EternalRequiem

EternalRequiem

Joined Member # 3241795
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[e digicons]:drool:[/e] nice, level of quality of that is very far above my own abilities though I hope to one day make such detailed models such as that. Now the question is... how many polys does it have :P

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Okay folks here are 3 more models that I've done, a Carrier, the Radiance Mk 2, you can find the Mk 1 in my dabbles in modeling thread and a previous lower quality beginning to work on of the model. Lastly is a new addition that is similar to the battleship model I've already done, class of ship and name is not decided yet. <img src="http://a.imageshack.us/img337/741/radiancemk23.jpg" alt=""

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yeah, thanks, I tried to make it as close as possible as the picture, though my model is slimmer in some areas. I still like the way it came out By the way, triangulated polys on the model push the polys up to 7716, while triangulated it's around 4k poly's

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[quote who="Tacitus_Germanicus" reply="1775" id="2703136"]Thoumsin: Is it really that important that the fighters have a high poly count? In game you rarely see them up close after all. Keeping them in the general "shape" of the Vorlon fighters may be enough? [/quote] It does matter in late game because the more objects you have aka fighter craft with high poly count the SLOWER the game will run, you also run into the

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I'm sure there is a readme file in package the mod came in... it would be wise to read it carefully. I'm guessing Vorlons will be like the Shadows in that they colonize in a different method compared to the other races which has yet to be implemented. If anything Shadows and Vorlons are the two oldest of the races that will be playable which will mean they will be very powerful but also have things in there that will limit that power. Numbers of ships, economy, ect, ect... and no... I haven't

5,473 Replies 14,245,678 Views

lot more highly detailed I can say that... it is triangulated polys right? lol though that many polys it would be unwise to use in Sins. maybe a game that doesn't crash with such high poly models could take it lol

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you should really post this in the mod thread, though I do see something that might cause a problem... you got 1 gig of ram... what graphics setting do you use in the game? two possible causes of the crash are, graphics settings are too high and your reaching a RAM cap which causes sins to crash

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