While playing Twilight of the Arnor (v1.96 build) I've come to get annoyed by the Auto Launch bug. I can get ships to either not auto launch at all, or all ships get auto launched, without destination . There seems to be no middle ground of colonies with rally point launch ship to set for rally point
phoenixpaw
To bad your neigbours have "- lots" in humor then Loup.
Well put jadehorde, but since the Drengin is the most powerful civ there is, Thalans would risk getting enslaved by Drengin for such a claim about Drengin alone. The Terrans, while a major force, are not as powerful. Especially not in the beginning of ToA (I haven't played the campaign, and feel no urge to either). Who would you rather start a fight with? The guys you think you might be able to beat on your own, or the one you need massive support to defeat? It is, in my
[quote who="Zyxpsilon" reply="23" id="1848346"]* Better distinction between planetary and civilisation bonus. I solved that issue simply by editing the screens.str file and putting it along with the new 'descriptive lines' in the wanted mod folder. *** -snip for breviety- *** ...as a result, any 'real' bonuses given by buildings remain with the 'bonus' tags and empire-wide values get to have 'Skill' as a trailer instead.[/quote]<
I've run a few games, and I prefer to have a very ... boring aproach to shipnaming. Upgraded colony ships gets the name "Col [N]" (where N is my design version +1), Freighters become "Freigt [N]" (with the same logic as colony ships). Ships designed for warfare gets a design name of "W2m1", for the first design of a small hull, and "W3m4" for the fourth design of a medium hull. (Fairly logical eh?) Wouldn't deleting the content of the "ship" and "shiptemplate" subfolde
96. You'll only upgrade your car if it means putting in one more weapon or defensive system, or the enginge change increase speed by minimum 1 pc a month.
Also ... I read somewhere that one defense help against all attack types at (square root of protection) level. That is to say, if you have a ship with shields 4, it already (by default) protects with a value of 2 against missiles and massdrivers. And if you've got shields 9, it protects with a value of 3 against missiles and massdrivers. I read it in a thread about a combat sim I think.
I know what I would LOVE to see in the game, and it wouldn't require a lot of coding either. * Better distinction between planetary and civilisation bonus. I'm probably just stupid, but sometimes I can't figure out if a wonder helps my entire civ, or just that planet.
Starting the computer under failsafe mode and deleting the directory of the game and run EasyCleaner allowed a new install at least. As for using the editor or otherwise mod the game ... won't touch that with a 10" pole. (And yes, the " marking is intentional. I know ' is used for foot ... Just imagine though, how many parsec on the map is an inch on your monitor? ;) )
The first Tyranid Hive fleet was destroyed. The second Tyranid Hive fleet have been slowed down to a near standstill. The third Tyranid Hive fleet took people by surprise, and have to my knowledge only been slowed down. If I read my sources right, it could be argued that a fourth Hive fleet have just been spotted. The Tyranids come from the great void outside the galaxy, where no Milkyway sentient have travelled, and into that void the Tyranids will venture once they have co
Yay, or something. I use the tech-editor to include a "neutral weapon training" tech, and the game won't load. It won't uninstall either, or reinstall.
13. You wonder why people say space is three dimensional. You've seen maps. They're all 2d! 14. You're not certain how many sentient races there are out there (it's one to 17), but you know the name of all possible candidates. And you know who are the major players. 15. You know that being "good"/benevolent/kind, "neutral" or "evil"/greedy/unjust isn't a personal choice, it's a choice of the leader of the civilisation.
In the description of Neutrality (from Xeno Ethics and under Ethical Alignment in Civilisation Manager) states that I will get "Additional weapons and defences" ... I have yet to see any such, though I have not yet played with every race under ToA. Will we see something official in the 2.0 version? In the meantime, I'll try to mod something researchable for neutral aligned. Probably a weapon training tech, or something.
Loupdinour, once the 2.0 comes out I for one will turn my attention to the spying as well, and record all the data I can about my espionage related activity in a game or three. Whether I'll be able to produce anything meaningful out of the data, or just supply it to you as is, that's another question. :)
tried putting quotationmarks around the target string? to it looks like "drive:\yada\yada\galciv2\file.exe -cheat"
Hold on here a second ... The Thalans -CLAIM- they come from the future. Do they have proof of it? (I haven't seen any ... but then I haven't played Thalan yet with Twilight.) Maybe they're just travellers from a galaxy, far, far away, and they created the hoax of "humans will destroy the universe, we have seen it in the future we come from" just to get everyone fighting each other for/against humanity so they can swoop in and pick up the spoils. Any logical faults
Is there a mod that changes the savefile location? I know the stuff that goes into the "my documents" folder isn't much, but being a bit too old (having learned to use computers as adult back in the time of DOS 6.0, before Windows) it still annoys me that different parts of the installation winds up at different locations. There is also a question of how the savefile and option settings location will work if I install the game on a server of my private lan, and try to run it fr
When I install a game, I do so on my D: drive, in a folder for games. Normally this works great. All relevant files to the game is found in d:\games\[gamename]\ and it's subfolders. Not so with GalCiv. Savefiles, option-settings and various other files are found where I don't want them. C: drive, in a subfolder of the "my documents". Is there a mod or something that fixes this, in my eyes, problem, or is this a "feature" that serves no purpose other than to
Because of me mentioning that I ponder the alternative of finding a different way of acquiring a set of the game that I have already bought I would get nowhere but the exit. Then you turn around and addressed one of the issues in the original post. Fascinating. I would have been immensely more pleased if I could have downloaded a set of .img files (or a very large one), burned them to a set of CD's (or a DVD) and installed them that way. And I would have preferred if I wouldn't
I have paid my €uros to download and install GalCiv 2 with all expansions, and what do I find? I have to download and install a software I do not want, and I have no say in where GalCiv gets installed. Seriously guys. It makes me ponder if it just might be better to go out hunt down a torrentfile with the Arnor-expansion so I won't have to clutter my system with items I don't want and what is installed is installed where I want it. Or at least -MOST- goes where it ought t