I run into the same thing anytime I load a saved game. Even canceling and recasting the enhancement spells doesn't work.... It does work sometime not sure if it's after another event has happened, the city levels up, or something else but it requires the canceling of the aura's and then recasting them at some later time.
Dsag1980
Between turns, loading a map (only tiny ones load at all), initiating combat, even just running over a chest has a noticeable delay. And that's in cloth map only setting. Again I do have dedicated graphics card, sufficient memory, and a quad core I7. I'm on windows 8.1. I can't entirely rule out that it's something on my end but when I brought this up on .7 it improved immediately after you fixed the flawed process. Which makes me wonder if someho
True though the developers were quick to respond the last time this issue came up so I'm fairly optimistic that will be true going forward. As for me I have a busy weekend so won't be on much so not a huge loss for myself just wanted to give it a quick try when I had the chance.
Just tried uploaded patch. Running into the same serious lag issues I was prior to Frogboy's fix. Did the patch somehow restore the initial coding? As it stands the game is currently unplayable again. Figured that since this was the announcement I would re-post this here.
Just tried uploaded patch. Running into the same serious lag issues I was prior to Frogboy's fix. Did the patch somehow restore the initial coding? As it stands the game is currently unplayable again.
I like the idea of trained units gaining additional traits every few levels or so to a maximum of four or five traits. Not as powerful as champions but would make it worth keeping say a soldier unit around. Also either a larger skill tree for champions or some sort of additional bonus above max level though I would prefer the larger tree.
It's a quad core. I7 not sure what variant of the top my head it's running much better now. Not quite perfect but completely playable as of this evening.
Yes it starts out taking roughly 10-20 seconds between turns and by the time I'm more than a 15 turns in it's at probably close to two minutes between turns (I apologize for the several I was guilty of a bit of hyperbole). It may well be an additional issue on my end but everything runs very slow. Battle loading, even just running over a chest. It was the Aereon map I believe but every map has been the same way. My laptop is obviously a laptop and while not abs
It crawls on mine takes several minutes between turns etc even on lowest setting cloth map only. I have an ASUS I7, 8GB Ram, and a NVIDIA GEFORCE GTX 860m. Do WN FE and FE:LH not problems except some slow downs on LArge/HUge Maps if I run full graphics and Dense monsters.
Anyone having issues with the game running extremely slowly? I have a decent mid high end laptop and it moves incredibly slowly. I'm sure it's an early build issue maybe a conflict with my system but it makes it impossible to play.
I have an intergrated card and a fairly capable laptop but Sorcerer King currently runs at a crawl on my system even using cloth map only. I can run LH and only have slow down on large and above maps with dense monsters. And it's still significantly faster than Sorcerer King. I'm sure it's a BETA issue and I do like what I've seen so far but hope it is resolved sooner than later.