to keep my interest fresh. Ever wondered what would happen if the current model ever got destroyed and got a redesign? lol well here's the Radiance mk. 2 for everyone's eyes to look at. Just finished the base ground work of the model in the past hour xD http://img709.imageshack.us/i/radiancemk2.jpg/ again... for the li
Maybe you could ask SIN-Imperium he's working on the Optimization project and is cutting poly's down on fighter craft and trade ships/refinery ships edit: st
http://www.geekstir.com/img/trekmap2.jpg Best I could find on short notice
Heh, I can't play Eve anymore, money is an issue... besides I grew bored of the game... also if I did go back on my main account I'd lose just about all my assets seeing how the last time I was playing I was in 0.0 space, was in a corp at the time which was in an alliance. Sufficent to say... they kicked me after a while of inactivity, so corp mates and old alliance mates will shoot me on sight seeing how I'd be neutral to them. What am I in by the way? My character is in a Rokh battl
[quote who="myfist0" reply="69" id="2603511"]This tutorial is on reply #42 but with no pics. By the looks of the addresses for the pics, they were never there. I am going to attempt to re-create this tutorial on another thread because this thread is dead. Maybe this should be removed from the Stickys or Pins. Major Stress wrote a great thread on Texturing for Sins and IMO all questions for texturing should be posted there (this thread
Ah very good there manesse, sticking to the kanon about eve ships with the race, Gallente and Amarr being the armor tanks while Caldari and Minmatar being shield tanks ;)
Ah it's the man himself who gave me tips before when I started learning how to use Wings, ah sure thing I'll send it in wings format for you seeing how your most familiar with it, I'm still trying to figure out gMax and XSI and I'll give that meshlab a go :D
Hi all, back again with sort of a request. Can I have a experienced modeler look at The model I worked on to sort of well... I don't know suggest anything and to check for mistakes if I made any? If anyone is interested drop me a PM with your E-mail and I'll send the file over for the person to look at.
1650x1050 also keep up the good work
Heh, best I've seen in EVE was a Minmatar Dreadnought some guy brought to high sec space to show off to ppl. kyogre12 lol I know what you mean, I played the game for nearly two years... its slow... highest I got was getting close to the force recon Tech 3 cruiser for the Amarr. Best ships I got were the Amarr Apocs battleship, Caldari Roak battleship and the Caldari Raven. But the real ones I had fun on was the Minmatar Hurricane BC, Artillery cannons I had on that thing could snipe f
Welcome to Hollywood where they F*ck up even some of the greatest sci-fi series by pulling a fast one like this and destroying the timeline for which the series was built
[quote who="Myles" reply="1670" id="2626316"]**facepalm** Does no one read shit around here? Does anyone think before they post? @koshe Had you read just this page alone, you would have seen the discussion on how complete the mod is and the fact that there is no release date estimate. Also, the other Stargate mod does not use custom models(at least Dolynick didn't before, he may have had some donated) it is all coding, which isn't the problem for this mod. The
Neat, you guys are pumping out the models pretty good