TurnsOffPain

TurnsOffPain

Joined Member # 3243846
1 Posts 1 Replies 565 Reputation

Pretty much stated it all in the topic/sub. Now what..? I wasn't aware of open testing... If this is a beta or similar I'll hop right on it to provide the best information possible.

3 Replies 1,872 Views

Pretty much stated it all in the topic/sub. Now what..? I wasn't aware of open testing... If this is a beta or similar I'll hop right on it to provide the best information possible.

5 Replies 13,458 Views

After I click to launch GC2:ToA I get the error (though can still play) Error: galactic civilizations 2: Dark Avatar needs to be patched to 1.80C.096 or higher to run in order to run ToA. I have all of my GC2's fully updated. If I click ok I can still play ToA, though if I click on Events there is a crash, along with some random crashes. -Any support will be most appreciated.

0 Replies 1,482 Views

[quote]I usually build a Halcyon Carrier and imediately save up for a Progenitor Mothership right afterwards as soon as I've researched the right tech. With this combo no "neutral" faction can stand up to me and colonizing is easy and quick. Usually by the time the mothership is built, my halcyon is ready for battle and has already cleared two or three planets. It's just a matter of having the mothership follow the halcyon's path, colonizing everything on that path until it catches up with the h

33 Replies 26,830 Views

You either: [b]A[/b]: Click each time a fleet is ready in your phase stabilizer (The ability to the left) Or [b]B[/b]: You right click the ability to have it auto send ships to that node, each time RA is ready. I hope I helped, -[b][i][color="#FF0000"]Red Soviet[/b][/i][/color] "*cough* One day I'll have atleast one kudo =)"

12 Replies 39,261 Views

Great responses, I really am content how this thread is turning out. Anyhow, I'll be honest that I never believed so many fellow advent players use alternate starting capitals other than the Mothership. Not only is it an absolute amazing ship, it's abilities are fantastic. I don't deny the greatness of the Radiance for instance. But I have *never* had any problems with militias/pirates early on in any multiplayer game with the Mothership, along with her ability to colonize and

33 Replies 26,830 Views

[quote]Ya same for me, i got the update, and now i can turn off the pirates, so get the update. simple as that.You can also just kill the pirates. Thats fun too. You can be all like "WHO'S GOT THE BOUNTY NOW YOU SON OF A &!$@#?[/quote] I agree on killing the pirates, free xp for your capitals.

11 Replies 4,838 Views

[quote]My fav Advent ship has got to be the Carrier one (forgot its name)i mostly use it bcoz it looks cool and its got ok attack and a few usful ability'si mostyl just got for the extra fighter's then the short cooldown one[/quote] Thats the Halycon Carrier. The two constant bonuses are great, especially the increase for energy weapons... Great for any illuminator fleet.

33 Replies 26,830 Views

Yes, goto game options (Bottom of the screen) when your creating the game and where it say pirates click once and it will say inactive.

11 Replies 4,838 Views

[quote]Radiance. Because I like it's look the best.[/quote] As far as design, the radiance is the most appearance friendly, with a sleek streamlined hull. With the siege cap being my least favourite (Been playing so much vasari lately I forgot it's name >. -[color="#FF0000"][b][i]RedSoviet[/b][/i][/color]

33 Replies 26,830 Views

RedSoviet here, I enjoyed the vasari "Favorite" ship topic so much, I wanted a topic for the same reason for my other favourite race: Advent Post which Capital ship is your most effective. What tactics you use with this ship and any other capital ships you use. The order and effectiveness of each ability trainable. Pros and Cons you have

33 Replies 26,830 Views

I personally love RA, the fact that you get it with each phase stabilizer is great as this structure is a must have for offensive and especially defensive movements. I haven't had to much play time with the vasari support ships, but have found the amazing effectiveness of Enforcers against fleeing fleets (The slowing upgrade, I forget it's name but is a must have with RA especially since your fleets size causes fleeting tactics much more.) And of course the greatness of upgrade

10 Replies 4,092 Views