EternalRequiem

EternalRequiem

Joined Member # 3241795
0 Posts 46 Replies 571 Reputation

[quote who="ZombiesRus5" reply="24" id="2724912"] 1st, have their standard weapons do minimal direct damage, but have damage over time(DoT), to give the feel of the enemies ships being eaten away by bio-plasma. I can see it possibly being a problem though if hte infobox gets filled with miniscule DoT lines, so possibly make the ships' DoT effects cumulative, so you end up with a single large value rather than lots of little ones. This is a problem I've been considering recently. Th

1,320 Replies 4,049,600 Views

I have no clue... I'm still trying to figure it out... hmmm... I guess looking into this section of the scripts and modding area of the forum there would help? http://forum.egosoft.com/viewtopic.php?t=216693 it's either that or you have someone more experienced have a go at it

1,643 Replies 3,609,123 Views

Found it... it was in the German part of the forum as I thought... had a tough time finding it... it's the ship at the top of the list http://forum.egosoft.com/viewtopic.php?t=253847&highlight=starcraft This is as best as I could find... guessing this is the older Starcraft 1 looking battlecruiser

1,643 Replies 3,609,123 Views

Finding it isn't gonna be easy... I need to find the thread it was in, in the first place... though it seems the model isn't completely on par with the current Terran BC. IMO the new design look to it, making it look all awesome and what not. If I manage to find it I'll throw the link up

1,643 Replies 3,609,123 Views

[quote who="myfist0" reply="176" id="2720747"]There have been some floating around? is there a way to get them for sins?[/quote] yeah... but... the polygon count is above what Sin's considers acceptable, and reducing the polycount might not be so good as it might destroy the model. At the moment I can't find it... possibly because it's in the German part of the forum there... and for the life of me I don't know German or can read it

1,643 Replies 3,609,123 Views

[quote who="Holybeast" reply="171" id="2720392"]I have a request if someone can make the Terran Battlecruiser As in a minimod for Sins[/quote] oh... lol that ship has been done but the poly count on it is VERY high and probably wouldn't be a good idea to use... imo if your wondering where I am getting this from... X3TC. I've seen several of the Terran BC models floating around there... mostly on the German part of the forum though

1,643 Replies 3,609,123 Views

[quote who="akkan117" reply="163" id="2719403"]Reduced 55%Original 1023 x 591 Reduced 55%Original 1023 x 591 Reduced 55%Original 1023 x 591 Reduced 55%Original 1023 x 591 New ships enjoy[/quote] akkan117, did you might I guess use paintshop for those pics? if so might I suggest you get a different picture program. If your saying something like "I don't got money to get a better program." then you don't need to. You can download Gimp, it's a photoshop

1,643 Replies 3,609,123 Views

hmmm... cruiser I think... the new one I sent as well... I think that would be better off as a cap ship but it's up to you... it could be used as a cruiser carrier. The Atlantis could be used as a support class or maybe even an assault class. Depends on what you yourself would want to do :P scaling wise, the Reverence is much larger than the Atlantis model as this can bee seen by the reference pics I based them off of as well as the size specs on the ship were also listed. As for other ships

1,320 Replies 4,049,600 Views

XD yes... ppl that is what you think it is, Hmmm... Zomb, I'm going to look more into some of the other models I've done that have similar design to the battleship there, ships that have similar rings design to them

1,320 Replies 4,049,600 Views

You can easily request to use the model from the B5 mod on the X3TC site I think or the mod teams site. Most of the models there... some of which I have made for are within the area of polys this game can use... of course if it is a poly high model there are ways to reduce the models polygons without destroying the model completely and still leaving it in the shape it's suppose to be

5,473 Replies 14,246,712 Views

My next attempt for a model will be the Elle Ciel from Galaxy Angel par request by someone on the X3TC forum, The guy himself is having trouble finding a mesh as well as trying to extract the model from a game he has. Aside from that... being able to reproduce these ships ain't that hard really, I use the a grid layout as the starting polygon and work from there by enlarging it piece by piece as I go from the front tip of the ship down to the rear part of the ship. From there I start doing in

1,643 Replies 3,609,123 Views

[quote]This is why I also dont understand implementation of Victory Destroyer to EA now - this class was never part of EA weaponry - it was IA ship.[/quote] the Victory class was BUILT by a company within the EA but was contracted by the IA to build it. I believe the guys who work on the project have explained this several times already. Simply the class of ship was alone built by humans and not minbari and humans, those humans being citizens of the EA

5,473 Replies 14,246,712 Views

lol I so want to say I see what you did there... kind of comment but I won't. Yeah I'm fairly okay in wings. I know I can do better. Slowly getting better at putting small details and stuff into the ships now. More I do models the more experienced and the more I seem to be able to do over time. Also as a side note if any of you play X3TC I have several of my models being used for ships in a mod a guy is doing, do you smell boron ships there or what :P

1,643 Replies 3,609,123 Views

Okay folks here's an update that model from my previous post is now complete in a sense of no longer needing to be built from the ground up. Shape and everything are done. Again it's not an exact to the source pic but it's got a VERY damn closeness to it. I hope you all enjoy <img src="http://a.imageshack.us/img62/5407/reverence2.jpg" alt="" width="1680" heig

1,643 Replies 3,609,123 Views

[quote who="N3rull" reply="9" id="2715386"]Omg, not another zerg whiner . Anyway, another way to do this is to leave the game as is, just reskin the ships. You would then have the same game of Sins, only that the fleets are effectively Toss, Terran and Z. A little tweaking here and there (like +30% all stats, +30% cost for protoss units or -50% stats, -50% cost for zerg units to have large swarms of them) and it might do fine. Oh and there is one issue that cam

26 Replies 25,612 Views

Okay here's a new model I'm working on, half done shaping it out I just have to do the other half lol after I finish this half then I can start putting in more details and what not. Base for the model is as you guess from the same site as the Atlantis DSV model I did. It won't be an exact model, but the basic shape of the ship is pretty damn good to use http://atlantisdsv.newcapequest.com/library/ueo/rever

1,643 Replies 3,609,123 Views

would be funny to see a Zerg swarm [e digicons]:grin:[/e] don't even get me started on the unbalance issues going on between the races in Starcraft 2, especially the Zerg vs the Protoss and the Terrans

26 Replies 25,612 Views