I just found out about the 1.03 patch.. Fixed some bugs and created a list of new ones... lol
badejong
I just added a new post this morning called "You are unable to build constructors at this time". I have the opt in checked. Could it be possible this is a new bug created by 1.03?
Till last night my starbases were able to request a constructor by pushing the button. This morning I did load my last saved game from yesterday and continued playing. But when I requested a constructor i got the pop up "You are unable to build constructors at this time". Even loading the autosaves that were from before my last save gave the same problem. I did not obsolete the core designed constructor. It is still in place and currently version M35. I have no self designed ships to
I am having trouble managing fleets in the game. I have a fleet consisting some large overlords, some cruisers and a tactical support ship. To some point in the game I could hoover my mouse over the ships in the fleet window and see the individual hitpoints. I do not see that no more. The pop-up window shows shows class\sensor range\logistic. The hitpoints window continues showing the combined hitpoints of the fleet even if i click one ship in the ships window. This is a real
[quote who="GASherbert" reply="1" id="3554851"] 3. I'm a little confused when you want to create rally points in space when you just said you don't need or use rally points at all. If you go to the rally points tab, you can create rally points wherever you'd like. You can even move the points if you'd like to shift them somewhere else. [/quote] I edited my text so it is a bit better to read. Thanks for your remark.
Indeed a very annoying work every time a new thingy for a starbase is being researched. +1
Hello, I have been playing GalCiv from the very beginning and never had anyhing that I found unplayable. Now there is one thing I realy do not like. Namely the behaviour of the Shipyards. 1. I always have to queue something or shut it down. When in shutdown state my starbase that requests a constructor and is right next to it triggers the Shipyard that is up and running 65 tiles away. I would rather have the Shipyard go to idle state activating when needed. som
No problem here with not releasing the retail on january 1st. The beta is playable and if from time to time there's an update or fix I'll be happy to test it... [e digicons]:D[/e] Give me my minesweeper and I'll be happy...
I agree fully! Had a visit from a vasari fleet. I defeated the fleet to the point where they left my planet and spent a half hour building scouts and run them into mines they left. In one other Gas Giant I built two extractors and some time later I saw a big fleet building up there. When sending in my fleet the whole grivity well was filled up with mines.... The game went to slow motion... That was the point I had enough of mines. I quited the game and started over.
What I really like to see is to get rid of mines in a gravity well after capturing that planet. I have captured planets where there will remain 50+ enemy mines which cost me 50 scouts to clean up. Please give the ability to the build drones to clean up the enemy mines automaticaly. Or the scout in owned planet gravity wells.